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Persona 4 Arena - Xbox 360

4.6 out of 5 stars 55 customer reviews
Rated: Teen
$ 11 79  $14.67 Save $2.88 (20%)
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About the Product

  • A collaboration with genre masters Arc System Works: Developed in partnership with the studio responsible for fan favorite fighting games BlazBlue and Guilty Gear.
  • Console-exclusive features and content: The home console release will include a number of new features over the Arcade version, including a full Story mode and online multiplayer!
  • Characters and settings from award-winning Persona 3 & 4: Beautiful, hand-drawn 2D anime-style sprites of characters based on the award-winning Persona 3 and 4 roleplaying games are a special treat for both Atlus and genre fans.
  • Original, hardcore fighting mechanics: True to Arc System Works tradition, P4A looks and feels like nothing else out there. Each fighter has attacks tied to their Persona, their summoned inner strength, adding to the depth and complexity.

Frequently Bought Together

  • Persona 4 Arena - Xbox 360
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  • Persona 4 Arena Ultimax - Xbox 360
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  • Persona Q: Shadow of the Labyrinth - The Wild Cards Premium Edition, Nintendo 3DS
Total price: $91.68
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Product Description

Platform: Xbox 360

Product Description

Developed in collaboration with genre masters Arc System Works, Persona 4 Arena uses gorgeous, hand-drawn, high definition 2D anime-style fighters and colorful, over-the-top special effects to bring to life a roster of fighters from the critically-acclaimed, highly popular Persona 3 and Persona 4. Backed up by an original, hardcore fighting engine from one of the most respected 2D fighting game developers in the industry, Persona 4 Arena represents the biggest, most noteworthy expansion of the esteemed series to date.

From the Manufacturer

Two months after the ending of the hit RPG Persona 4, a new threat has emerged in Persona 4 Arena! Jump into the next chapter of the story as Persona 4 enters a new genre in this 2D fighting game from the dream team of ATLUS and Arc System Works, made to be enjoyed by fighting game beginners and experts alike!

Overview
Two months after the ending of the hit RPG Persona 4, a new threat has emerged in Persona 4 Arena!

During Golden Week, a new rumor begins spreading through town about a mysterious TV program, the P-1 Grand Prix. Visible if you look into a turned-off TV on a rainy night, this fighting tournament broadcasts high school friends fighting one another to the bitter end. When Yu Narukami and the others test this rumor, they see their friend Teddie announcing the beginning of the show: gMay the manliest of all men come on down!h With that, the participants are shown, one by one... The Investigation Team is horrified to see their own faces introduced with twisted nicknames. The members of the Investigation Team decide to dive into the TV once again to solve the case! What is behind the mysterious TV show?

Jump into the next chapter of the story as Persona 4 enters a new genre in this 2D fighting game from the dream team of ATLUS and Arc System Works, made to be enjoyed by fighting game beginners and experts alike!


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Game Features

  • A COLLABORATION WITH GENRE MASTERS ARC SYSTEM WORKS—Developed in partnership with the studio responsible for fan-favorite fighting game series BlazBlue and Guilty Gear.
  • CONSOLE-EXCLUSIVE FEATURES AND CONTENT—The home console release will include a number of new features over the Arcade version, including a full Story mode and online multiplayer!
  • CHARACTERS AND SETTINGS FROM AWARD-WINNING PERSONA 3 & 4—Beautiful, hand-drawn 2D anime-style sprites of characters based on the award-winning Persona 3 and Persona 4 roleplaying games, along with eye-popping stages and special effects, are a special treat for both ATLUS and genre fans.
  • ORIGINAL, HARDCORE FIGHTING MECHANICS—True to Arc System Works tradition, Persona 4 Arena looks and feels like nothing else out there. Each fighter has attacks tied to their Persona, their summoned inner strength, adding to the depth and complexity.

