Sengoku [Download]
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Product information
| ASIN | B005M38I5E |
|---|---|
| Release date | September 13, 2011 |
| Customer Reviews |
3.0 out of 5 stars |
| Countries | |
| Return Policy | This product is non-returnable and non-refundable. |
| Terms of Use | By placing your order, you agree to our Games and Software Terms of Use. |
| Type of item | Software Download |
| Rated | Teen |
| Item model number | 40795Sengoku1 |
| Is Discontinued By Manufacturer | No |
| Manufacturer | Paradox Interactive |
| Date First Available | September 9, 2011 |
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Product Description
Product Description
Core Gameplay:
A deep character driven strategy game set in 16th century Japan. Play as a Japanese nobleman and unite the land of the Rising Sun under your iron fist. Use your military might, your smooth talking tongue, and your guile to increase your power. Watch your enemies fall like cherry blossoms in the early dawn of spring. Doublecross your enemies in an honorable and auspicious manner. Always make sure you have competent heir, if you should die before your destiny has been reached.
- Play as a Feudal Japanese Lord and manage your relations with family, friends and enemies.
- Rise in influence and power inside your clan and then move on to claim the ultimate prize, the control of Japan.
- Conquer and grow while rewarding your most valued retainers as you make a bid to become Shogun.
- Detailed historical map of Japan, divided into over 350 different provinces, during the Warring States era.
- Employ the aid of powerful Ninja clans when your Samurai armies are not enough.
System Requirements
Minimum Specifications:OS:Win 7, Vista and XPProcessor:Intel Pentium IV 2.4 GHz or AMD 3500+RAM:2 GBHard Drive:2 GBVideo Card:NVIDIA GeForce 8800 or ATI Radeon X1900Additional Info:Resolution at least: 1024*768, Sound: Direct X-compatible sound card, DirectX: DirectX 9, Controller support: 3-button mouse, keyboard and speakersSystem Requirements:Supported OS: Windows 7,Windows Vista,Windows XPProcessor: none specifiedRAM: none specifiedHard Disk: none specifiedVideo Card: none specified
From the Manufacturer
Core Gameplay:
A deep character driven strategy game set in 16th century Japan. Play as a Japanese nobleman and unite the land of the Rising Sun under your iron fist. Use your military might, your smooth talking tongue, and your guile to increase your power. Watch your enemies fall like cherry blossoms in the early dawn of spring. Doublecross your enemies in an honorable and auspicious manner. Always make sure you have competent heir, if you should die before your destiny has been reached.
- Play as a Feudal Japanese Lord and manage your relations with family, friends and enemies.
- Rise in influence and power inside your clan and then move on to claim the ultimate prize, the control of Japan.
- Conquer and grow while rewarding your most valued retainers as you make a bid to become Shogun.
- Detailed historical map of Japan, divided into over 350 different provinces, during the Warring States era.
- Employ the aid of powerful Ninja clans when your Samurai armies are not enough.
System Requirements
Minimum Specifications: OS:Win 7, Vista and XP Processor:Intel Pentium IV 2.4 GHz or AMD 3500+ RAM:2 GB Hard Drive:2 GB Video Card:NVIDIA GeForce 8800 or ATI Radeon X1900 Additional Info:Resolution at least: 1024*768, Sound: Direct X-compatible sound card, DirectX: DirectX 9, Controller support: 3-button mouse, keyboard and speakersLooking for specific info?
Customer reviews
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Firstly, the manual seems to have been written by someone who was only vaguely familiar with the game. It covers NOTHING of importance. This is of course not uncommon for computer games, but it's a serious issue for Paradox strategy games because they are complex and yet have clumsy interfaces, and it would be really nice if there was *something* to tell the player what was going on.
Example: The manual points out that generals have "martial" leadership ratings, but nothing explains exactly what affect these ratings have on battle outcomes or the general's performance.
Example: Terrain also affects the outcome of combat, which is not mentioned anywhere in the manual.
As I noted, Paradox games also have horribly unhelpful interfaces.
Example: When you raise troops, this expense is only figured into your income on the first day of the following month. This means that you can quite easily raise more troops than you can pay for without realizing it. And if you go into debt, rebellions can arise.
Example: There is a map overlay which supposedly displays where rebellions are possible. However, there are two types of possible rebellions, and the display only shows the likelihood of one of them. The other can arise at any time, without warning, anywhere.
That second kind of rebellion is one of the game's most infuriating messes. It is perhaps not historically unrealistic for the Ikko-Ikki faction to be formidable (actual Japanese warlords of the time had great difficulty dealing with them), but in Sengoku, this is reflected by the sudden appearance of an army which can easily be larger than the army your entire clan can raise. So these rebels can outnumber you, they also always get to fight with any potential defense bonuses because they are generated already within one of your provinces and you have to kick them out to get your own province back, and best of all, if you fail to defeat them, that one single rebel province is able to replace ALL of its casualties faster than your whole faction can raise a new army to send against them.
