Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Paizo Pathfinder Core Rulebook, Medium
Customers who bought this item also bought
From the Publisher
Pathfinder Core Rulebook (2nd Ed)
About the author

Jason Bulmahn is the Lead Designer of Paizo Publishing and the author of the Pathfinder Roleplaying Game. He has worked for Paizo since 2004 and has contributed to dozens of books for both Paizo and Wizards of the Coast. His work has won one Origins Awards and over 25 ENnie Awards. He is also the owner and publisher of Minotaur Games, a company dedicated to making quality card and board games.
Products related to this item
Brands in this category on Amazon
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the book quality neat, easy to understand, and improvise. They say the core rule book is clear and allows the development of simple, cohesive language. Readers also mention the three actions in combat are fun and interesting. They appreciate the beautiful artwork and colorful illustrations. Customers are also happy with character creation, rules quality, and value for money. However, some customers have different opinions on the quality.
AI-generated from the text of customer reviews
Customers find the book quality excellent. They mention it's neat, has a good layout, and an amazing system. They also say the game itself is fantastic, and the book is full of valuable gaming resources.
"...The mechanics seem well thought out with prudent "future-proofing" evident, but no system is perfect and eventually time will makes its strengths..." Read more
"...I think PF2 is a more nuanced, balanced, and ultimately more detailed RPG with greater depth now than 5e is likely to ever have, and so if you are..." Read more
"...The 1st edition looked more subdued, detailed, and realistic. These are a bit more garish and shinny in general...." Read more
"...But I applaud this. The system is fine, and there is a fair balance of how strong PCs are, so no one class or race feels like it has any inherent,..." Read more
Customers find the product easy to understand and improvise. They say the core rule book is clear and beginner-friendly. They also appreciate the examples and game mastering sections. Readers mention the book is more streamlined and simplified than Pathfinder 1st Edition. They mention the rules content can be easily viewed online. Overall, customers say it's a fantastic rulebook for experienced RPG gamers.
"...-playing game uses an open gaming license and all rules content can be easily viewed online, such as at the Archives of Nethys website...." Read more
"...Final verdict, this is a fantastic rulebook for the experienced RPG gamer that wants a detailed, crunch-heavy D20-based system that is both familiar..." Read more
"...As a system I think 2nd edition is better, tighter, and more accessible to new players than 1stpf/3.5. It is more complex than D&D 5th(not a fan)...." Read more
"...Rules are a bit lengthy but easy enough to understand. I recommend it." Read more
Customers like the gameplay of the game. They mention the three actions in combat are fun, interesting, and enjoyable. They also appreciate the new action system, saying it's more like just having a pool of actions. Furthermore, they say the game is well-balanced for combat and the degrees of success are fun.
"...4. DEGREES OF SUCCESS ARE FUN: Most every action you attempt can have degrees of results: Critical Success, Success, Failure, and Critical Failure...." Read more
"...The 1st edition looked more subdued, detailed, and realistic. These are a bit more garish and shinny in general...." Read more
"...and allows you for more unique characters, and the combats/enemies are better balanced out of the book...." Read more
"...It's core draw; Combat; is fun. Really fun. If you run a combat heavy group, and you have newer players? This is definitely a must have over P1...." Read more
Customers find the art quality of the game to be beautiful. They say the illustrations are theme-oriented, colorful, and the spine looks good with sewing reinforcement.
"...The art work is larger very good with a few minor problems which I will address later. Also, this book is heavy...." Read more
"The physical book itself is attractive, sturdy, and relatively easy to use, with comfortable fonts and a decent index on the right-hand side of..." Read more
"...The stuff I like:* The book looks very good - the illustrations are very theme-oriented.*..." Read more
"...There's plenty of art—it's simply not overused to create a glorified picture book...." Read more
Customers find the character creation in the product great. They mention it provides constant options and choices for characters. They also appreciate the easy step-by-step creation and the strong personality. Readers also mention the 3 action economy and tremendous amount of player choice.
"...The free Pathbuilder2e app for Android makes character creation effortless and many other free resources and gaming aids exist...." Read more
"...they have vastly improved the character build and improvement structure so that no two class XYZ characters in the same..." Read more
"...Seriously it is true.The character sheet is among the best I have seen. And I have used many over the years...." Read more
"...Even my friends that like 5e admit that. The character creation is more robust and allows you for more unique characters, and the combats/enemies..." Read more
Customers find the rules fantastic, interesting, and easy to understand. They also appreciate the clear, modular rules and unique classes and abilities.
"...great encounter building and experience awarding system, some cool magic/treasure sections, and very brief synopsis of the whole "Age of Lost Omens"..." Read more
"...I find the system quite delightful. The rules are just complicated enough to engage all players, but newer players will have a simple time..." Read more
"...where it needed it, and in every other aspect it opens the doors to infinite possibilities. Combat?..." Read more
"...a new game system is never easy, and there are some very interesting new rules ideas in Pathfinder 2e, but I feel it needs a lot of Errata and House..." Read more
Customers find the game well worth the price. They say the rules are excellent and the magic items have a gold value.
