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Break in - Alcatraz -- to Escape, You Must First... Break in! -- Unfold The Layers of The Box and The Story as You Race to Escape
- UNRAVEL THE STORY—The night of June 11, 1962 marks the only successful break out from Alcatraz. No one has ever figured out how these men made their way off the island. But no one ever knew their secret: There was an outside man.
- ENTER THE STORY—You are the “outside man” breaking into Alcatraz to help a few of your buddies escape the inescapable prison!
- USE YOUR INSTINCTS—Solve puzzles to peel back layers of the game board to get deep inside the facility, and then back out!
- IMMERSIVE EXPERIENCE—The thrill and challenge of an escape room meets the experience and world-immersion of a movie!
- TAKE ON THE CHALLENGE—Have you got what it takes to break in and get out?
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Product information
| Product Dimensions | 4 x 10.25 x 9.1 inches |
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| Item Weight | 1 pounds |
| ASIN | B085PRTKPF |
| Item model number | 7491 |
| Manufacturer recommended age | 10 years and up |
| Best Sellers Rank | #319,541 in Toys & Games (See Top 100 in Toys & Games) #11,537 in Board Games (Toys & Games) |
| Customer Reviews |
3.8 out of 5 stars |
| Release date | August 1, 2020 |
| Language | English |
| Manufacturer | PlayMonster LLC |
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Product Description
You are the “outside man” breaking into Alcatraz to help a few of your buddies escape the inescapable prison. Throughout this collaborative experience, you must work together to follow a series of clues and solve puzzles to unfold multiple layers of the game and move deeper into the facility to find your ship! You’ll encounter many obstacles and characters along the way—good luck! It's more than a game, it's an experience--this game provides the thrill and challenge of an escape room, combined with the experience and world-immersion of a movie! For 1 to 6 players. Difficulty level: 2 out of 5
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From the manufacturer
An entertaining and immersive experience!
It’s a collaborative experience unlike any other—and it begins the moment you lift the lid off of the game box. Inside, you will see a 3D shape with graphics representing the area you are trying to break into. Read your instructions and then begin looking for clues to solve puzzles! Soon, you will be told to open the game board and unfold it, expanding your board and revealing the next layer of puzzles you have to explore to uncover clues that will lead you further inside! Along the way, you see wonderful sites, meet interesting characters, and do amazing things! The final puzzle leads you to your goal, and then you must escape!
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Work together to solve puzzles!Use your brains and your skills to solve problems and sneak past guards to enter Alcatraz! And then escape! |
A story inspired by history!We know prisoners escaped in 1962, but we don;t know what really happened to them. Unfold fun stories about what may have happened! |
The challenge of an escape room...with a twist!You can't physically escape a game at home, but you CAN Break In! With Break In, you have to solve puzzles and check your answers before you can open the next layer of the 3D game! |
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| Break In Area 51 | Stratego Original | The Island of El Dorado | TAG | Know It or Blow It | |
| Players and Ages | 1 to 6 Players, 12+ | 2 Players, 8+ | 2 to 4 Players, 14+ | 4 to 10 Players, 14+ | 4 or More Players in Teams, 10+ |
What's in the box
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I also learned something . . . I was surprised to learn that this game, in part, is based on actual events, AND I LIVE IN THE BAY AREA! Shameful, I know.
We had a delightful evening marveling at the art and figuring out the crafty puzzles inside. Nothing too easy or overwhelming - just right. Took us about 2 and a half hours to play and provided us a screen free couple of hours.
The box says it's for 10 and up, and I would agree with that assessment. We have three teens that took great interest in the, shall we say, "subverting of authority" angle of the game.
Now they are bugging me to show them "Escape from Alcatraz", which I haven't seen either (like I said - shameful), so we have that to look forward to as well.
This is a great game and I Highly Recommend it!
This game would be difficult to do in a medium or large group. I played it with one other person, and that was a good number. While there are a couple cases where 3 puzzles can be done in parallel because they are printed on separate cards, there's still only one card giving you direction on all 3 puzzles that you'll have to share, and most of the game is played serially. The printing is small, so you can't have a lot of people working one puzzle at a time. The game rules suggest you take a picture with your phone so multiple players can work it at the same time, but that's pretty ridiculous. And the fact that all the layers stay connected throughout the game, makes it a clumsy to pass around and look at. You'll also need a bright place to play. I would recommend having a flashlight on hand. There's a couple puzzles that are hard to view otherwise.
There are a good number of puzzles, with good variety, and for the most part they are the quality you would expect from this kind of game. But there is some conflicting information in some of them that does lower the quality of the game. And some vagueness where there shouldn't be. Like at the start there is a card that says "read this card" and has a picture of a talking face; that actually means pull a card from the deck that has that talking face picture, but when I first saw it I thought it was just saying to read the card aloud. We also had a mix up in our game and didn't realize we were supposed to start the game with the toolbox card and mailbox card. The rules do say that you start with the radio, tools, and letter, but we thought the letter was the previous story page in the rules and didn't realize we could keep the toolbox card either. It didn't call them cards. They could have easily avoided the confusion by also mentioning the card #, but didn't. They had the card icons, but they put them next to an unrelated tip about the making sure the perforations of the toolbox card and another card were cut out. One of the first lines in the rules say to look online for updated clues and hints, which we didn't do, but that's pretty bad to immediately tell people to look for corrections outside the game. We didn't use much of the hints, but the ones we tried to did leave something to be desired. There's also one card at the start of the game that you have 2 paths to get to (by the first puzzle or by reading another card) which left us wondering if we really understood the rules at the time. Those are little things that could have been easily cleared up. As for the conflicting information, there were 3 puzzles that had some contradictory information that threw us off. I do understand the answers, but that contradictory information should have been cleared up.
Like other escape room games, once you solve it, you've solved it. But it is very easy to return the game back to its original state, more than most games of this nature, so you can give it to other friends. And I'll keep it to play again once I forget it. Though the shape and size of the box is annoying.
Number, and symbol. These 3 items have very little to do with the story and are simply found by comparing found clues to other materials included. Such as 3rd floor = blue (etc.)
The instructions are terrible and the lack of a cohesive narrative are appalling. For the price I paid, I did not expect much, but I expected some semblance of a playable game. We’ve never had to return a game for unplayability before but we just did.
The concept is very cool, but If you look up advice online, you’ll find a load of confused gamers not able to understand the gameplay either.
There’s a “objective” location in the second half that simply doesn’t exist. It’s fairly bad that the game recommends you use numerous hint cards right off the bat just to understand gameplay dynamics (or lack thereof). Unfortunately, this is a poor excuse for a game. Not worth the frustration.
Having said all that, I must say that the puzzles left a lot to be desired. Don't get me wrong, there was a nice variety of puzzles to work through. My complaint is that the writing which introduces each puzzle did not always make it clear what you're supposed to be doing, and even after consulting all the hints and sometimes solution to each puzzle, it wasn't always clear how the player was supposed to get there on their own. By the end of the box, I had used hints for every single puzzle and had to look up the solution for a good chunk of them. This left me not feeling like I accomplished anything and like I didn't get my money's worth. For reference, I consider myself an average puzzler and feel like it was an issue of writing and not difficulty.
I would give the puzzles a 1 star, but the box 4 stars for originality and inventiveness. The publisher is releasing 2 more products in this line and I'm willing to give them a shot purely because I enjoyed the box design and feel like the writing can easily be improved. Hopefully they will play test them more than they did with Alcatraz.






















