His book is part gamer bio, history of gaming and textbook on game design. It is beautifully written using his own experience of gaming and how it has influenced his life. It includes many fun and nostalgic gaming moments from Wing Commander, Counter-Strike and Star Wars Galaxies (SWG the only one I haven't played but can imagine vividly from Clark's description).
I really enjoyed the references to the "who's who" of game design research such as Richard Bartle, Jane McGonigal and Nick Yee. Clark is able to use his narrative to weave them together nicely for people foreign to this industry (like me).
In Play showcases the intricacies of game design to help the reader understand how games can be so engaging (I dare not use the "F" word- fun anymore after reading this book!). You don't have to be a gamer or a game designer to understand this book .
In Play is a must have for any game designer/researcher/clinician's library. If you are serious about helping someone with excessive Internet gaming, you must understand what makes gaming so engaging for them.
cgiclinic
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