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Product Information

Platform:Xbox 360
ASIN B007B7BI8S
Release date August 7, 2012
Customer Reviews
4.6 out of 5 stars 55 customer reviews

4.6 out of 5 stars
Best Sellers Rank #19,430 in videogames
#1,197 in Video Games > Xbox 360 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.3 x 0.6 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More

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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Platform for Display: Xbox 360
This game is different, and nowhere near in a bad way. Featuring a 46 lesson training mode that everyone should do soon as the game starts up. To put everything in a nutshel this game has normal 2d fighting game mechanics (move cancels, super moves, special attacks, aerial blocks etc) pretty much what you'll expect from Arc System Works but it also has strong and weak persona attacks, all out attacks, instant kill attacks, status ailments, penalties, awakened sp skills, almost too much to name honsestly. Since I've gotten my 360 I've went through almost every 2d fighting game out and this is the most unique and flat out fun one and i don't regret trying it. Of course it has the usual modes too (Network, vs, challenge, score attack, arcade, story, lesson mode, theater & gallery plus the xbox marketplace, but the real meat of this game is the fighting and that's how every fighting game should be. Another step forward in my opinion is that it doesn't have a "simple" fighting style which makes multiplayer a little unbalanced in most fighting games plus it has a REAL story (still pictures and voice overs & some fmv. The usual when it comes to fighting games) it's a pretty long winded one just like BlazBlue and the whole game has a very persona feel to it. It's not just characters ripped out of the game pasted in a fighting engine
Im hoping this is just the 1st in what could be a very good persona series fighting game and even though i'm a huge BlazBlue fan something just makes this more appealing, now a Persona vs. Blazblue game. That would be good, but this is good for now
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Platform for Display: Xbox 360
I absolutely love fighting games, the Persona series, and Arc System Works, the masterminds behind Guilty Gear and BlazBlue, so naturally one would think this game would be a smash hit. Technically it is, where in Japan it's become the number one selling fighting game in recent years, and if there's anything to be learned from that it's that fighting games aren't dead, despite the lack of "commercial" accessibility.

Luckily, ASW addresses that issue in Persona 4 Arena, which became almost instantly identifiable when I jumped into Challenge mode with Akihiko. I was expecting a GG or BB control scheme, complete with all sorts of different attacks for a single button that can be performed through simple directional inputs (e.g. 2C, 5C, 6C), which consequently opens the doors to long combo chains. Although that's quite fun, ASW left that system in those games and simplified things considerably here.

And by simplified, I mean that during the early days of this game's cycle you'll probably see a lot of players online spamming Auto Combos, which certainly look impressive and would be more difficult to perform normally, but as you can plainly see by the notation (a string of five A attacks, for example) the combo is pretty braindead. Before you shake your head in dismay, though, remember Marvel also has braindead combos (and characters), and it's a game that's easy to grasp yet hard to master. And as far as impressions go on day one of release, Persona 4 Arena seems that way as well.

Persona 4 Arena looks, plays, and feels in almost every way like an ASW title. It has multiple single player modes, such as a comprehensive tutorial, challenge mode, extremely robust story mode (understatement of the year!
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Platform for Display: Xbox 360 Verified Purchase
Excellent game for 2D fighting fans. Fast action with a forgiving combo system that makes you feel like you're accomplishing something even if you're a beginner. The biggest change compared to other fighers is the universal dragon punch. Each character has one, and you will learn to bait / avoid them or be destroyed by them. Despite the shallow learning curve, the game is deep, and skill will ultimately be rewarded.
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Platform for Display: Xbox 360 Verified Purchase
The idea of marrying a JRPG with a fighting game might have seemed weird, but Persona 4 Arena pulls it off brilliantly. Arc System Works has done a great job of making a game that doesn't just look like Persona, but feels like it too.

In the Persona games, each character has a Persona with special skills they use in battle. So it is here - each character has strong and weak attacks, and their Persona has strong and weak attacks. The Persona has a mini health bar of its own, and five hits sends it away to recover. There are even status effects like poison and dizzy, similar to what you'd see in a RPG.

Like ASW's other games, this game is fast-paced, technical, and with lots of different systems around. In addition to Persona break, there is a meter (indicated with SP, like the Persona games) and a burst. However, the game doesn't get bogged down by the details. It's pretty accessible, and even has a simple auto-combo system for the button mashing beginners.

Persona 4 Arena is a full-featured game with a detailed story mode with lots of cinemas and voice acting, an arcade mode, a score attack mode (with full online leaderboards), a lesson mode with tutorials, a challenge mode, and a training mode. Unlike a Capcom fighter, there's lots to do here.

The online mode deserves a special mention. First of all, the game does an excellent job of pairing up fighters with good connections. This is key, and it's also why so many games seem to have bad "netcode." By pairing up people who have a good connection to one another, Persona 4 Arena ensures the hard work is already done. Once in the game, it plays great - as close to a local game as one can get. Combos hit, action is intense, and it just works great.
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