- Paperback: 480 pages
- Publisher: O'Reilly Media; 1 edition (December 2002)
- Language: English
- ISBN-10: 059600219X
- ISBN-13: 978-0596002190
- Product Dimensions: 7 x 1.2 x 9.2 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
- Average Customer Review: 3 customer reviews
- Amazon Best Sellers Rank: #2,456,071 in Books (See Top 100 in Books)
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Perl Graphics Programming: Creating SVG, SWF (Flash), JPEG and PNG files with Perl 1st Edition
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"In summary, I think this is a very well-written and helpful book. I learned quite a lot from it quite rapidly. Someone with a graphics problem to be solved (and quite a few other problems as well) will soon be put on the right track with the aid of this book as to what packages to try and what lines to follow. I am sure I will refer to it frequently in the future." - John Collins, news@UK
About the Author
has been applying computers to graphics problems for the past fifteen years. A programmer and artist, Shawn is managing director of the AS220 (www.as220.org) artist community in Providence, RI, a cofounder of the SMT Computing Society, and a member of the Rhode Island chapter of the Perl Mongers. He is also involved in the Bolero open source music notation system (www.as220.org/shawn/bolero) and the Institute for Folk Computing, a program to inform and inspire the use of open software by the general public in Providence. Shawn studied computer engineering at the University of Rhode Island and participated in the construction of an early (mid-80s) hypermedia delivery system at HyperView Systems in Middletown, RI.
Top customer reviews
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But Wallace extends the scope to the usage of Postscript and PDF modules. Some Perl developers recognised the need to output in these formats, for compatibility with much professional documentation. So here too, you can take advantage of a lot of prior sweat.
For completeness, the book also has a section on supported vector graphics and animation. Specifically how to use SVG and Flash in Perl. This is perhaps a more specialised need than the previous modules. But good to have here, for some of you.
It should be noted that the book is not really about teaching graphics programming, per se. Wallace assumes you're already up on this. Rather, the book is about the modules and subroutines that give you the elementary graphics implementation vocabulary.