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Persona 5 Royal: Steelbook Launch Edition - PlayStation 4
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| Price | $64.99 | |
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| Total | $75.90 | |
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| Price | $64.99 | |
| AmazonGlobal Shipping | $10.91 | |
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| Total | $75.90 | |
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About this item
- Prepare for an all-new RPG experience in Persona 5 Royal based in the universe of the award-winning series, Persona! Don the mask of Joker and join the Phantom Thieves of Hearts
- Persona 5 Royal is packed with new characters, confidants, story depth, new locations to explore, and a new grappling hook mechanic for stealthy access to new areas
- With a new semester at Shujin Academy, get ready to strengthen your abilities in the metaverse and in your daily life
- Even for the most seasoned Phantom Thieves among us, Persona 5 Royal is a new challenge to defy conventions, discover the power within, and fight for justice
- Wear the mask. Reveal your truth
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Product information
| ASIN | B081W5KQVR |
|---|---|
| Release date | March 31, 2020 |
| Customer Reviews |
4.9 out of 5 stars |
| Best Sellers Rank | #31,200 in Video Games (See Top 100 in Video Games) #1,703 in PlayStation 4 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.5 x 5.4 x 6.9 inches; 4.11 Ounces |
| Type of item | Video Game |
| Rated | Mature |
| Item model number | PS-22027-4 |
| Item Weight | 4.1 ounces |
| Manufacturer | Atlus |
| Date First Available | December 2, 2019 |
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Product Description
Prepare for an all-new RPG experience in Persona 5 Royal based in the universe of the award-winning series, Persona! Don the mask of Joker and join the Phantom Thieves of Hearts. Break free from the chains of modern society and stage grand heists to infiltrate the minds of the corrupt and make them change their ways! Persona 5 Royal is packed with new characters, confidants, story depth, new locations to explore, and a new grappling hook mechanic for stealthy access to new areas. With a new semester at Shujin Academy, get ready to strengthen your abilities in the metaverse and in your daily life. Persona 5 Royal presents a unique visual style and award nominated composer Shoji Meguro returns with an all-new soundtrack. Explore Tokyo, unlock new Personas, customize your own personal Thieves Den, discover a never-before-seen story arc, cutscenes, alternate endings, and more!
From the manufacturer
With a new semester at Shujin Academy, get ready to strengthen your abilities in the metaverse and in your daily life. Persona 5 Royal presents a unique visual style and award nominated composer Shoji Meguro returns with an all-new soundtrack. Explore Tokyo, unlock new Personas, customize your own personal Thieves Den, discover a never-before-seen story arc, cutscenes, alternate endings, and more!
Persona 5 Royal
Steelbook Edition
Prepare for an all-new RPG experience in Persona 5 Royal based in the universe of the award-winning series, Persona! Don the mask of Joker and join the Phantom Thieves of Hearts. Break free from the chains of modern society and stage grand heists to infiltrate the minds of the corrupt and make them change their ways! Persona 5 Royal is packed with new characters, confidants, story depth, new locations to explore, and a new grappling hook mechanic for stealthy access to new areas.
- Prepare for an all-new RPG experience in Persona 5 Royal based in the universe of the award-winning series, Persona! Don the mask of Joker and join the Phantom Thieves of Hearts.
- Persona 5 Royal is packed with new characters, confidants, story depth, new locations to explore, and a new grappling hook mechanic for stealthy access to new areas.
- With a new semester at Shujin Academy, get ready to strengthen your abilities in the metaverse and in your daily life.
- Even for the most seasoned Phantom Thieves among us, Persona 5 Royal is a new challenge to defy conventions, discover the power within, and fight for justice.
- Wear the mask. Reveal your truth.
