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About the product
- Play from first person perspective through four shocking new cases
- Two distinct gameplay segments - In the Investigation Phase you'll survey crime scenes, interview witnesses and gather evidence that will be used in court; in Court Phase, you'll present findings from the investigation to support your case, listen to testimonies, examine witnesses, and determine fact from fiction so you can prove your client's innocence
- New Psyche-Lock feature -- when they keep the truth under lock & key; in order to break them down, successfully open their locks with a series of correct questions or catching them on their inconsistent testimony
- Build up your life bar by successfully opening a witness's Psyche-Lock
- Present incorrect evidence or following misguided attempts to break Psyche Locks, Phoenix's life bar will go down
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The second game in the popular court room battle series from Japan introduces four new cases featuring new characters plot twists and gameplay features. Players resume the role of Phoenix Wright a defence attorney who must prove his client s innocence against the toughest of odds and most ruthless of adversaries. Players must exercise their legal prowess as they collect evidence examine witnesses analyse testimonies and seek the truth to ensure that justice prevails. The game is characterised by its memorable characters engaging storylines and unique gameplay format all presented in a comical anime style.Features:Play from the first person perspective through four shocking new casesTwo distinct gameplay segments:- Investigation phase survey crime scenes interview witnesses and gather evidence that will be used in court- Court phase present findings from the investigation to support your case listen to testimonies examine witnesses and determine what is fact from fiction so you can prove your client s innocenceNew Psyche-Lock feature some witnesses may be keeping the truth under tight lock and key (aka the Psyche-Lock state) so in order to break them down successfully open up their Psyche- Locks with a series of correct questions or catch them on their inconsistent testimonyNew life bar represents Phoenix s status in court by presenting incorrect evidence or following misguided attempts to break Psyche Locks Phoenix s life bar will go down; the only way to regain this stat is to successfully open a witness s Psyche-LockUse the DS touch screen to navigate the game s interface and become deeply involved in court room proceedings by using the microphone to yell Objection Take that and more!Colourful cast of characters include both new and familiar facesFormat: NINTENDO DS Genre: ACTION/ADVENTURE UPC: 013388320066 Manufacturer No: 32006
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The gameplay is the same, with an interchange of investigation, where you "explore" different locations, examine objects, and speak to witnesses, and trial, where you cross-examine witnesses and present evidence.
For those of you who might have had the same criticism that I had about the first game in the series, that defense attorneys were glamorized and prosecutors exaggerated as physically violent or incompetent villains, "Justice For All" does at least address the negative connotation of being a defense attorney (though the resolution was still a bit "idealistic fairyland" for me).
And it delivers, for the most part. The "psyche-lock" and the inclusion of people (instead of only evidences) adds challenge to the game, which is not a bad thing at all. The gameplay is addictive, if linear (and I don't see anything wrong with that). Many familiar characters return and, if this is your first game in the franchise, don't worry; the first episode will be enough to keep you up to speed in most parts (although I suggest you play the first one first).
Now, on to grudges. The game is mostly well-made, partly because the same game has been made not one, but two times in Japan (and that should, naturally, have completed its debugging process). There is one thing that Japanese people had no control over, and that is localization. The second game gives quite a bit to be desired in that department; this game's format requires it to have a top-notch translator with excellent grammatic correctiveness and ability to localize things that would make more sense in different cultures. The first game did that very nicely. I could not come across substantial amount of grammatical errors, punctuations were right on, and s/he did a nice job of renaming Maya's favorite food to hamburgers. Well, for this game, her love for hamburgers continues, but punctuation is a mess, there are typos every which way, grammatical errors are so prevalent that copy editors would form at their mouths, and localization, while nicely attempted, just is not up to par.
For your enjoyment, be prepared for a bit of Engrish and grammatical errors. After that, you'll be home-free to enjoy one of DS's (otherwise) best games.
The game itself has its pluses. The characters are truly charming, fun to interact with, and have well developed personalities. There were several times I found myself being sucked into the conversations and trying to psycho-analyze the characters. The game play is unique and addictive, especially for fans of court room and/or police dramas. Finally, Capcom did add the Psyche-Lock feature for this game to help spice things up. The Psyche-Lock basically works a "mini-trial" during the investigation phase. You will need to present evidence to get a character to spill the beans on a secret they are keeping. This feature is probably going to be hit-or-miss for gamers - I found it to be fun, but I can see how some would find it repetitious and tedious after a while.
There are several flaws in this game. First, suspending your disbelief in the courtroom portion of this game is near impossible at certain points. The prosecution will present 2 or 3 witnesses and various pieces of evidence that you will shred to pieces only to have the prosecutor say something like, "yeah, but can you explain [insert some random point]," and the judge will respond with, "that's true, if you can't explain that, then I have no choice but to find your client guilty."¨ Despite the fact that the prosecutor no longer has any evidence or witnesses to support its case, your client will be toast if you can't argue that one minor detail. It would not be so annoying if didn't happen like 3 or 4 times every case. In addition, the game is really unforgiving when it comes to presenting evidence. You will be given several pieces of evidence in each case. In some instances different pieces of evidence will be related to each other. If you don't happen to present the exact right piece (at the exact right moment) you will be zapped. Making matters even worse is that there are times that you will really have no clue what the game wants you to present (a much more pronounced problem than it was in the original).
There are only four cases in this installment of the game. I won't spoil the cases, but I truly loved one and found one to be so convoluted that it was torture to continue (the other 2 were both decent). My only gripe on the cases would be that part of the charm of the Ace Attorney was figuring out which of the half dozen characters introduced in each story was the "true" murderer. In this Justice for All, several characters are brought back and since you know them from the first time around, you can scratch them off the suspect list right away leaving only 1 or 2 possibilities as the true culprit.
I do not want to give the impression that this is a horrible game. It's a fun DS game that I would recommend to anybody, but be prepared for some very frustrating moments. One final point, this game is not for younger children - there are several mature subject matter moments.