"...Another pro is that Multiclassing has been toned down, and made much more reasonable...." Read more
"...Well worth the purchase!" Read more
"...This book is better organized than some college textbooks and worth every dime." Read more
"...game that borrows from 3,5, 4th edition, and 5e to make it well worth your money and time." Read more
Customers have mixed opinions about the quality of the product. Some mention it's well-made, sturdy, and has quality pages. Others say the book is a little flimsy and has a few errors.
"...The book itself is remarkably well designed to teach the game as well as to allow players to reference rules and information quickly...." Read more
"...This is one of the strongest aspects of the game, IMHO, and far better than what 5e offers today...." Read more
"...There are quite a few errors in the book,and they have thankfully released a7 page Errata document for some of them, but more is still needed...." Read more
"...Traits allow for special things to happen: like disarms, shove, finesse, reach, deadly and so on...." Read more
Reviews with images
Amazing quality, excited to learn, but no mat?
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
All that being said, this is just the core rulebook so it will be interesting to see how the game grows and evolves in the future. The mechanics seem well thought out with prudent "future-proofing" evident, but no system is perfect and eventually time will makes its strengths and weaknesses more obvious. I'm also uncertain how the political correctness of the core rules will manifest in future books. Thus far, for me, it is tolerable and in parts - such as renaming humanoid "races" such as elves as "ancestries" - a great improvement. I like the cultural diversity of human heritages, for example. But, as a devout Catholic, I'm nervous how far the "political correctness" will be taken in the future.
Overall, a great start at a fantasy role-playing game system for both longtime Dungeons & Dragons or Pathfinder players and newcomers alike.
UPDATE (4/29/20)
I thought it may be helpful to offer a breakdown of some positives and negatives of the game after playing it in the months after my original review, though the negatives I list aren’t really issues for me personally. I'll also note the hardcover book has held up perfectly. I've had no issues.
1. ALL RULES AND FOES CAN BE VIEWED FOR FREE ONLINE: The role-playing game uses an open gaming license and all rules content can be easily viewed online, such as at the Archives of Nethys website. The free Pathbuilder2e app for Android makes character creation effortless and many other free resources and gaming aids exist. You can play Pathfinder 2nd edition - if you wish - for the grand price of free, though buying PDFs and books is a real option.
2. CHARACTERS GROW IN POWER AS THEY GAIN EXPERIENCE: Your player's characters will become increasingly more competent and effective as they grow in experience. A terrible foe faced in the past will become ever easier to defeat as you advance and you will experience real progress
3. THREE-ACTION SYSTEM FOR FACING FOES OR HAZARDS: When in danger, you can do 3 actions and a reaction every set of turns. Many actions only require one action to do while others use up two or three. For example, you could attack three times on your turn, but you'll take an increasing penalty on the second and third attacks, which encourages diversifying your tactics.
4. DEGREES OF SUCCESS ARE FUN: Most every action you attempt can have degrees of results: Critical Success, Success, Failure, and Critical Failure. Outcomes of actions can thus be far more diverse and interesting - even scarily so if you're the target. This can also make conflicts more unpredictable and exciting, and having good tactics more important.
5. EVERY LITTLE BONUS MATTERS: In this game, every +1 you gain means a 5% greater chance of success and a 5% greater chance of a critical success, and it isn't easy to stack bonuses. This means every little bonus matters. But players may not intuitively realize how valuable even a small bonus is in the game, and until they grasp this they may feel unsatisfied if they don't have big bonuses.
6. WARRIORS AND OTHERS HAVE COMPARABLE POWER TO SPELLCASTERS: Spells no longer eclipse mundane methods to victory, which can feel like a nerf to magic lovers and a joy for the rest. While magic stays relevant and valuable, spellcasters no longer reduce all other allies to the equivalent of henchmen or "meatshields." Warriors and others without magic are closer to equals than ever before and in their own specialties can surpass magic-users. I think it’s a good change.
7. NOT A RULES LIGHT GAME: The speed and flow of gameplay has been streamlined in Pathfinder 2nd edition compared to its predecessor, but that doesn't make it a rules light game and it definitely is more complex than the 5th edition of its cousin, Dungeons & Dragons. For myself, I think the game mechanics are worthwhile, fast in play, and impressively well explained.
8. AS MUCH A REVOLUTION AS AN EVOLUTION: Pathfinder 2nd Edition is recognizable as the successor to 1st Edition but makes many changes. Whether this leap is too far, too small, or just right depends on how one feels about the earlier version of the game and the designers' goal of making the game easier to get into and faster to play while keeping player characters highly customizable and tactical. I welcome the changes.
9. POWER GAMING IS HARDER THAN BEFORE: Those who want to fulfill a power fantasy and take advantage of every rules loophole to create a highly specialized legend may be frustrated. Pathfinder 2nd Edition has a higher floor, so-to-speak, and a lower ceiling when it comes to relying on your system mastery to optimize a character. You can do but it will be harder and you may gain less of an edge than you could in Pathfinder 1st Edition. As a player and a Game Master, I am grateful for this change.
