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- Marona is a young girl they call The Possessed -- as a child, her spirit was bound to that of Ash, a powerful dying warrior. Her parents were killed by strange demons and a dark swordsman -- all of whom have reappeared after many years. Marona is not much of a fighter, but she has Ash and other phantoms to defend her. She'll use her unique abilities to find these demons and unravel the mystery of this mysterious swordsman.
- Phantoms and items can be made stronger in the mortal world, through Fusion -- combines them into powerful allies and mighty weapons; for example, bind a phantom in a tree and it gets tree-like powers, etc.
- No grid structure -- travel freely across the map, capturing key points along the way
- Experience 20 heart-warming episodes spread over 100 hours of game play
- Create and customize the jobs of your soldiers with over 400 different skills and magical spells
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Top Customer Reviews
I have to say I was disappointed with the graphics in this game when it began, as you sit through the entry cut-scenes involving Marona's parents and Ash. Both parents die, leaving Marona an orphan at age 5. You then jump forward in time to her at 13, living alone on an island with phantom-pal Ash. The island is her home which she hopes to someday buy. In the meantime, she works with her phantom friends to solve problems for people. Unfortunately, while some people need her skills, most resent her for her strange powers.
The graphics are on the cute-anima-short-people side, much like Ragnarok. The backgrounds are a bit blocky. The sound is also on the cute side, with bouncy music humming along.
The RPG aspect of the game is actually quite interesting. In most RPGs you just get one or two friends to travel with you. Here you get a wide selection of phantoms to work with, each with his or her own skills. You can name the phantoms and really build a party that works well with your gaming style.
Not only do you have phantoms to work with, but you can "confine" objects on the battlefield and use them as weapons. Each item has its own special skills - and when you merge an item with a given phantom, the combination can range from so-so to truly incredible based on the match.
Strangely, while much of this game seems very much geared towards kids with its cute look and feel, there are also scenes of blood-dripping monsters, characters yelling out "what the hell is this?" and words like "blasphemous" being tossed arond.Read more ›
This game is quite diverse and gives your characters a very wide range of abilities to learn and use, so many that it may prove too much for most people to give every attribute and skill to even one character. This lends itself well to people who can invent and use unconventional tactics and open themselves up to creative thinking when playing the game. The art is cutesy and nice, which is expected of a Nippon Ichi game. The music while not great is easily acceptable. In typically Japanese fashion, most of this game lacks the kind of censorship Americans expect, seeing as there is no such thing as verbal censorship as a part of morality in Japan; Japanese explicatives are only considered rude when used as insults, and are not considered immoral. Therefore, while the art and music seem childlike, and the game genre and some of the dialog seem mature, the truth is that the game itself was originally intended for all video game playing audiences.
One complaint heard a lot is about the confinement system.Read more ›
This is my favorite, even if I have to drop a star for no new game+.
I like it because it is hard, like a true stragic role-playing game should be. Your characters evaporate after a set amount of turns, forcing you to form a balanced party. The free movement system is innovative, including levels where you slide on surface ice for truly long range.
You get one weapon; just one. Though your title doubles as armor. Anything can be a weapon (my best weapon is a live floppy fish) including trees, swords, model trains, and boxes. You can combine weapons together, giving you access to any ability on any item. Ultimate customization.
As for the story, I found a bit sappy yet heartwarming. Plus when you consider how the special character attacks are parody, it actually becomes funny. I liked the large amount of bright colors in the backgrounds and stage levels.
Finally I liked the game because by her actions, Marona shows what it means to be Brave.
I love the variety of spells and skills and there is so much to explore that this game will give easily over 100 hours of entertainment.
The story is weak but it's really only about 10% of the game. Most of the game is really played in the random dungeons so you don't have to suffer through the predictable story adventures over and over.
All in all it's a great game but if you don't have a strategy RPG for PS2 pick up Disgaea first. Also get the strategy guide for this one it's completely worth it.
Most Recent Customer Reviews
great game, dont expect to pick up on it right away tho. you have to bind phantoms to weapons and items and equip them and they only last so many turns, it gets really confusing at... Read morePublished 19 months ago by Dawgchow69
This game is amazing. I love it so much, still one of my favorites.
It came fast as well!
Keeping in the same vein as Disgaea, this game does have a fun storyline, even if it does get slightly preachy at times. Read morePublished on August 15, 2007 by Selenus
I love this tactic style game.. one I will play over and over again.Published on October 9, 2006 by C. A. Dudyk
I'm not sure who this game was supposed to target, but it certainly wasn't me. While the graphics are ok for the genre, the music is repetitive and immature, and the voice-overs... Read morePublished on August 22, 2005 by Dustin Halstead