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Pinball Hall of Fame: The Williams Collection - Nintendo Wii
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Purchase options and add-ons
- Multiplayer for up to four players
- Bonus content: unlockable extra game features can be earned throughout the game
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Product information
| ASIN | B000QJLQCQ |
|---|---|
| Release date | February 26, 2008 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #41,919 in Video Games (See Top 100 in Video Games) #589 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.4 x 0.6 inches; 0.01 Ounces |
| Type of item | Video Game |
| Rated | Everyone 10+ |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 0.01 ounces |
| Manufacturer | Crave Entertainment |
| Date First Available | July 5, 2007 |
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Product Description
10 Classic Williams pinball tables from the 70's, 80's and 90's for the Playstation 2. Gorgar, Pinbot, Funhouse, Black Knight, Space Shuttle, Whirlwind, Firepower, Taxi, Jive Time & Sorcerer.
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Visually, the Wii works just fine in displaying the intricacies of pinball classics such as Pinbot, Taxi, and (of course) Funhouse. Table play is excellent for the most part (there are rare instances where the display "fuzzes", usually quite brief, and they seldom distract me), and the physics are outstanding. Balls, flippers, ramps and bumpers act exactly as I remember them, with the added bonus of never playing a table with worn rubbers, weak solenoids, or missing lights.
Like pinball in the arcades, the replay value is enormous; no two games are ever alike, and every single one offers that tantalizing chance at near perfection. There are, however, a few nits to pick.
1) The table selection, while broad (it covers 25 years of Williams' classic tables, all the way from Jive Time to Funhouse), unfortunately is missing what is considered the greatest table of all time (and not just from Williams): The Addams Family.
2) While using the nunchuk & Wiimote as controls/flippers works amazingly well, the fact that the joystick on the nunchuk is used for the ball launch (plunger) only seems inspired until you realize that the nunchuk goes in your LEFT hand, while the plunger is on the right side of every pinball table. (One of the "extras" you can earn from good play is the ability to "flip" certain tables so that the plunger is on the left. Unfortunately the table now displays as if in a mirror, making all shots for ramps and targets reversed. That just doesn't cut it.)
3) While you can choose from a variety of camera angles and styles from within any game, you must do so (while playing!) from within each instance of any game; there is no method for choosing a default view that you can keep from start to finish.
On the other hand, the sounds are wonderfully faithful to the arcade tables, the challenges and tactics I developed over my 30 year love affair with arcade pinball remain just as I remember, and best of all, I still love hearing Chuckie choke and gurgle when the clock strikes midnight at the Funhouse and I slap that ball right into his slack-jawed mouth, setting off one of my favorite free-for-alls in pinball history.
Now if only I could have The Addams Family table (and maybe Terminator 2: Judgement Day as well), my pinball life would be complete.
Recommendation: If you love pinball, buy it. You will not be disappointed.
But this game for the Wii so so amazingly like the real thing. Buying this game was only about as expensive as a couple of sessions with real pins. I have spent many, many, hours with this which would have been $$$ on real pins.
Williams pins have always been my favorites and several of my favorites are in this game (Black Knight, Sorcerer, Gor-Gar, PinBot, Whirlwind). The other half of the pins in this game were ones I'd never heard of. It took a while before I got around to trying them. Fun House was one of those. Wow, that is the very best one of all. I have probably now spent more time on it than all the rest combined and still haven't come close to mastering it. Space Shuttle (which I'd never heard of) is the only one that I've beat all the table goals and wizard goals. Now it is completely unlocked so I've replaced the steel ball with a superball and turned off tilt ... now I can beat the snot out of it with insane scores. I don't think I want to do that with my nostalgic favorites because with superballs and no tilt it isn't even pinball any more ;-)
One of the great things they did with this game is they made several of the older machines into multi-player. They did not change any of the game play at all, as far as I recollect, but now what once were single player pins now allow four players. Cool.
If it had Flash (my first multiball and my first Williams) I would be in heaven but I haven't found Flash anywhere, not even as a real pin. I also wish they'd chosen to put in a pin that had Williams' famous banana flippers. Maybe they'll make a Williams Collection II (hint, hint).
If you love real pins, you must get this game! BTW, the other pin collection (Bally, maybe?) from this same is lame by comparison (but then I'm a Williams fan).
Each of the tables included have their own "goals" to achieve - whether it's to get a certain minimum score, get a certain bonus, or trigger multi-ball. Once you complete these goals, you then have "wizard goals" to achieve on the table. I've spent hours just trying to achieve these goals and getting high scores. Some of the tables are "locked" at the beginning so you need to use credits to play them. Credits are earned by achieving goals mostly. When you achieve all the goals on a given table or earn 100 credits, you can unlock one of the tables. Besides playing in the arcade with these goals, there's also the challenge mode where you need to get certain scores on a series of tables.
I would buy from this seller again. Great job.
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Danke für die super schnelle Lieferung.
It's a great stress relief to have fun a play