There is also a terrible lack of control in these Paradox games.
Example: Some generals are better than others, but you do not get to decide which one is put in charge of your own army. I raised an army and I thought it was under a rank 15 general, but when the battle started, it turned out that some rank 4 clown was in charge, and there was nothing I could do about it.
Example: One of my province governors became so unhappy with me that his loyalty rating dipped into the range where there was a possibility he might revolt against me. I ordered him to give up his governorship, and he simply refused. So I ordered him to commit seppuku (suicide for disgrace), and again, he simply refused. And then, well, then I did nothing, because the game gave me no other options. Sengoku is supposed to be a simulation of a time when tyrannical warlords cut down anyone who defied or opposed them, and yet the game leaves the player helpless to discipline a recalcitrant subordinate. There was nothing I could do but wait and see whether this character would rebel against me.
Sengoku also suffers from some of the flaws that are common for computer strategy games. Like so many games, diplomacy is just about useless, as AI-controlled factions almost never agree to ANYTHING you offer.
Example: Defeat all of a rival warlord's armies, capture all of his other provinces, and lay siege to his last province, then offer to let him live if he agrees to become one of your underlings. The AI faction invariably chooses to be eliminated from the game rather than survive to try rebelling another day.
Then there's some just plain stupid crap.
Example: Ninjas kept damaging my diplomatic relations with my religious faction, and when I finally caught one, it turned out that they were being hired by my own heir! Why was the idiot sabotaging the kingdom he stood to inherit? And again, there was nothing I could do to stop him.
In short, I would not recommend this game to anyone, even if you, like me, are fascinated with feudal Japan. Sengoku is laborious, baffling, infuriating, and the player's inability to exert any control over important aspects of the game leaves the whole thing to feel like an exercize in helpless futility.
Addendum: After fighting with these headaches for a while, I finally got a campaign that was going well. And then the rebellions started up. My own provinces were fine, but my idiot vassals seemed incapable of maintaining order in their own, and their AI was ridiculously inconsistent about addressing the rebellions. I was having to divert my own troops from war with another faction to prevent my clan from losing territory to rebellions in my vassals' provinces. And it was a never-ending game of whack-a-mole, because no sooner did I defeat one than another would arise. Typically, there were 4 rebellions waiting to be addressed at any given time. That was when I decided to just cut my losses and erase the game. Except its uninstall doesn't work properly and froze, so it took 2 tries just to get this piece of dreck off of my hard drive. DO NOT WASTE YOUR MONEY ON THIS GAME.
I would have given it more stars - except there is a bug in the program.
Depending on how you play, it locks up at a certain point (hard to explain here if you haven't played it).
And since this is an old game which the company did NOT sell many of (wonder why?? LOL)
they have no interest in fixing the problem.
PROS :
-This game is huge in terms of controlling a samurai family, every Daimyo/family can be controlled
-can award loyal samurai's or ones with good stats a fief(s) or daimyoship
-Detailed historical map of Japan during the warring states period
-you can break free from your daimyo and become one yourself (usually it starts war from former daimyo)
-can ask other daimyos to join attack of another clan, or ask other samurai family form clan with you
-can marry with up to 4 wives, marry sons and marry daugthers to retainers or other lords
-up to 4 Guild slots to strengten your land or armies
-up to 3 Advisor slots to appoint to build castle, towns, diplomacy or hire ronins etc ...
-can appoint heir - if lord dies and if there's a pretender you can play either the pretender or the new lord
-can transfer personal vassal to other vassals of yours
Cons :
-Some bug just like all Paradox games if you ever played one before (EX armies being controlled by dead generals etc)
-Ninja Clans really weak not helpful, I once save a hostage from another clan and not sure if that helps with something
-No Alliances of sort (exchange of hostages only never did one as I don't see the benefitting my clan) just plotting
-fight battle are a bit weak and yes it aint no Total War !! LOL
I enjoyed the game very much and at one time when the hosokawa family got very strong almost reaching shogun status, I plotted against the Hosokawa (with Ashikiga and Toichi clan) to attack them, my allies were almost wipe out since they took the brute of the Hosokawa armies before I could even fight a major battle with the Hosokawa's, but I did come to my allies aid after i took around 30 of the Hosokawa's lands (hey not my fault my allies lands where between me and the hosokawas - but I though it was a great strategic win for me in terms of weakening 3 Clans at the same time) then i become shogun
Game play: Typical strategic game requires no knowledge of Japan but is similar to total war series
