- Paperback: 496 pages
- Publisher: Thomson; 1st edition (May 28, 2004)
- Language: English
- ISBN-10: 159200346X
- ISBN-13: 978-1592003464
- Product Dimensions: 7.4 x 1.1 x 9.2 inches
- Shipping Weight: 2.3 pounds (View shipping rates and policies)
- Average Customer Review: 35 customer reviews
- Amazon Best Sellers Rank: #842,159 in Books (See Top 100 in Books)
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Physical Computing: Sensing and Controlling the Physical World with Computers 1st Edition
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Introduction PART I - The Basics Chapter 1: Electricity Chapter 2: Shopping Chapter 3: Building Circuits Chapter 4: The Microcontroller Chapter 5: Programming Chapter 6: The Big Four Schematics, Programs, and Transducers Chapter 7: Communicating between Computers PART II - Advanced Methods Chapter 8: Physical Interaction Design, or Techniques for Polite Conversation Chapter 9: Sensing Movement Chapter 10: Making Movement Chapter 11: Touch Me Chapter 12: More Communication between Devices Chapter 13: Controlling Sound and Light Chapter 14: Managing Multiple Inputs and Outputs Appendix A: Choosing a Microcontroller Appendix B: Recommended Suppliers Appendix C: Schematic Glossary
About the Author
Tom Igoe is a professor of physical computing at the Interactive Telecommunications Program in the Tisch School of the Arts at New York University. He teaches courses in physical computing and networking, exploring ways to integrate the Internet more fully in everyday activity. Coming from a background in theater, his work centers on physical interaction related to live performance and public space. His consulting work and collaborations include work with orchestras, architects, dancers, musicians, and social activists. He hopes someday to work with monkeys, as well.
Dan O'Sullivan is a professor at the Interactive Telecommunications Program at New York University. His work centers around the connection between virtual and physical spaces. On the virtual side he was the creator of QuicktimeVR as a member of the original Quicktime team at Apple Computer. He went on to developed such interactive enviroments as "Dan's Apartment," "YORB" and "Space of Faces." His physical installations range from musical instruments to carnival games to psychology experiements. Some of his work has found its way into art exhibitions in the United States and Europe. Dan lives in New York City with his wife and daughter.
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Top customer reviews
I went online and investigated how to use it through tutorials.
I learned about author Tom Igoe through some online videos and was fascinated by what he was doing with the Arduino.
I subsequently bought this book.
I was not disappointed.
Igoe and Sullivan use their teaching skills ..."teaching by doing," I think... to present a series of experiments on how to interface computers (specifically, microcontrollers) with the REAL world. Through the use of a variety of sensors (when I was in college we called them transducers), the authors illustrate how to "make things happen" based on what the sensors "sense".
This book uses the various incarnations of the PIC microcontroller. There is a wealth of information on the PIC and it is ubiquitous in robots, various types of device controllers, etc. But, I was particularly interested in using the Arduino controller board. So when I opened the book and found the authors' concentration on the PIC, I was disappointed to say the least. After a few pages, however, I found that the coverage was exactly what I was looking for. The programming, though NOT the Arduino Integrated Development Environment, was straightforward and revealing. I was able to translate easily from PIC Basic to Arduino sketches. And the coverage of the various kinds of sensors is fantastic!
This is a book about sensors. It is a book about how to utilize the data from sensors to control things in the real world. It is chock full of electronics, humor, projects and ideas. I recommend it highly to anyone getting started with the PIC microcontroller or the Arduino. This book is not for everyone, but if this is your interest, you money will be well spent.
This book lifted much of the intimidating unknown, and gave me a real-world/practical understanding of how to build devices that can interact with the physical world.
After a few chapters, I started to wonder why I was so intimidated by these concepts, and it opened a whole new avenue for creativity for me.
There are lots of practical examples that both illustrate the concepts and open the mind to new possibilities.
Something to consider is the fact that the programming samples are all in the Basic language. If you want to learn to program microcontrollers in assembly then this book does not cover that.