Customer reviews
I read hundreds of online reviews before purchasing PSVR. I had some reservations because of the negative reviews regarding the graphics, but I decided to go ahead and buy it anyway. I've played it at least five hours today, and I can understand why some have complained about the graphics, but those people are being too critical. The graphics aren't bad at all. Most of my time has been spent playing Skyrim. Graphically, it's on par with the PS3/360 version. That may not seem very impressive, but being in Skyrim completely makes up for the lack of fidelity. There is some blurriness and lack of detail. The draw distance suffers also, but I would say that's on par with the last gen systems also. Most of the people who write the negative reviews, have unrealistic expectations of current gen VR. For what it accomplishes, it's an unbelievable technology. I've dreamed of experiencing this level of immersion since I was a child. I'm now 35 years old and I feel like the future if gaming is finally here. This isn't a novelty, it's the inevitable progression towards something more than a flat lifeless screen. There are some negatives, but, in my mind, they aren't severe enough to lower my rating to anything less than 5 stars. A few of the negatives are: Slightly blurry graphics, blur in peripheral vision while using cinematic mode, the move controllers do not allow for natural movement, and the move controllers do not allow for enough interaction with the environment. Most of my complaints have to do with the move controllers and limitations of the PS camera. Considering this tech was adapted to the PS4, it's understandable and an incredible achievement. They made the most with the technology they had, and what they created is nothing short of amazing. A lot of people have mentioned that they experienced motion sickness, but I have yet to experience it myself. I played some demos, watched some movies, and I spent 3 hours playing Skyrim with the smooth movement option enabled. I played with both the move controllers and the dual shock. The movement is obviously smoother with the dual shock, but the Moves allow for much more interaction. I'd never used the Moves before playing in VR. They take a little time to become accustomed to. After an hour or so I had a pretty good grasp on them. As long as I can stomach it, I know I'll be investing many hours in Skyrim VR. My next purchases will be RE7 Biohazard and Doom VFR. I can't wait to try more games and I can't wait to see what comes out in 2018. The technology is relatively new, and games take time to develope. With time, I'm sure we'll see many more high quality games being released. If you're expecting high res graphics, you're going to be disappointed. If you're looking for an entirely different way to experience gaming, then buy this bundle right tf now! Just imagine what this technology will look like in 5 years on next generation consoles! *Update* I've owned my PSVR for about two weeks now. I stand by my original review, but I've had a couple of issues since then. One being that I have had an ongoing problem with the cinematic mode. While in cinematic mode, the simulated screen is slightly off center. Holding the recenter button does not correct this problem. I've also tried the other troubleshooting fixes, including rebooting the PS4 and placing the headset on a level surface while powered on. I used a level and tape measure to ensure that my camera is not at an angle or off center. I've read many online comments that state that this is an issue caused by the recent software update. Whatever the cause, it's really annoying. The problem also carries over to game content where the HUD and character is also off center and slanted slightly. My other issue is with the lenses. I wipe them off regularly and I store my headset on a charging stand, but somehow a piece of lint/dust has somehow found its way into the headset. At first I thought it was on the outside of the lens, but after wiping of the lens, I discovered that it is in the interior. I really don't know how to fix this issue without dismantling the headset, which is something that I don't feel comfortable doing.
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