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PlaSmart Catch and Learn by The educational game where you fish for answers, fishing game, spelling, grammar, math, fine motor skills, Includes dry-erase fish, dry-erase marker, fishing rod, Ages 4+
- Make sure this fits by entering your model number.
- Teaches math, spelling, grammar, shapes, and colors.
- Helps develop fine motor skills.
- Promotes confidence and self-esteem.
- Learn by playing described games, or invent your own.
- Just press the button to retract the worm and reel in your answers.
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From the manufacturer
Retractable Magnetic Fish Catcher
10 Dry-Erase Fish Cards
Just press the button to retract the worm and reel in your answers.
Get ready kids, it’s time to fish for answers!
Catch and Learn, from PlaSmart, is a new educational game that teaches kids ages 4 and up important concepts such as spelling, grammar, and basic mathematics. The game includes a retractable magnet fish catcher, 10 dry-erase fish cards, a dry-erase marker, and a game manual.
Catch and Learn can be played in a number of different ways. For example, parents can sharpen their little ones’ spelling skills by writing a single letter on each of the cards. Then, kids can practice picking up the letters in the proper order to spell a word.
Perfect for tiny hands, kids can use the magnetic fish catcher and a steady hand to hover the dangling magnet over the top of the card they want to pick up. When they’re ready, they can then press the trigger on the fish catcher to retract the line back up. It’s like fishing without the worm bait.
To build grammar skills, parents can write down nouns, verbs, and adjectives on the dry erase cards and test kids by having them only pick up words of a certain kind.
They can even strengthen their basic math skills by giving kids an addition or subtraction problem and challenging to them pick up the fish sporting the correct answer.
And for an even greater test of wits, kids can attempt to multiply together the numbers on two cards, collect them, and then pick up a third card that features the answer to the multiplication problem.
The magnet on the fish catcher is strong enough to hold up to three fish cards, so kids can get creative with the games they play.
Catch and Learn helps kids improve their math, spelling, memory, and fine motor skills. There’s really no wrong way to enjoy it, and the dry-erase fish cards allow for endless learning and unlimited fun.
- Joe Ibraham, The Toy Insider, Adventure Publishing Group; used with permission.
Promote confidence and self-esteem!
Catch and Learn teaches math, spelling, grammar, shapes, and colors so your child can feel confident in raising their hand in class and saying the answers loud and proud!
Get creative or go by the book!
There are so many ways to have fun with this game. Learn by playing the described games, or use your imagination to create your own.
The educational game where you fish for answers. The learning possibilities are endless. Comes with retractable magnetic fish catcher, 10 dry-erase fish cards and marker. Teaches math, spelling, grammar, shapes, and colors. Learn by playing described games, or invent your own. Just press the button to retract the worm and reel in your answers. Helps develop fine motor skills. Promotes confidence and self-esteem. Two or more players; one can be a teacher or parent. Age 4+.
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The educational component comes in when you as the adult write on the fish with a dry erase marker. For example, I wrote Latin words on some fish and the English meaning on others, and had my children catch a Latin/English pair. It relies on a bit of your own creativity to come up with ways to use it for learning, but the simplicity also means it's adaptable to different subject and ages. It could be as easy as writing letters or numbers and telling them which to "fish" for. There isn't room for much more than a short word, though.
The fish are not much heavier than laminated cardstock - probably a bit more durable than that, but still something that I'll save for supervised game play. Also, instructions say that the "pole" mechanism could be damaged if you pull the worm without simultaneously pushing the button, which is exactly what I'd already done. Ours seems fine, but it's an indication that it needs to be used carefully with supervision rather than tossed in a toy box.
The dry erase marker came off the fish cleanly and easily; in fact, it was already getting worn off just in the process of stacking the fish and playing the game once.
Overall, I'm happy as a homeschool mom to add this to my arsenal of simple review games!
I did receive a free copy of this game in exchange for my honest review.