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Persona 5 Royal starts off the bat the same way as Persona 5 with a heist gone wrong. A party member betrays you. But this time you get a new party member who shows up, and we begin to talk about the differences between classic and royal. You get a new phantom thief Kasumi Yoshizawa student gymnastic, who joins Shujin high around the same time the player enrolls. She gets her story events throughout the main game and a confidant who is one of the better ones. It's not the best that still goes to Yosuke, but at least it's not as bad as Makoto's. The biggest complaint is she pretty much the entire marketing Royal, and she's only a full playable member in the final palace. Funny enough, she still has more screen time than Haru. Sorry, Haru fans, the best girl, is once again ignored. Hell, even Goro Akechi gets a revamped, which is another upgrade from the vanilla game a rework of Akechi's confidant, which gets a whole new confidant ranking making me actually like Akechi especially in the third semester. The third semester an extra month to do confidants, closing loose ends, and exploring a new section of mementos. You're getting more with Royal, and that's saying something as Persona 5 was already a huge game to begin with. Changes to combat and more music adding to the masterpiece that is already Persona 5 Original Soundtrack. All the changes are welcoming. There were no downgrades or steps back from the original Persona 5, with one exception in terms of the ending. I liked the original better than the end of Persona 5.
The biggest strength of Persona 5 Royal is the biggest strength of its original game, and that is style and presentation. This game from the menus, to the loading screen, and even buying items for the palace they all made it look so great. All of it just seems so clean and stylish. Never, have I played a game where I look at the menus and find myself from admiring them, Buying medicine for an upcoming palace damn son look at those legs. Checking my confident ranks on the list, this looks sick! All of it is all very Kino. Then they import that style to the gameplay both the dungeon crawling aspects as well as the high school life—all with a masterful score that is one of Atlas' best works. The Jazz soundtrack of P5 and P5R is one of my favorites in gaming everything from the rainy Tokyo nights to the palaces. There isn't one song that I hated, or I felt it was out of place throughout the entire 100 hours plus experience. Can't praise the OST enough. The presentation as the whole is a masterpiece even though the graphics are not Final Fantasy 7 Remake in terms of fidelity and quality, and it still holds its own with that anime art style and anime cutscenes. The graphics aren't the only anime thing about this game. So is the dub. It's a very cheesy anime dub that is not the Cowboy Bebop of our time, but it did grow on me. Even the cringe Chan, Kun, and Senpai added to the charm of the game.
The story and characters, more specifically, the new content added, is the best writing from Persona 5 hands down. The new villain, the new palace, and even the third semester. The only problem with the latest content it was too short. Edgy boy Akechi lasted a good minute, and it was over... It is so good that it's worth picking up Persona 5 Royal alone for that new arc. Along with all the other improvements like Morgana not forcing you to sleep for the first half of the game. Now you can improve your stats, watch a movie, play darts or billiards, and hang out with your high school teacher who dresses like a maid. While I enjoyed the story for the most part in terms of anime plots, this one is of the better ones. While it's not the Evangelion of our generation, it is pure anime shlock nectar. We have it all here folks, the power of friendship reforming society, killing God by summoning Satan, and harems/waifu wars. The characters are the selling point on the story because if you don't like any of the cast, then the plot just falls apart. Yosuke was my right-hand man, and Ryuji was the best party member in terms of gameplay. Now we get to the waifu wars, and Makoto reigns supreme. Not going to lie, Atlas had us with Kasumi in the first half. However, in the end, Atlas didn't betray there Queen as she came in out of nowhere and won again! Makoto won the waifu wars again by being the favorite; it's like Yennefer in the Witcher 3. The real tragedy is that they disrespected my girl Haru again! What did Haru do to Atlas to play second fiddle to the new characters and even Akechi? Makoto might have won the war, but objectively speaking, Kawakami has the most useful perks out of all the romances in Persona 5. Kawakami is the real winner here because we have to simp to advance her arc. We have to pay her OnlyMaids account for 5,000 Yen. Most of the characters are great, but they can't all be winners like Morgana, who is nothing but a glorified tool.