10. MAKING AN INEFFECTIVE CHARACTER IS MUCH HARDER THAN BEFORE: Those new to role-playing games will not easily make ineffective characters, and even the most bungled character will probably function mediocrely at worst - instead of being worthless. This is good.
But now Paizo is taking a major leap! They are pretty much forced to do something... their fan base is dwindling thanks to the incredible popularity of D&D 5e, which hearkens back to the good old days of 3.5, but does just enough modernization and tweaking to keep it simple for folks that like a less complicated game. Quite simply, D&D 5th edition is easily the best edition of the most popular role-playing game that has ever been published, or at least so most of its many, many fans like to think. So the modern RPG gamer wants a game simple enough to jump right in with little to no rule-memorization needed, but complex enough that 5 years from now you'll still be discovering more and unique ways to play, and not just from a massive onslaught of "splat books."
And so this is the audience that Paizo seeks to woo back into their fold, without losing their core "change averse" crowd, keeping their focus on delivering great story-content for their fantasy world of Golarion, now rebranded as "Age of Lost Omens". And to a large extend, PF2 does EXACTLY that. It's pretty simple to pick up. Not quite as simple as D&D 5e, but certainly easier than PF1 core, and much easier than PF1 that exists today with all the massive splat-madness. But it's also SO deliciously layered to allow some really amazing and creative builds just in the core classes and races.
As for combat, the 3 action turn is simply GENIUS. They have vastly improved the way combat works (even compared to 5e which is not shabby), they have vastly improved the character build and improvement structure so that no two class XYZ characters in the same campaign should ever look the same. They have vastly improved the way multi-class characters work. I'm not yet sure it's not still broken (it is severely broken IMHO since it was first invented all the way back to 1e), but it looks far more balanced than prior editions with its crazy "level dipping" madness. Then you have the spells, all greatly simplified but also vastly improved with options to scale and upgrade in various ways. Feats, oh my goodness! So, so many feats! And now you get feats all the time!
A great amount of development time and game balance has gone into the SKILLS section of PF2. This is one of the strongest aspects of the game, IMHO, and far better than what 5e offers today. Paizo has explicitly declared what can and some of what can NOT be done with each of the skills at EACH of the levels of competency (trained, expert, master, etc. ). Planning out what skills you take and how to advance them as well as what associated skill feats go with it can greatly change what your character is capable of doing both in and out of combat.
And on top of all of this, you have a pretty good DM-oriented section with a great encounter building and experience awarding system, some cool magic/treasure sections, and very brief synopsis of the whole "Age of Lost Omens" setting.
If there is anything to complain about, it's that Core is perhaps too much book! I'm kind of wondering if maybe Paizo shouldn't have just gone ahead with the Player's, DM's, and Monster book format (we're already moving monsters to a 2nd core book and DM info is now split into Core + a Game Mastery book). However, I suppose it is nice having the bare minimum needed to run the game in one core book (as long as stats are provided for creatures in the various published adventures, which I believe they are).
So the big question, is PF2 worth investing in for gamers who already play D&D 5e? I think that partly depends on two things, your own budget, and how much you are actually enjoying 5th edition. I think PF2 is a more nuanced, balanced, and ultimately more detailed RPG with greater depth now than 5e is likely to ever have, and so if you are the type of player that wants a "crunch heavy" system or the type of DM that wants clear and precise guidance on more of the kinds of things that come up while at the table, then PF2 might be worth a look for you, assuming you're willing to put in the financial and time investment. If you're happy with the depth and complexity of 5e, and especially if you are a new player to fantasy RPG gaming, you may not want to dive in just YET, but you should keep an eye on this line of products because I have a feeling it's going to get really, really great in the near future.
Final verdict, this is a fantastic rulebook for the experienced RPG gamer that wants a detailed, crunch-heavy D20-based system that is both familiar to games of the past and true to the RPG roots, as well as different and improved enough that it's not just a tweak on 1e, it's a significant improvement and worthy of a "2" in the name. If you're in that audience, do not hesitate to jump in, this is going to be a fun ride. And if you're totally new to RPG gaming, well, this system is not terribly difficult to learn, and especially if you like what you hear of the Golarion setting, it's worth the effort to learn. But it's also going to be significantly more difficult to master this than 5e, so take that as you will. For gamers looking for a challenge, this is it. For gamers wanting a simple easy ride of nostalgia + PC-dominance over pretty much all obstacles, 5e is still where it's at. I for one am getting a bit tired of the easy-simple-ride that 5e is about and look forward to a challenging complex offering that PF2 so far seems to deliver on.
Top reviews from other countries
Reviewed in Canada on August 12, 2021
Die Qualität des Buches ist sehr gut, es kam ohne Mängel bei mir an.





















