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About the product
- Persona 5 marks the return of the award-winning franchise on home consoles since the PS2 generation
- SteelBook Edition comes with game & SteelBook collectible case
- Fast-paced Japanese role-playing game mechanics, exciting action sequences
- Vibrantly stylized characters, enemies, and environments, elegant anime-style cut-scenes
- Soundtrack featuring the fresh sounds of acid jazz composed by the gifted Shoji Meguro
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Persona 5 is a game about the internal and external conflicts of a group of troubled high school students - the protagonist and a collection of compatriots he meets in the game's story - who live dual lives as Phantom Thieves. They have the typically ordinary day-to-day of a Tokyo high schooler - attending class, after school activities and part-time jobs. But they also undertake fantastical adventures by using otherworldly powers to enter the hearts of people. Their power comes from the Persona, the Jungian concept of the “self”. The game's heroes realize that society forces people to wear masks to protect their inner vulnerabilities, and by literally ripping off their protective masks and confronting their inner selves do the heroes awaken their inner power, and use it to strive to help those in need. Ultimately, the group of Phantom Thieves seeks to change their day-to-day world to match their perception and see through the masks modern-day society wears.
Top Customer Reviews
Thankfully, it is absolutely not mandatory for one to play previous titles to enjoy Persona 5. Never did I feel like I was missing the bigger picture story-wise, as the plot does NOT require any prior Persona knowledge whatsoever.
The fifth installment of the Persona series is a standalone and apparently has a fresh cast of characters, story, in a whole new setting. It is a turn based RPG (role playing game) that combines time management as a typical Japanese student, dungeon crawling, part-time jobs, turn-based combat, and more, in an extremely stylish aesthetic.
I had friends who’ve already played the Japanese copy of the game released over half a year ago. The one thing they all mentioned was the game’s length. With a standard length of 90-100 hours to finish a single playthrough, this is undoubted a very long game, even by RPG standards. However, in my hours of playthrough so far, I have yet to feel that the game is dragging or artificially padding its gameplay time. The game’s flow and pacing is just that good. Too good. As in, one could easily immerse themselves in the game and wonder why it’s suddenly already morning. In fact, there are times where I wish I had MORE time to manage my in-game schedule and ensure that I make the most out of my friendship bonds with the other characters.
Each new dungeon has its own unique theme and visuals, along with non-linear paths, secret rooms, and the occasional puzzles to solve. The majority of the gameplay is a surprisingly deep turn-based battle system that has you summon your own Stand….(ahem) Persona to fight against other creatures. You also collect the Persona that you come across in a way similar to catching Pokemon, as each will come with unique abilities that adds a layer of strategy to exploit the enemy’s weaknesses.
All in all, the countless hours of entertainment almost justifies the number of times this game has been delayed.
-The game’s soundtrack is fantastic and almost makes me regret not getting the collector’s edition for the official CD soundtrack.
- There are a bunch of FREE DLC (downloadable contents) on the PSN Store right now, ranging from a Japanese audio track to special item sets to use in-game.
When you're not taking exams or hanging out with your various friends you're in the role of a Persona user/Phantom Thief. This is where the game really shines compared to Persona 3 and 4. In those older titles the various dungeons were just a series of randomly generated hallways and room populated with shadows (enemies) to dispatch. The exploration was *extremely* tedious and boring due to the incredibly little variation that took place within said dungeons. Coupled with the fact that there was always a deadline to reach a certain point within the current dungeon (and there still is), I frequently found myself trying to slog through it all as quickly as possible so that I could get back to the interesting day to day stuff. Thankfully, Atlus has completely revamped the entire system. As a Phantom Thief your goal is to slip into a target person's "Palace" and change their moral fiber/mind by defeating their dark desires and stealing their "Treasure." Sort of like the plot to Inception, only a bit more straight forward.
Where the game really excels in this regard is the level of thought that goes into each palace that you infiltrate and explore. Each one is tailored specifically to the current target, has a unique look and feel to it, and is generally fun to explore and conquer. Gone are the randomly generated corridors and rooms that were such a pain to dredge through on the way to your goal. I've actually found myself wanting to explore these areas not to get through them as soon as possible, but because I genuinely enjoy it. There is still a collection of randomly generated dungeons to grind and pursue sidequests in if you feel yourself longing for that type of thing, or just want to gain some levels and loot. Other than that combat is largely the same as Persona 3 and 4, with the addition of the ability to use ranged weapons in the form of guns to mix up the flow of battles a little, as well as the reintroduction of negotiations that were present in Persona 2. Now you can acquire items, money, or new personas through successful negotiations once you gain the upper hand in a fight. It's nothing insanely groundbreaking, but it was nice to see it make a comeback.
I'm also finding myself really enjoying the characters. In Persona 3, the cast was more or less populated with stereotypical anime tropes. They fixed this in Persona 4 by making most of them more relatable and realistic high school students. Unfortunately they also included a sort of animal mascot for comic relief named Teddy who I found to be incredibly annoying and obnoxious. I know that some people liked him, and if you look up some videos on youtube you can decide for yourself, but everything from his voice to his dialog just rubbed me the wrong way. Every time he chimed in during a conversation, any serious overtones were just ruined and left me scratching my head as to why he was ever put in the game. Thankfully Atlus chose to go with a far, far more enjoyable companion named Morganna (the cat in the pictures) that is your guide to the Metaverse (where the combat takes place and the palaces are) as well as your buddy in the real world. The voice actress really does a great job delivering his (the cat is male) lines in a way that's both fitting in serious situations and humorous in lighthearted ones. Coupled with the other believable and enjoyable characters filling out the rest of the rest of the cast I really have no complaints, and I actually look forward to talking with my team again.
Overall I think Atlus has finally found the perfect formula for their Persona series, and I'm looking forward to seeing what comes next. If you're a fan of J-RPGs or the series itself you really owe it to yourself to pick this one up.