Which brings me to the problems with Persona 5 Royal. While Persona 5 Royal fixed a lot of the issues of Persona 5 Classic, it left some untouched. The Okumura Arc, everything about the arc sucks. Persona 5 Royal hardly changed anything except the boss battle, which is the hardest in the game because you have to use the revamped baton system or you're not beating the boss. The story of Morgana leaving the phantom thieves because Ryuji called him a simp was dreadful and the fact that Joker can't function without the cat because he can't do anything without the cat approving it. Haru gets awakening off-screen, but not really. The entire thing is poorly written and rushed. Yes, Persona 5 Royal has pacing issues in a 100-hour game. The game is also a cheese-fest. By the time you get to Futaba's arc, you can craft powerful personas that can cheese you to the endgame. I know this is the modus operandi for any RPGs Western or Japanese. You start as a virgin level one that can get taken out by a strong gust of wind, and by the endgame, you become a chad War-machine that blitzkriegs his way past everything and with Ryuji's instakill ability you do that. However, becoming a God half-way through the game did make me wish for a challenge. The only part I had trouble in the entire game was the Okumura boss, and that's because the game forced me to use the Baton system, and once I did that, I pretty much cheesed my way through the rest of the game. Regardless of the meta, I still had lots of fun with the gameplay because, once again, the style and presentation. When a turn-based JRPG looks better than your anime adaption, you know there's just no competition out there in the game that can compete with such kino. My last gripe with the game is the ending of Persona 5 Royal being a downgrade from Persona 5 classic. Without going into detail, it's pretty much the same concept but with a different execution that was done better in the original.
In conclusion, Persona 5 Royal is overall the better version of Persona 5. Most of the problems of the original were addressed. More content and bonuses were added to this already massive game. This game gives you everything and the kitchen sink, which quickly makes it the vidya of the year. While not perfect, there is just no other game that has such a distinct look and style that makes it Kino & Nectar. This is also the complete experience given you a more than 100-hour story with a new game+ a bonus trophy room in the Phantom Thieves den where you can reminisce on your playthrough and listen to the soundtrack of the game. Game of the Year 2020! Without a shadow of a doubt. Persona 5 Royal is a must-play as it brings the JRPG genre to heights based on presentation and style alone. The Phantom Thieves strive to greatness with this masterpiece in the RPG genre.
Good:
The art style. Persona 5 Royal (P5R) has a cool manga aesthetic. Characters have dramatic inset images during special moves, there's artistic flair to all the menus, this game just looks awesome even in its menus. But it's also usable. The graphic style may be busy, but it never interfered with gameplay.
Lots of content. Many playable characters, many activities to do, this game makes for a great New Game+ experience with everything you can miss on a first playthrough.
New Game+. There are lots of carryover features to NG+, including keeping your social stats so you aren't forced to grind those on a second playthrough. This means you can play on a harder difficulty and see things you may have missed the first time due to lacking stats.
Great mature content. Right out of the gate the game delves into deep issues of abuse of power and assault. It only gets more twisted and scary from there. It's neat. The game is often light-hearted too so you get a break, but when it gets dark it goes hard.
Bad:
Every frustrating JRPG gameplay trope. You can only save in save rooms. There are many in-game events whose conditions are virtually impossible to understand without a guide. It's easy to get lost due to a lack of direction a lot of the time. Frustration can be quite high at times. Some usability enhancements - such as properly explaining all your gameplay elements in-game - should have been standard years ago. Seeing fans call this "classic gameplay" stinks. Many people are on message boards online asking why their game is bugged and an event won't trigger - only to find there's some hidden system in the game that just wasn't explained very well. Frustrating.
I'm basically just giving up and playing with a day-by-day guide on my first playthrough. If you want to do well on your first playthrough and get any sort of decent ending, you almost have to keep a walkthrough close to hand. There's just too much to keep track of, and not all of it is explained very well. Unless you're 100% certain you're going to replay this game 2-3 times, your first playthrough will involve a LOT of missed events, and you won't always know why.
Grinding. The game has 20+ confidants, each with around 10 levels apiece, meaning you'll see confidants level up at least 200 times during the game. Some of these are story-based, but many require social events. If there were only 5 dialog bubbles per event, that's over 1,000 button presses just in this part of the game. It can start to feel very grindy and hectic. Many days will pass in a row where you're just micomanaging your calendar and it gets to feel like a spreadsheet simulator. That's just the social aspect! There's also combat, persona fusion, minigames... it can get overwhelming.
Too much dialog too often. Persona fans will probably be mad at me for this one, but it's true. There are many points in the game where characters will have a long dialog scene telling you to go somewhere. Fine. The scene ends, and you get a phone call where characters explain the same thing again. Fine. You get another call, and someone RE-explains it again. You go to the area and a different character calls you and re-explains where to go, then ANOTHER character calls you explains it again. You get near the destination, another character explains where to go again. You click on the thing you need to do, and you get ANOTHER explanation. Then the thing happens, they talk about it while it happens, and you get MORE dialog AFTER the thing is done explaining that it happened. Then at the end of the day someone calls you to talk about the thing happening. I'm not even exaggerating, it can get that repetitive. Luckily there's a "fast forward" button but I feel like I'm using it constantly.
