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About the Product
- Its papercraft visual style has been updated to take advantage of the 3D capabilities of the Nintendo 3DS in order to create a sense of depth.
- Paper Mario returns, bringing paper-based 2D environments to life for the 3DS.
- Gameplay in Paper Mario 3DS is similar to that of the original Paper Mario and its first sequel, where combat consists of turn-based battles.
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Paper Mario: Sticker Star is turn-based Action-Adventure game, for Nintendo 3DS that uses the handheld's 3D capabilities to bring the visual style of the Paper Mario game franchise to life like never before. Players must collect, purchase, and create stickers to use in battles to stop Bowser from ruining things. Additional features include: rpg and puzzle-solving gameplay elements, hit point build up tied to stickers found and used, in-game companion "Kersti," explorable locales, and hidden sticker bonus abilities.
An Imaginative Paper Mario Adventure with a Sticky Twist
A sticky situation has never been so fun. There's trouble afoot in the town of Decalburg, where the devious Bowser has disrupted the beloved Sticker Fest by causing the Sticker Comet to explode. Now Royal Stickers and pieces of the comet have been flung far and wide, and it's up to Mario and his ally Kersti to set things right by recovering them. This captivating handheld adventure will have new and experienced fans of the Paper Mario series captivated as they navigate colorful 3D environments, defeat enemies, collect oodles of stickers and items, and use them in a variety of fun ways.
Key Game Features
- Stickers are the key to this imaginative adventure. Battles are turn-based like in the original Paper Mario game, but instead of an attack menu, Mario whomps on his enemies using a sticker to attack. Stickers not only serve as Mario's attacks, but also help solve puzzles throughout the Paper Mario universe when placed in the correct spots. Stickers can be found and collected from all corners of the world, and the flashier the sticker, the more powerful it is.
- Mario can also spend coins to use the Battle Spinner, which lets him use up to 3 stickers in one turn if the icons are lined up just right. The Battle Spinner can turn the tide in a difficult battle, so collecting coins through the game to use it is crucial.
- Paper Mario: Sticker Star players get stronger by beating bosses, finding items and completing side missions for other characters in the game instead of accumulating experience points.
- As players progress through the game, they'll find and use more powerful stickers to boost Mario's attack power. Players can also find HP-Up hearts to further boost Mario's maximum health.
- The environments in Paper Mario: Sticker Star come to life in this visually-stunning papercraft world on the Nintendo 3DS family of systems. They also contain a wide range of objects such as electric fans, scissors and radiators that can be converted into more stickers, which can then be used to solve puzzles or win battles as Mario maneuvers through each level.
Turn-based Paper Mario action.
Search for usable stickers.
Create stickers from items.
Varied battle arenas.
Top Customer Reviews
First off, there's a reason why I was hooked for the first two or three hours. There are a lot of positives in this game's favor. Here are the biggest ones:
- The Presentation.Read more ›
To sum it up, PM3DS is NOT an RPG in the sense that All the other paper Mario games are. If your looking for Exp and levels and stats this is not the game for you. It's more like... like Zelda than an RPG. You have a certain amount of HP that can be increased by finding heart containers (+5 HP Per) that's it. your attacks are based on the Stickers you find and they are all one use attacks. Once you use them you can't use it again ever unless you find the sticker again. Now this may seem horrible but actually it creates a really fun strategy game in a way.
You get X amount of pages of stickers, on average you can fit about 15 per page, some stickers are bigger and take up 4-8 slots on a page so you have to be careful. But these big ones are the strongest attacks in the game and are fun to watch. They are like summons from the Final Fantasy series. I say X amount of pages because you gain more of those as the game goes on.
Now as for the stickers themselves, there are 96 combat stickers and 64 "Thing" stickers (These are the Big stickers, i like to call them Summons). Once you find a summon sticker you can buy it again and use it, however you can only have one of the same summon at a time. But they have more than just uses inside of battle, these stickers can (and some times HAVE to) be used outside of battle to open up pathways or to clear a sandstorm etc... and this is where I think the game gets fun. It doesn't hold your hand at all you have to figure out which stickers to use, where they are hidden and if you chose the wrong sticker you do lose it.Read more ›
You know. There was a time when the Nintendo name would only mean "quality". Especially with Intelligent Systems by their side. They were masters of their craft, as they've excelled with series like Fire Emblem, Advance Wars, Metroid, Puzzle League, WarioWare, etc. But arguably above all, there was the Paper Mario series. The series boasted an interesting art style, showed unique ways to escalate the Bowser-kidnaps-Princess Peach scenario, and decorated everything with creative styles and legitimately funny jokes throughout the lengthy adventures. Not to mention, the turn-based battles were FUN and more interactive than an RPG's usual method of combat. The Thousand-Year Door in particular struck all the right chords in each of these cases. However, the next game that came around was not an RPG like the previous two games. It was an action-platformer-puzzl-er...I dunno. Point is - It was not an RPG. But it still had the rest of what made Paper Mario, well, Paper Mario. The humor, the creative styles and ideas, the FUN.
Then........the decade was over, and there was no telling what was the future of Paper Mario. Until it was suddenly announced that not only is there going to be a new Paper Mario, on a HANDHELD system this time, but it was promised that the game would return the series to its RPG roots. Then after all the hype and couple years passing by...caaame the game. So...how did the game end up being processed after its three-year development cycle? Let's finally get into the game and go over the plot.
BOWSER KIDNAPS PEACH.
Ok, so there's a teeny more to it than that.Read more ›
Most Recent Customer Reviews
I loved Paper Mario, Paper Mario 2, and even Super Paper Mario. However, I never gotten this game at launch because I thought of it only as a spin-off, but after Color Splash was... Read morePublished 17 days ago by David Ruckman
At the beginning I was afraid I might not like the game, but later on I came to love the dynamics of the game.Published 26 days ago by Guillermo C.
I don't care that it's not a RPG. It doesn't need to be. It only needs to be good enough to play.
It's not. Read more
Great game, thought some of the boss battles were a bit overtuned as far as difficulty unless you figured out the cheesy way to defeat them using the special stickers.Published 1 month ago by Rick
I'm on my second playthrough after some time and I'm feeling like I understand it a bit better. It's an adventure game with RPGish battles that have an inventory-based battle... Read morePublished 1 month ago by Losermagnet
This game is fundamentally flawed. There is no incentive to combat, theoretically half the game. Boss battles are tedious guessing games. Read morePublished 1 month ago by Amazon Customer