Enjoy fast, FREE delivery, exclusive deals and award-winning movies & TV shows with Prime
Try Prime
and start saving today with Fast, FREE Delivery
Amazon Prime includes:
Fast, FREE Delivery is available to Prime members. To join, select "Try Amazon Prime and start saving today with Fast, FREE Delivery" below the Add to Cart button.
Amazon Prime members enjoy:- Cardmembers earn 5% Back at Amazon.com with a Prime Credit Card.
- Unlimited Free Two-Day Delivery
- Instant streaming of thousands of movies and TV episodes with Prime Video
- A Kindle book to borrow for free each month - with no due dates
- Listen to over 2 million songs and hundreds of playlists
- Unlimited photo storage with anywhere access
Important: Your credit card will NOT be charged when you start your free trial or if you cancel during the trial period. If you're happy with Amazon Prime, do nothing. At the end of the free trial, your membership will automatically upgrade to a monthly membership.
Pathfinder RPG Beginner Box
- Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
- Learn more about free returns.
- Go to your orders and start the return
- Select the return method
- Ship it!
Purchase options and add-ons
| Brand | Paizo |
| Theme | Fantasy |
| Number of Players | 5 |
| Educational Objective | Science |
| Item Weight | 3.21 Pounds |
| Item Dimensions LxWxH | 9 x 2.7 x 11.5 inches |
Buy it with

- +
- +
Customers who viewed this item also viewed
Product information
| Product Dimensions | 9 x 2.7 x 11.5 inches |
|---|---|
| Item Weight | 3.21 pounds |
| ASIN | 1601253729 |
| Item model number | PAI1119 |
| Best Sellers Rank | #666,224 in Toys & Games (See Top 100 in Toys & Games) #21,902 in Board Games (Toys & Games) |
| Customer Reviews |
4.5 out of 5 stars |
| Release date | November 1, 2011 |
| Language | English |
| Manufacturer | Paizo Publishing |
Warranty & Support
Feedback
Product Description
Product Description
- Take your first steps into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box! Within you'll find simple rules to create and customize your own hero, as well as a robust system to run your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons!
- The Pathfinder Roleplaying Game Beginner Box is packed with everything you need to get started with the Pathfinder Roleplaying Game, an imaginative tabletop fantasy adventure game for 2-5 players. Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
From the Manufacturer
Take your first step into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box. Within you will find simple rules to create and customize your own hero, as well as a robust system to run your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons. Will you be a courageous fighter who masters weapons and armor to cut a trail of destruction through your enemies? A wise cleric who calls upon the power of the gods to heal your allies and burn enemies with sacred fire? A witty rogue able to disarm traps and strike with deadly accuracy? A brilliant wizard whose magical powers bring foes to their knees? All the details of your character are yours to control. The only limit is your imagination. The Pathfinder Roleplaying Game Beginner Box is packed with everything you need to get started with the Pathfinder Roleplaying Game, an imaginative tabletop fantasy adventure game for 2 to 5 players. Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder roleplaying game, and the best starting point for a lifetime of pulse pounding adventure.
Important information
Legal Disclaimer
All sales are final. Item contents and condition are checked for accuracy before shipping.
Videos
Videos for related products