Fanservice. One character - Ann - is very sexy and that's her persona. That's great and good for her. But the camera is constantly zooming in on every girl's body parts in a creepy way. It's doesn't gel for me when my characters basically fight a giant battle to save some girls (and boys) from rape and abuse in the first chapter, only to turn around and perv out on one of the girls in your party. Pick a tone and stick with it. This is not okay just because "it's Japanese". It's still creepy, and yes Japanese people think boys perving on girls is creepy too.
Overall:
Persona 5 Royal is definitely worth your money. You can easily spend 200 hours playing new difficulty levels, collecting everything, and seeing every possible event. It is also quite frustrating, including a lot of hidden systems and ill-defined goals that make the core gameplay feel straight out of the PS2 era. Fans will say that's "retro" or "classic", but it's really just frustrating. If someone could take the same Persona formula, and smooth the edges a bit, I'd put this game in my all-time hall-of-fame. Royal tries to smooth out these edges, including the "Will Seeds" which recover a little bit of SP in a dungeon and make it a little less frustrating trying to speed-run dungeons in one go (which you almost have to do to get the best endings!). Royal however also adds some frustrations, because while the new Confidants are cool, they also clog up your calendar and require that much more micomanagement. I'd say Royal is definitely the superior version, so long as you're prepared for all that grind - just grab a spoiler-free walkthrough. They're out there, and they make your life so much simpler.
Top reviews from other countries
Luego de unas 200 horas jugando Persona 5 Royal, brevemente mencionaré las diferencias con el título original, así como agregados, mejoras, errores entre otras cosas.
-En cuanto al apartado visual se ve bastante mejor, más brillante y mejor retocados los diseños, además de mejorar las animaciones de transiciones de locación y agregar otra de cargar la partida.
-El apartado sonoro nos demuestra la maestría de Shoji Meguro, si la banda sonora del original ya era excelente, aun así logró agregar nuevas melodías que no desentonan ni un poco y van de lujo con el nuevo contenido.
-La historia retomamos las aventuras de los Phantom Thieves, la cual continúa sin grandes cambios en cuanto al apartado original y se agregaron un par de nuevos personajes. La parte más importante en cuanto a la historia es el nuevo “tercer semestre” que técnicamente es solamente un mes, interesante la historia, aunque exageradamente circunstancial en cuanto a los hechos, incluso los mismos personajes lo mencionan.
-Los nuevos personajes son el Dr. Maruki quien se añade orgánicamente a la trama luego de los sucesos del primer palacio y Kasumi Yoshizawa la cual por momentos se siente fantasmal, se nota el esfuerzo que hicieron para que pareciera que siempre estuvo allí pero se nota la ausencia de ambos en partes importantes de la trama, en especial en las cinemáticas que no quisieron alterar. Otro personaje agregado es José, un pequeño que explora las profundidades de Mementos coleccionando flores para estudiar a la humanidad. Un cambio relevante entre los personajes es que ahora Akechi es un Confidente manual y no de historia, además que puedes salir a diferentes locaciones con Caroline y Justine, lo cual deja aún más saturada tu agenda de lo que por sí ya era.
-Con relación a la jugabilidad esta se mantiene consistente en gran medida, la adición más relevante es la de un gancho para alcanzar distintas locaciones hacen la exploración un poco más amplia, nada exageradamente elaborado pero en un par de ocasiones cambia el estilo y el posicionamiento de la cámara para variar entre las peleas. También se puede emplear el gancho para atacar a los enemigos desde la distancia, en varios casos es bastante impreciso pero de comenzar la batalla así se obtiene aún más ventaja, en especial contra los enemigos sin debilidades elementales.
