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About the product
- Prism Island is being drained of its color in this turn-based action-adventure RPG hybrid.
- Paper Mario's paint hammer splashes paint on anything it hits so he uses it to bring the color back to the island.
- “E” for Everyone w/Mild Cartoon Violence
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Prism Island is being drained of its color in this turn-based action-adventure RPG hybrid. Paper Mario's paint hammer splashes paint on anything it hits, so he uses it to bring the color back to the island.
Top Customer Reviews
This time there's a level up system so you do not have to avoid enemies all the time. Also common cards (as oppose to stickers) are purchasable via in-game coins/currency. Coins are very abundant if you participate in the Ro-Sham-Bo tournaments so you don't have to worry about not having enough cards. There is resource management involved though as you can only hold a certain amount of cards in your inventory until upgraded thus a recommend re-stalking on cards after each level. Also paint is a factor now as painting cards helps deal more damage and certain cards uses specific color of paint.
Battle interface is a bit troublesome at first as there's a lot of steps involved to initiate an attack. But after a while, you grow used to it as in later levels you soon realize you have to manage your resources well in order to progress smoothly through a level or defeat a boss.
To initiate an attack you have to:
1. Scroll/swipe through a list of cards
2. Click Card Ready
3. Paint the card
4. Click Paint Ready
5. Flick up the cards
6. Look up at TV screen to initiate attack
Some steps can be improved for faster battling, but after a while you get used to it.
Step 1 could be simplified to have cards grouped in columns depending on type. If you take too long deciding or finding a card, an enemy can steal a random card from you
Step 2 and especially 4 is unnecessary
Step 3. Thought it was useless at first, but you dont' have to paint the card all the way if you can think you can defeat the enemy with less paint, thus saving your resources
Step 5 and 6. Aside from the choosing and painting cards this could be done on the main screen, making for a great off-TV game play instead of having to use both TV and gamepad. But overall, the gameplay doesn't drag the game down as you'll get used to it after a while as it becomes second nature.
Careful timing still present like in past titles as you have to hit a button at the right time to do additional attacks or block the enemy attack for half damage taken
Love the visual of this game, very good presentation with the character's animations and use of paper and paint aesthetic
Script is well done also, a lot of laugh-out-load (LOL) moments (Sample screenshots to follow). The plot is very generic, but the dialogue among characters us very fun, natural and creative. A huge highlight in my enjoyment of the game.
Overall you get over two dozen hours playing the main campaign with tons of collecting to do after. One of the best Mario games to date
The only con I have to this game was the battle system. It was very cumbersome and required entirely too much effort for something I felt should have been playtested and streamlined a lot better than it was.
In order to execute 1 attack round on enemies you had to...
- Scroll through your list of 100 cards and find the ones you want (you can only use the Wii U gamepad touchscreen)
- Swipe them up into one of your available attack slots
- Tap to confirm those are the cards you want
- color in each card if it isn't already
- Tap to confirm you are done coloring
- Swipe up to confirm you are ready to attack
- Finally, execute your attack moves
In closing, this game is fun and funny at times, and if it weren't for the terrible battle system which made you want to sneak around and run from enemies more than fighting them, this would totally be a 5 star game.
Most Recent Customer Reviews
Also... I loved it's music.Read more