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Pathfinder Adventure Card Game: Rise of the Runelords Base Set

4.6 out of 5 stars 151 customer reviews
| 19 answered questions

Price: $42.97 & FREE Shipping on orders over $49. Details
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  • Ages: 12+
  • Number of Players: 1-4
53 new from $37.49 14 collectible from $33.00
$42.97 & FREE Shipping on orders over $49. Details In stock but may require an extra 1-2 days to process. Ships from and sold by Amazon.com. Gift-wrap available.

Frequently Bought Together

  • Pathfinder Adventure Card Game: Rise of the Runelords Base Set
  • +
  • Pathfinder Adventure Card Game: Rise of the Runelords Character Add-On Deck
  • +
  • Pathfinder Adventure Card Game: Rise of the Runelords Deck 2 - The Skinsaw Murders Adventure Deck
Total price: $70.82
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Product Description

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Product Information

Product Dimensions 13.1 x 3.9 x 14.4 inches
Item Weight 4 pounds
Shipping Weight 3.7 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN 1601255500
Item model number PAI6000
Manufacturer recommended age 12 years and up
Best Sellers Rank #25,172 in Toys & Games (See Top 100 in Toys & Games)
#465 in Toys & Games > Games > Card Games
Customer Reviews
4.6 out of 5 stars 151 customer reviews

4.6 out of 5 stars

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By James on August 30, 2013
Format: Game Verified Purchase
I had the pleasure of being able to play this card game at Gencon with one of the early subscribers and it is a TON OF FUN. It is basically a deck building rpg. Now I will start with the fact that this game is not an RPG in the traditional pathfinder/D&D sense. Some of the cards in the game such as the location and scenario cards have some flavor text setting up what your characters are actually doing but it does not feel like you are really engaged in an adventure and also I really wish they put a little flavor text on all of the item and creature cards although the artwork is fantastic. That being said I love the gameplay. You start off with a deck of cards and that deck represents all of your characters spells, abilities, weapons ect, but that deck also represents your life. So if you take damage you are discarding cards and if you run out of cards than your hero dies. This makes for an excellent hand management system. Basic rundown of the game is in each scenario that you are trying to hunt down a big boss man at these different locations and each location is represented by a deck of cards. On your turn you will flip over the top card at your location and interact with it. The card will either be something bad like a monster or a barrier in which you will have to defeat it or something good like a weapon or item which you can try to acquire and add to your hand. Both of these actions are usually done by passing a stat check which involves you looking at your hero card and rolling an X sided dice based on your hero's stats. And the heros you get to pick feel really unique. Not only does each hero start off with two unique abilities (which can really make a huge difference), but they have different stats which will affect what how easily you can deal with cards at each location.Read more ›
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Format: Game
Well, I have to say, I was pleasantly surprised by this one. I expected a deck building game, but it's something entirely different. So let's hit the high points.

What you get: You get almost 500 cards (including your 7 basic heroes), a set of dice (multiple types), and a great tray for storage. You also get the first of many planned expansions; Burnt Offerings. The cards are well made, the art is quite nice (though admittedly that's a style preference). It may not be quite as much chrome (game stuff) as you might get in a larger game, but it's well made stuff and it looks good.

How it plays: The game plays 1-4 people, and it's a cooperative experience. The setup is intimidating the first time, but stick with it. Depending on the number of characters and the scenario, you'll set up a villain, henchmen, and locations to explore. Each location has its own deck of cards including good stuff (weapons, spells, items) and bad stuff (monsters, henchmen, and barriers). To defeat the scenario, you'll have to find the villain and defeat him. You also have to close all the locations (this means defeating henchmen or depleting each location's deck) so that the villain can't escape. You'll have to do this on a timer too. The timer is a deck of cards that gets smaller each time a character takes a turn. More characters means more abilities, but it also means the game moves quicker. All in all, this sounds pretty easy, but it's a little more complicated than that. Each character has their own set of skills and abilities. Some characters are good at old-fashioned combat, some are great at avoiding traps or casting spells. The actual play of the game involves a ton of decisions that you'll need to make, both individually and as a team.
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Format: Game
The Pathfinder Adventure Card Game is a RPG deck builder game.

"The Rise of the Runelords" base set supports up to the 4 players, contains near to 500 cards and 5 scenarios.
The first of bi-monthly released Add-On decks consists of 110 cards and enlarges the number of players up to the 6, also giving additional options for smaller number of players including 3 additional scenarios.
The plan is for game to be expanded every two months with additional 110 cards.

Game is placed in magic land of Varisia where you must defend city of Sandpoint against dark magic, giants and goblins... Your hero alone or a party of 4 companions can choose one of the available classes (Fighter, Wizard, Rogue, Cleric, Bard, Ranger, Sorcerer) and go for a quest against dark forces. Each class has different skills and proficiencies, and RPG-usual ability scores (Dexterity, Strength,...) that are assigned using set of differently sized dice (d4, d6, d8, d10 and d12).

The goal of each game is defeat an enemy in a given number of rounds using different spells, weapons and allies help. The villain has its deck of cards that have different obstacles, enemies and challenges that must be defeated.

Good feature is that characters are becoming more powerful after each game making them capable of winning stronger opponents. Players will acquire stronger spells and unique weapons to their decks that make each subsequent game even more interesting. Nice add-on is that game can be fully played in solo campaign that is great if you aren't able to find one or more partners to play.

The Pathfinder Adventure Card Game is great combination of strategy and cooperation, at the same time providing a lot of fun.
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