-Las mecánicas tuvieron grandes revisiones, cambios y agregados, los Ailments ahora tienen mayor peso y dinamismo en las batallas, incluso varios miembros del equipo les fue agregada una habilidad de este tipo lo cual genera una lluvia de Technicals. Ahora la habilidad de muerte instantánea del confidente Chariot que te arruinaba el juego dado que matabas a cualquier enemigo de bajo nivel por lo cual subir de nivel sin comenzar con ventaja la batalla era imposible, solamente te dejaba obtener una Persona mientras tus espacios no estuvieran llenos. Ahora en cambio esta habilidad solamente se activa si estas corriendo, además de que recibes dinero, experiencia y Personas, los que te arruina aún más el juego dado que te vuelves un maldito monstruo que ni tiene la necesidad de pelear. Mementos también fue cambiando de pasar a ser la zona más aburrida del juego a ser un verdadero lugar de farmeo, José ofrece diferentes potenciaciones a cambio de flores y sellos regados por los diversos pisos, por lo cual es extremadamente fácil subir de nivel y obtener dinero.
Otra mecánica nueva agregada es el Alarm Fusion, luego de derrotar a varios enemigos es probable que se active, en esta las fusiones, sacrificios y demás rituales del Velvet Room están potenciados, dan más experiencia, las skills evolucionan a versiones más poderosas y más probabilidad de que fallen los rituales, además de más puntos sobre los puntos normales que se dan, lo cual combinado con lo anterior rompe totalmente el juego, el sistema de progresión no fue nada cuidado. Otro que mejoraron fue el Network Fusion, ahora sabes que va a salir y elegir las Skills y también es afectado por todo lo anterior.
También se agregaron habilidades a las Personas, llamadas Traits, lo que abre una amplia gama de combinaciones, potencias ataques físicos, disminuir costo de algún atributo de magia en específico, aumentar daños, etc.
Nuevas locaciones fueron agregadas, un acuario para salir con tus confidentes y toda una nueva ciudad para explorar Kichijoji en la cual se encuentra una tienda de equipo, un nuevo minijuego de lo más llamativo, en un salón de dardos y billar, en el primero se maneja utilizando los sensores de movimiento del mando, y como recompensa mejora el nivel obtienes bonificaciones durante el Baton Pass con tus compañeros, recibir HP y SP. También hay un salón de Jazz en el cual otorga diferentes beneficios para el resto de tu equipo.
Una adición importante es la Thieves Den, que funciona como medio de los coleccionables del juego, artes, música, modelos e incluso un minijuego de cartas de lo más adictivo.
Sin duda con tantas adiciones al título se pensaría que todo fue excelente en cuanto al producto final, lo cual tristemente no ha sido del todo así, sin duda el sistema de progresión que se rompe fácilmente, es algo que afecta bastante la experiencia, tuve que pasar los palacios 6, 7 y 8 evitando a los enemigos para evitar hacerme más fuerte de lo que ya era, es fácil abusar del Alarm Fusion que se activa cada 5 minutos o menos por lo que la construcción de diversas Personas es más adictivo pero los enemigos dejan de representar un reto por lo mismo. Otra cosa que arruina la experiencia es el trabajo de “localización” que es peor que del título original, sin duda lugar de enfocarse simplemente en una traducción, tomar tantas libertades para cambiar el producto final es una decisión más que cuestionable.
No obstante a pesar de tener altibajos, sigue siendo una experiencia totalmente recomendable, su entretenida historia y sus personajes carismáticos, sumada a la adictiva jugabilidad, la espectacular banda sonora y apartado artístico que derrocha estilo sin duda pesan más que todos los errores cometidos.
Upon launching the game you are asked if you have already beaten the original 2016 Persona 5 game, and are given a 50,000.00 in-game bonus as well as other items. This was really handy when buying starting equipment or paying for compendium purchases (and juice on Sundays!)
Definately worth the purchase - TONS of new content and interactions with new and old characters. It feels like a finished game :). Plus all DLCs from the original Persona game are now free to download!
On a personal note, I would say the councillor was my favourite new confidant :), had some very enlightening conversations.
I've clocked almost 100 hours into this game on the first playthrough, and it is just as amazing at the beginning as the end.
The soundtracks are on a whole other level and it matches perfectly with the battles/story.
"Throw away your mask" is hands down the best battle theme of Royal.
oh yea, the PS4 theme is cool too I guess.
















