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The latest game in the popular Majesty series, Warlock: Master of the Arcane introduces turned-based strategy and global conquest to the fantastic world of Ardania. In a time of chaotic upheaval, the player takes the role of a great mage, a warlord vying for ultimate power. Your mission is to build an empire, expand your borders, research new spells and conquer your enemies. Become the ultimate Warlock and rule over all of Ardania!
- Feel the magic: Research and master dozens of spells, conjure powerful enchantments and discover awesome spell combinations.
- Ready an army: Command a expansive range of units, all with unique abilities. Mobilize the forces of three races, along with special summoned troops and wild creatures.
- Choose your strategy: There are various ways to achieve victory: by military, diplomatic or even magical means.
- Fight your enemies: Engage in epic battles with large armies marching across the landscape. Players may develop their own tactics and learn to use a large number of units’ special abilities. Add some magic to this, and you will experience a true symphony of war.
- Command the game: Enjoy an innovative city management system, where there are no routine actions, and every decision counts!
- Have faith: Fight on the side of one of the eight gods. Complete their quests and spread their temples across the lands. -- Or throw all gods aside and become one yourself!
- Follow the traditions: Warlock – Master of the Arcane inherits all the best elements of the famous turn based strategies of old. It has modern feel and look, but deep down it is a classic game where each player may master his or her own kingdom through magical and military skill.
|OS:||Windows 7 and Vista|
|Processor:||Dual Core processor|
|Hard Drive:||4 GB|
|Video Card:||GeForce GT240 512Mb or higher|
|Additional Info:||DirectX 9.0c compatible sound card, DirectX 9.0c, 3-Button Mouse.|
|Supported OS:||Windows 7,Windows Vista|
|Hard Disk:||none specified|
|Video Card:||none specified|
Top Customer Reviews
The review is written the first week of release. This game takes place in the Majesty universe (Ardiana)
A demo is available on steam that gives a good representation if you care to try before you buy.
First thing. Should you buy it? If you are looking at this game because you want to 4X game in a fantasy setting the answer is for $20 or less, YES!
Many people cite Master of Magic as "thee fantasy all others should be measured by." I never played it. My 4X history stared with Civ2, than Age of Wonders Shadow Magic (AoW:SM). AoW:SM was my gem, and I will say Warlock: Master of the Arcane (Warlock) gets close. First there are no separate instanced tactical battles. Fights are pretty much exactly like Civ5. The city building is like Elemental, which means, every building you produce takes up a tile, the space around your city is the limiting factor, every unit/building takes a certain number of turns to produce (there is no varying production). You are limited by area to build (city growth) and for troops your upkeep costs (which can only be balanced by building certain buildings in your cities. That is a unit may cost 3 gold per turn to upkeep, you can build (in one of your limited building squares) a market that will provide you with 3gold. If you produce more troops that you can support you will eventually go broke. In my opinion it works, at least in the early phase of the game. There have been complaints the AI doesn't seem to abide by the same system, and also that players can reach pretty much levels of infinite resources later in the game.
In addition to making units, when they level up you can pick a bonus much like in Civ4/5. Also units can be enchanted (by casting spells onto them at the cost of magic), or be "outfitted" with "equipment" (for a cost of gold). There is no "crafting" or backpack or item inventory. The way it works is once you build a foundry on a map iron resource you will have an option to click on a unit and click on masterwork armor pay 50gold and you're done. It is more a perk than an item. You can't transfer anything, and if the unit dies all your investment is gone. You choice is pretty much spam units, or produce less units but buff them up. Or work somewhere in-between.
There are plenty of special locations on the map. They provide a bonus once you build upon them. For example a silver resource for instance you can build a mine for extra Gold, or a silversmith for the ability to upgrade your troops resistance to melee and ranged damage. I really enjoy the choice of two different buildings most times. In past games it seems you pretty much only get one option of what to build on a resource node. One issue is right now you can not destroy a building, so if you decide you want to change your choice later you can not.
