PlayStation Move Sharp Shooter
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- Official PlayStation Move sharp shooter attachment,
- Perfect for PlayStation Move compatible shooter games
- Authentic design for precise and intuitive gameplay
- Easily accessible buttons. Additional buttons for further engagement. Firing mode selector, Pump-action grip, Reload button.
- Digital trigger for quick attack
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Top Customer Reviews
I have tested as many games as I could, Killzone 3, awesome once I tuned it in to my personal preferences, it did take me a while to get all the sensitivities right. One thing I noticed was that the adjustable stock got in the way often during turning, in fact I would remove it all together if I could and I may one day if it really bothers me, I just don't want to have to take it apart.
Dead Space Extraction works amazing with the Sharpshooter, it feels really good, no complaints for that game, well maybe except for the weight, if starts to feel a bit heavy after a while, but that's to be said for all games using the Sharpshooter I guess.
Works well as you would expect for The Shoot and, Time Crisis: Razing Storm, they are a bit more basic though.
I Haven't tried MAG or RE5(as I don't have them) but I'm sure it's fine, and probably works better then any other Move housing.
One thing they should have added was a mini USB port some place on the gun, so you could charge the Move as you play, also I might rap some hockey tape around the handle, it seems a bit weak and may feel more comfortable if I do.
And now for my biggest complaint of all, I'm sure it will be on every ones mind in future reviews. When the move vibrates it rattles the Sharpshooter like crazy, at first I thought it wasn't plugged in right.Read more ›
I've used this through two full campaigns of Killzone 3 ("Already?!" yep.)
The gun itself is made of a high-quality ABS plastic. There is no creaking or bending of any kind. It's a really well-constructed accessory, externally. There is a little bit of stock wobble but it goes unnoticed during play. The Move controller fits snug and tightly in it's housing. It's vibration function can be felt strongly throughout the controller without buzzing or rattling, which is surprising. In terms of build, the one thing I wish they'd improved is the navigation controller foregrip. It doesn't fit in as snuggly as the Move controller, so there is a tiny bit of movement and play there.
Playing through the first time in 3D with the SharpShooter while on my feet provided a level of immerson that I've never experienced before. And it is absolutely, without a doubt, an "experience." For me personally, it made the campaign a lot more satisfying. It's one of the most fun gaming moments I've ever had, I can't say enough about it.
That's not to say the experience was perfect. Having used the Move and Nav controller extensively in MAG, RE5, and then the KZ3 beta, I'll say using the system with the SharpShooter is actually a whole different animal. It took me a few hours to get used to this new kind of play in terms of targeting and navigation of the levels, though certainly not a fault of the controller, of course. It took quite a while to calibrate the sharpshooter initally and adjust the settings to where I felt they were perfect (I've found that my SharpShooter settings are much different than my regular Move settings). And still it takes 2-4 tries to calibrate to get it right.Read more ›
Most Recent Customer Reviews
At times the sensor would operate and perform perfectly. Half the time it would become possessed and not cooperate with the game. Read morePublished 10 hours ago by Nicholas T.
They don't work for soldier games like call of duty disappointedPublished 3 months ago by adalberto