Pathfinder Adventure Card Game: Rise of the Runelords Base Set
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- Ages: 12+
- Number of Players: 1-4
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint. Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. Choose your character's class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path.
Legal DisclaimerContains small pieces that may be a choking hazard. Not intended for use with small children.
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|Item Dimensions||13.1 x 3.9 x 14.4 in||3.6 x 0.7 x 5.1 in||4.2 x 0.8 x 5.1 in||14.2 x 13.1 x 3.9 in||3.6 x 0.9 x 5.1 in||25.25 x 3.5 x 3.5 in|
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Everything I have said up to now make this game good. But what makes this game great is the blessing deck. At the start of your turn you draw a blessing card from the blessing deck. The deck contains 30 cards I believe, and there are 9 locations. Each location starts with 10 cards and can potentially have more added. This means you have to find the bad guy in these 90 cards within 30 turns, and there is no getting lucky. Even if you are able to defeat the bad guy early on he will run to any location that is not currently closed. This means that many times you have to close locations before you get the chance to mine them for all of those valuable cards and adds a real urgency to the game. In the first game I played we beat the final boss on the last turn. One of the guys at the table had to roll a 7 on two 10 sided dice and he rolled exactly a 7. And I have yet to play a game were we have won with more than 3 cards left in the blessing deck. I really feel like this constantly ticking clock brings this game to a whole new level.
As a final note there are already a bunch of expansions you can pre order which will bring lots of new cards to the game and that is great. But don't thing that just because there are a bunch of expansions they are skimping on the base game. There are still a TON of cards and a TON of treasures to pick from and no reason you cannot have hours and hours of fun with this game. This was my favorite game of Gencon 2013 and I would highly recommend it.
It's really fun and easy to play.
Although it's easy to play, my boyfriend (who likes some very complicated games) enjoys this game enough to play it as a 1 player game.
It's fabulous for two players (the current campaign we're playing has 4 party member, where we play 2 characters each, but our first campaign was a 2 party member game, and it was very enjoyable).
I'm sure it's great for more than 2 players, too. A full campaign, especially with the expansion decks, will take a very long time to play - much longer than one sitting. Our current campaign we have been playing about an hour a week (that's all my schedule will allow) for the past month or so. If you want to play with many people, either expect it to be an incomplete campaign or to spend a lot of time with those friends.
I like that it's cooperative. My boyfriend is better at games than I am, so I get grumpy when he wants to play a game that I know he's going to win (and angry when we play a game and his character kills mine).
There are set characters, but it is possible to make up your own characters with whatever blend of powers you want them to have (this is probably easier if you are familiar with Pathfinder or Dungeons and Dragons). We don't use the character cards included in the deck to mark what location our characters are at - we use Order of the Stick paper minis.
There are a lot of additional adventure packs that significantly increase the price of the "complete" game. The base game is fun by itself, but if you enjoy the base game, you'll probably want some expansions.
(At least) one of the expansion decks have cards that are a slightly different color than the others.
Each character has ability cards where it lists the character's abilities, and you can mark additional abilities you earn (like being able to have an extra weapon). These appear to be one-time use things. It would have been nice if they were dry erase. We copied all the abilities onto index cards that we can write on and throw away when we've reached the end of our campaign.
Additionally - there are many weapons where you can roll multiple dice, but the game only includes one of each type of die. We found it much more convenient to play after we bought an additional dice set (and I liked that the new dice were hot pink).
Most recent customer reviews
As a recovering video game addict I needed a solo game that gave me a RPG feel without the digital addiction. PACG is excellent.Read more