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PS3's Light Gun is more than just a gimmick
on April 8, 2015
I recently picked up a playstation move camera (at the end of the ps3's lifecycle) and i figured i would try this out since i had a copy of Killzone 3 laying around. I got one new (the one i got was a little bruised but, any new these days are old stock) and it comes with 4 sticker kits 2 for Killzone (one ISA and one Helghast), one for resistance, and one for SOCOM the Killzone ones actually look neat but the other two just make it look childish. Anyways the gun itself is medium quality, the first thing you will notice is that it is not very solid it creaks and it bends a little making it feel cheap. A side note here is that when the move controller rumbles it rattles the whole gun and becuase it fits loose it makes a terrible vibrating sound (fixed with some foam tape). I looked at other third party products before going with this official gun but, it seems that generally other guns have worse build quality than the official sharp shooter. One thing that I think shines is the thought for the button and movement controller location all things considered I don't think I would change any of the placement. Now for actually using the gun in game, I can only really speak for Killzone but in my experience there will be some fiddling required to make it right. First thing is to calibrate the gun which this process may take a while it seems that the sensitivity somehow changes where the crosshair will appear on the screen even when you are dead still with the controller. This makes it difficult to get the crosshair lined up. I ultimately went to 0 on sensitivity which gets the vertical dead on but even with messing with it for awhile I couldn't get the horizontal right on. I decided to live with it where it was and jumped in. My first impressions are that it actually works well, much better than I anticipated. It will take a little to get yourself oriented but once you play for a while it starts to fell more natural. One complaint I saw is that the weight prevents long gaming sessions, in my experience I played for about 2 and a half hours straight and had minimal arm fatigue. Seeing how well the light gun works it is sad to see support has gone by the wayside. Also the compatibility list for the gun is fairly short Resistance, Killzone, Resident Evil 5, SOCOM and Mag(servers no longer up so unplayable) are the only games that make full use of the sharp shooter (and even then only certain editions are move compatible from what I've seen so look closely).