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Pathfinder Roleplaying Game: Ultimate Wilderness Hardcover – November 28, 2017
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Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands-or claws-of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!
Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
Pathfinder RPG Ultimate Wilderness includes:
►The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
►Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
► Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
►Dozens of spells to channel, protect, or thwart the powers of natural environs.
►New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
►A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
►Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
►AND MUCH, MUCH MORE!
- Print length288 pages
- LanguageEnglish
- PublisherPaizo Inc.
- Publication dateNovember 28, 2017
- Reading age16 years and up
- Dimensions8.6 x 0.7 x 10.9 inches
- ISBN-101601259867
- ISBN-13978-1601259868
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Product details
- Publisher : Paizo Inc.; Brdgm edition (November 28, 2017)
- Language : English
- Hardcover : 288 pages
- ISBN-10 : 1601259867
- ISBN-13 : 978-1601259868
- Reading age : 16 years and up
- Item Weight : 2.28 pounds
- Dimensions : 8.6 x 0.7 x 10.9 inches
- Best Sellers Rank: #255,241 in Books (See Top 100 in Books)
- #89 in Pathfinder Game
- Customer Reviews:
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Apart from the physical appearance of the book, the content is superb. The idea of plant based characters is intriguing. Gives a completely different aspect of play. The added variety of classes and archetypes covers many different character types. The options given to the player are endless.
A sample of what you'll find
1: The shifter. The class worse at it's job than a druid with 9 wisdom. Anyone who says this class with only the content is this book is good is just bad at the game. Play a hunter or druid or one of the archetypes of other classes that get shapeshifting abilities.
2: A feat that lets you make animal sounds. In one favored terrain type. Yes, what most people considered a survival or know.nature check is now a feat
3: Nerfs! Snowball is reprinted with a stealth nerf (loses it's save or suck, is now evocation). Lore Warden gets stealth nerfed into the ground by a designer who forgot how combat maneuvers worked.
4: Dry content designed to fill pages
This book is quite clearly an indication that the guys at Paizo are phoning it in. It's full of plain terrible game options that received no playtesting. If you want flavor, buy Spheres of Power for shapeshifting instead. If you want decent rules options, cherrypik of d20pfsrd like everyone else. If you want a decently put together firstparty hardback, buy any other Paizo book. Yes, even the ACG.
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Os jogadores também terão três novas raças jogáveis focados na natureza, dezenas de arquétipos novos, e muitas feats e magias que envolvem a natureza, como fazer charge pulando encima de um inimigo a partir de um terreno elevado. Outro ponto importante é que todas as regras para familiares e companheiros animais lançadas anos atrás nos Familiar Folio e Animal Archive foram revisadas e republicadas neste livro, com algumas novas adições para ambos.
E para o mestre, temos diversas novas mecânicas para desafios em áreas selvagens, desde tabelas para gerar o clima de uma região para o ano todo se necessário, até regras para extrair venenos de criaturas (graças a Norgober). Os novos sistemas são úteis, especialmente os que envolvem novos usos para skills como Heal e Survival, que já são pouco usadas exceto nos primeiros níveis. Temos regras para criar armadilhas na natureza, como fossos e troncos esmagadores, temos também regras para criar trofeis de monstros derrotados (queria usar o olho de um troll como amuleto, ou decorar seu elmo com os chifres de um dragão? Agora você pode), temos regras para colher ervas raras com possuem efeitos especiais temporários e também para explorar uma área com mais detalhes (algo que mistura um pouco as regras de Library Research com Hexploration). E por fim, o livro termina com uma lista de itens mágicos temáticos para natureza, incluindo a possibilidade de cultivar árvores mágicas (sim) que geram frutos mágicos (exatamente) que podem ser colhidos algumas vezes por semana, e algumas delas são fantásticas.
Somente vou tirar uma estrela por conta do Shifter, a classe tem um potencial muito grande, que atualmente é jogável, mas deixa algumas coisas a desejar. Então já vejo que vou ter que aguardar uma errata pra ele e deixar guardada dentro do meu livro.