Quests. The games quest system if very similar to AoW:SM. Instead of the spirits of War, Magic, etc, you of the Gods of Ardiana. You get your basic, "Build this", "kill that," "conquer this." Complete quests gives immediate rewards (not completing has a penalty), and in some cases a successful completion will affect your relationship to the corresponding Gods. Favor of a God can unlock extra spells and units, as well as a Victory pathway within the game.
Magic. Magic feels potent. It can keep your troops alive or bring down your enemies. Focusing on Magic research can lead to a Victory pathway.
AI. It does a decent job resisting the player but never really threatens. You can also game the system once you learn the naissances of the AI behavior. For example I let an AI faction that I was at peace with whittle (6 unit army attacking that enemy city for probably 10 turns ) another factions city down to no defense and then just ran in with my rangers and captured it. The AI just slowly walks away, no fuss or complaint.
Overall. Warlock will likely scratch that itch that many gamer have felt since their beloved 4x fantasy game became too outdated. Out of the box it plays much more fluidly and faster than elemental. I've never felt the need to just pound end turn. To me that means the game is fun to play, instead of just parts of the game. For the price of $20 I would buy the game again without second thought. The game is not perfect, there are bugs, but most don't affect gameplay. Also some of the games features to me feel somewhat superficial (diplomacy, getting a quest to build a farm 5 times in a row, having an enemy attack your city every turn retreat->heal->attack again - this doesn't seem effect the output of the city at all) and some promised features that aren't available at all yet (multiplayer). If these features were flushed out just a bit and the bugs taken care of, Warlock could very easily be a satisfying game even at $40. As it is though I think the game is a very good entertainment value for the price of admission. A demo is available on steam that gives a good representation if you care to try before you buy.
I highlighted the number and right clicked on copy, pasted it and Steam (?) rejected it with this message:
If you purchased a new retail game and are receiving Duplicate CD Key error, please contact the retailer where the game was purchased to obtain a new copy of the game.
If the retailer is unable or unwilling to assist you, it is recommended that you contact the game's support for further assistance."
I have tried contacting Amazon customer service, Steam (Valve) and the Paradox Interactive developer.
I have as a last resort tried to make a second purchase directly from Steam and they claimed my purchase was declined by my credit card company.
Obviously, I contacted the credit card company if there was something fishy going on, they claim Steam never contacted them.
Just as obvious the amount involved is very small, about half of the minimum wage in the USA.
But as usual somebody is making a profit from this, or something corporate.
Maybe it is time to take a second look at making a corporation as a legal person, since it will say half the minimum wage is so small, while they are stealing that amount thousands, to tens of thousands, engorging themselves.
Never mind, I think I figured out why everything went sideward.
DVD won't read it. Well this game is very similar and is even better. Hats off to the guys and gals at Paradox Interactive. Best game
I've played in fifteen years.
I have to say that I liked elemenats of hte game, but could not call this a masterpiece. The standard for most fantasy 4X games is still Master of Magic. Yes, the graphics are terrible, but the shear number of races and spells and the addition of heroes made the game a huge step up compared to the other options. Age of Wonders tries to capture the same elements, but for me it never quite achieved the same elegance.
Warlock doesn't try to be as expansive as Master of Magic. There are only 3 races and no technology tree. The only research is for spells, and the research tree is rather linear, you see 5 options to research and from what I could see the system works by a "researched X spell and spell X+1 appears in the tree. The spells appear to follow a very linear tech tree.
Combat is not much different than Civ V, the lack of stacking makes it a bit more tactically than Civ IV, but it's still rather straightforward in execution.
Honestly, this feels like it could have been a lot better if more time had been spent expanding options. The lack of races, the lack of a tech tree, the linear nature of spell research, all leaft me thinking the game could be so much more.
But I love 4X games, so I still enjoy this one. It plays faster and smoother than Elemental, and while lacking in some elements, does not have the same balance issues that make Elemental nearly impossible to enjoy.
If you like 4X games, and like the idea of adding magic, this is worth trying. Otherwise, it will likely frustrate you.