- Paperback: 176 pages
- Publisher: Watson-Guptill; 1st Printing edition (October 1, 1997)
- Language: English
- ISBN-10: 0823005674
- ISBN-13: 978-0823005673
- Product Dimensions: 7.1 x 0.5 x 10 inches
- Shipping Weight: 15.2 ounces (View shipping rates and policies)
- Average Customer Review: 4.3 out of 5 stars See all reviews (63 customer reviews)
- Amazon Best Sellers Rank: #75,912 in Books (See Top 100 in Books)
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Perspective! for Comic Book Artists: How to Achieve a Professional Look in your Artwork Paperback – October 1, 1997
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Top Customer Reviews
What I like about the book is that it provides thorough context for understanding not just the how, but the reasons behind the perspective techniques. If you know the rules you can do it, but if you understand the context in depth you can make informed decisions about when to follow the painstaking rules and when to use the shortcuts.
The book is also written in a very approachable visual medium. Basically it is a comic book following in the tradition of Scott McCloud's "Understanding Comics".
The book also includes some facinating bits of trivia about 3 point perspective, when it was developed and why, and the lengths that some artists, like M. C. Escher, had to go to in order to properly employ it.
The book has two shortcomings. The first is a consequence of its comic format, there are a large number of pages which present more character development than is strictly necessary to get the information across. By contrast, most perspective books are very condensed, explaining as much as can be explained with illustrations and diagrams. This not only goes into detailed discussion of perspective, its uses and theory, but does so within the voice baloons of two characters.
The second shortcoming is one that I can't think of any other perspective book that treats, that is, it leaves out curvileniar or 5 point perspective, though apparently the author is aware of this kind of perspective, he tantalizes us by using it in a couple of illustrations in the book.
At the same time, there's no section that deals with the really complex aspect of perspective - such as multiple perspectives in a single plane (for example, how do you draw a tilted boat on a beach?). Also, it doesn't deal much with putting people in perspective. Ok, so he does mention that you can use the horizon line but what if you're dealing with a single picture that has a person coming down a stairs, and another looking out a window, and another walking down the street? He doesn't explain how to draw them so that they look right. At least, he should have included how to tackle this issue.
For a book this thick, it's certainly lacking. This would be my only disappointment.
The only book I've seen that is much more helpful than David Chelsea's is the one written by Andrew Loomis (Successful Drawing, and Creative Drawing). But don't get me wrong. This isn't a bad book. It's quite useful but not that useful.
Most Recent Customer Reviews
This is a fantastic book on perspective. It was recommended to me by an artist friend, and I in turn recommended it to a college art teacher I to help her with students who were... Read morePublished 22 days ago by Rebecca Cooke
This book was recommended by a top comicbook artist, and I ordered it blindly because I respected him. Read morePublished 6 months ago by Sgtkneecaps
Chelsea provides solid groundwork on how, what and where to add perspective for the most punch and pour in a comic. Loved it.Published 9 months ago by Finn G.
An interesting way to learn perspective and great for use as a college student textbook.Published 10 months ago by Good L.
This book is a lot of fun for such a tough subject. It's great for beginners who are patient and willing to learn. And it's the type of book that's always good to have nearby. Read morePublished 11 months ago by ryobi