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- For 2 to 4 players ages 4 years and older
- Includes 1 game board, 3 dinosaur movers,
- 1 die, 12 fern tokens, 5 volcano puzzle pieces, 1 stand and instructions
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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4 years & up. Get the dinosaurs safely to Dinosaur Island before the volcano erupts! With this game of memory, matching, and speed, children will work together, not against each other, to move the dinosaurs to safety. Players learn skills such as counting, taking turns, and cooperation while moving the dinosaur movers around the board, uncovering the matching dinosaurs under the fern tokens. Help all three lost dinosaurs escape to Dinosaur Island before completing the 3D volcano puzzle and everyone wins! No reading required. 2-4 players. Contents include: 1 game board, 3 plastic dinosaur movers (Stegosaurus, Brachiosaurus, Triceratops), 12 fern tokens, 5 volcano pieces, 1 stand, and 1 die.
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|Sold By||Mollybee Kids||River Colony Trading||Mollybee Kids||American Closeouts||River Colony Trading||River Colony Trading|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||9 x 12.5 x 1.5 in||0.59 x 4.8 x 3.5 in||9 x 13 x 2 in||10.5 x 2.25 x 10.5 in||0.59 x 4.8 x 3.5 in||1.5 x 10.51 x 13.11 in|
|Item Weight||1.2 lbs||1.53 lbs||1.66 lbs||1.25 lbs||1 lb||1.25 lbs|
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We started with Count Your Chickens (great for young kids, just learning how to play games) and Hoot Owl Hoot (it was a bit frustrating until my kids were old enough to really work together and stay focused). I wanted some more games but was worried this one would be too much like those two. My oldest kids love Dinosaurs, so I figured they'd enjoy it even if it felt like a repeat. In all three games the players are racing against a disastrous fate (fox, sun, or volcano, respectively). However, this game is COMPLETELY different from the two we already have. Dinosaur escape uses memory and real cooperative team strategy. Count Your Chickens uses counting (obviously) but no team strategy (the spinner dictates what you do on each turn). Hoot Owl Hoot uses cooperative team strategy, but I found that just resulted in my husband and I telling our kids where to make their moves. Of the three games, this is now our favorite (and not just because of the novelty).
There are a couple critiques I'd make though. The older games (CYC and HOH) have the game rules written on the inside of the top lid and all the game pieces come in a little pack. This newer game has the rules printed on a separate insert and the pieces just get thrown in the box. I'm assuming this is just an updated packaging difference, but I prefer the old standard.
This said, we own 3 of them: The owls one, which wasn't a great success, the Treasure one (the first and best one) and this one.
This one seems to be the easiest of all. So far we never lost. In order to lose you need to build the Volcano, in order to build it you need to get it when you roll the die, we rarely get the volcano, another way to turn the REX dinosaur ... if you get the REX the dinosaurs go back to their starting point, not sure if also the ones already saved go back though, in order to make it harder we put back also the ones that were already saved, but we already know where their card are so it's easy to save them again.... This game is in part a memory game, I don't believe there is much strategy in it ... you can move the dinosaurs either way on the board.
My 4.5. appreciates the game, he says he likes the volcano.
In theory this game can be played alone, you don't really need 2 players.
Guess it's a good choice as a first board game but I believe we are done with peaceable Kingdom and moving to something a bit different, not sure what yet, I like the cooperative concept though and I believe it can be applied to any other board game where you can play in teams.