0:44
Click to play video

Pathfinder Beginner Box
Amazon Product Imaging
Videos for related products

0:49
Click to play video

Paizo Starfinder Beginner Box
Amazon Product Imaging
Videos for related products

0:29
Click to play video

Pathfinder Bestiary Pawn Box
Amazon Product Imaging
Videos for related products

0:30
Click to play video

Pathfinder Gamemastery Guide
Amazon Product Imaging
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
The other strength here is that it eases young people into the Pathfinder RPG with extreme ease. The rulebooks are gorgeous and have scores of full-color illustrations. The solo adventure introduces attack rolls, skill checks, and saving throws as they come up. The Hero's Handbook makes the character creation process fun and holds your hand through it, with bright-colored letter references to similarly-lettered sections of the character-creation sheet. What is more -- the Beginner Box also comes with pregenerated characters and a first adventure at the beginning of the Gamemaster's Guide, which has maps and clear instructions for how to run every encounter. Erik Mona of Paizo Publishing said they did playtests with young teenagers in which they opened the box and started playing within 15 minutes, and I believe it.
When the Beginner Box was first announced a year ago, I admit I wasn't sure that it could be pulled off. My first exposure to post-3rd Edition D&D was the Pathfinder Core Rulebook, a 576-page tome that condensed 10 years of rules development, in which every word had important meaning (as a lawyer, I actually found its rule set comparable to what I had studied in law school), and which presumed an audience that had already been accustomed to playing 3rd Edition D&D. Part of the reason for its complexity was that the game's foundations are amazingly robust and can handle nearly every situation, including high-level play during which players are summoning dragons, disarming golems, and felling giants with flurries of blows. To create a complete product and fit it all inside one book, they had to create a dense, concise exposition of the rules.
The result was that the Core Rulebook was an excellent reference book, but an awful introduction to the game. Many players on Paizo's messageboards talk about the reactions they get when they try to convince their friends: they excitedly tell them what tabletop roleplaying is like, but once they heft out this massive brick of a book their friends' mouths drop.
Enter the Beginner Box. The Beginner Box limits itself to PC levels 1-5 and to the classic 4 character classes -- cleric, fighter, rogue, and wizard -- thus lessening the amount of information that needs to be absorbed. The game designers take out many mini-systems (such as attacks of opportunity, combat maneuvers, armor check penalties) that exist in the core rules and boils everything down to the game's core: attack rolls, skill checks, and saving throws. It limits the options to the most basic feats and magic spells, and provides a smaller skills list as well. The cleric and wizard have 34 spells each, and each is explained in four lines. And the Player's Handbook introduces young readers to each new concept one at a time, and in the context of the uber-fun exercises of going through the solo adventure and rolling up a character.
The result is something in which non-beginners might be interested: a "rules-lite" version of the Pathfinder RPG. Wonderfully, at the same time it is also compatible with the full Pathfinder rules, so young game masters who love the Beginner Box can also incorporate what they want out of the Core Rulebook and take from the immensely-rich library of Paizo adventure modules, adventure paths, and other supplements with relative ease.
The final result is a product that is a most-excellent "gateway drug" for the hobby, and we haven't seen one of this quality in over 25 years. Let the RPG Renaissance begin.
EDITED 8/18/2012: The Beginner Box won the 2012 GOLDEN "ENNIE" for PRODUCT OF THE YEAR at the largest annual RPG convention, Gen Con. Congratulations to Paizo!
EDITED 12/23/2012: On its website, Paizo also has free downloads to expand upon the options in the Beginner Box, more beginner adventures, and a "Transitions" document for converting over to the full Pathfinder rules. Also, check out EDOWar's blog for simplified Beginner Box versions of 16 additional character classes!
Background: When I was a kid (and through college) I was acquainted with D&D (the basic boxed sets) and eventually AD&D, as well as other rpgs along the way. After about a 15-year long 'break,' this boxed set piqued my interest as something to introduce to my friends and my children.
Review:
This beginner's box eases you into the game masterfully - with high quality full color soft-cover manuals (Hero's Handbook & Game Master's Guide). Excellent artistry, helps to spark the imagination. Character sheets, pregenerated characters, dice, a glossed 2-sided map, thick card-stock pawns, and dice. Everything you need to play (save a pencil!). All of quality.
The Hero's handbook takes readers by the hand and shows them the ropes starting with an intro adventure (reading like a choose-your-own-adventure) to wet your appetite - exposing readers to the basics of a dungeon crawl - combat, skill checks, traps, etc.
From there you could use the pregenerated characters (I recommend AGAINST using on the basis that creating one is fun in its own right & is the first step to taking ownership of the experience that you're bringing what YOU created to the game). The book walks you through the process of creating a character. It does this extremely well, not only by guiding you step-by-step but also laying out advice on what would benefit your character, or benefit your play style. It's a brilliant solution for those staring at attributes, skills, feats, etc like a deer in headlights. This is extremely helpful.
There are lots of skills/feats/perks that even though this is an introductory set, players can create two different fighters (for instance) that are very different. Additionally there's no "waiting to get to level X, where I'll finally get some cool perks except for more hitpoints." Every time a character levels there is something to look forward to that translates to a skill or perk of your particular class.
The Game Master's guide similarly will take the reader by the hand and from a pregenerated adventure, walk with you through it. From there it serves as an excellent advisor on running a game, designing a game, creating encounters, pacing, etc. It is a wonderful resource.
The ruleset (I stopped playing rpgs in the late 90's with AD&D v2) - absolutely love the concept of d20 'big endian' (as I personally term it). Just about everything is based off the d20 and the concept of 'the higher rolls rule' helps to make things way easy. Little of the 'roll THIS to do that THAT and you have to roll UNDER/OVER to blahblah).
FYI -
The pawns (concept) - punch out representations of heros and monsters. They're neat and made out of durable card stock. For kids they can be a distraction who may be tempted to be more enamoured with the depicted hero vs "being their own character." Additionally, besides knowing who is where as far as formation and position in a 'fight' - they can really become disruptive to the flow of gameplay while everything pauses again and again for what I call pawn management... ad nauseum.
The dice - they're great, 1 full set - just be prepared that you will have to share until you go out and buy more.
Head over to Paizo.com and download/print their character sheet (free)
This serves as an introduction for beginners. So if you have experience with RPG's prior, then you will probably tire of the limited rules in short order. The core rulebook ought to be your very next purchase!
Top reviews from other countries
The box is absolutely stuffed with content - it contains:
A player's book - solo into adventure, rules for making characters and advancing them up to 5th level, resolving combat and other situations.
A Game Master's book - a fully keyed adventure, plus rules for creating your own adventures and campaigns, monsters, treasure etc.
A double-sided flip mat, one side with pre-drawn dungeon, the other blank to draw your own dungeons on.
3 pages of stand-up cardboard figures
A set of dice
4 Sample Player Characters, and 4 blank PC sheets to make your own.
The only thing not included is a dry-erase marker pen for drawing your own dungeons & floor plans on the flip mat.
The rules have been cut down from the full Pathfinder game to make a simpler fast-paced game, but still very complete and satisfying. The writing and presentation is consistently top-notch. There are additional free downloads available on Paizo's web site.
There has not been an introductory set like this on the market since Frank Mentzer's 1983 'Red Box' Basic Dungeons & Dragons. I would strongly recommend this purchase to anyone interested in the fantasy RPG genre, whether new or experienced players. It also makes a great introductory gift for ages 10-12+.
I played this for the first time with 5 people brand new to the D&D experience and 4 of them are coming back for more. The 1 who isn't coming back enjoyed havign a go but didn't feel that he was getting what he needs from a gaming experience out of it. The others who played and are coming back are eager to see what's going to happen next to their characters and eager to kit them out in the spoils of their previous adventure.
You will require a Game Master, ideally someone who can bring some life to the story as they will both control the encounters and set the scene for the players, they will also have to think on their feet as the players will often think up surprising ways t o overcome encounters! You will also need at least 1 other person (but ideally 4 others).
The rules are easy to pick up and the pre-written first story introduces the rules as you go so as not to overwhelm newer players, there are also Beginner's Introducitions to Pathfinder on You Tube.
Overall, thoroughly enjoyed the experience and looking forward to more.















