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Players Handbook (Advanced Dungeons & Dragons) Hardcover – January 1, 1978

4.7 out of 5 stars 11 customer reviews

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Product Details

  • Hardcover: 126 pages
  • Publisher: TSR, Inc.; 1st edition (January 1, 1978)
  • Language: English
  • ISBN-10: 0935696016
  • ISBN-13: 978-3890840291
  • ASIN: 3890840299
  • Product Dimensions: 11 x 8.6 x 0.5 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #79,926 in Books (See Top 100 in Books)

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Customer Reviews

Top Customer Reviews

Format: Hardcover
I got this book for the first time about a year ago when my girlfreind bought me the entire first edition set. What a gift! I tell you, since then I've hosted so many campaigns and enticed many freinds and aquaintances to play.

This book, "Advanced D&D Players(Yes, I can spell. First edition had no appostrophe.)Handbook," was in my humble opinion, the master work of Mr. Gygax, its creator (Sorry Gary if you preferred another version or game, but this one was my far my favorite.). It includes everything a player would need to know for successful expeditions in the worlds of make-believe. Everything from armor class, to hit ratios, character stats, race abilities, and more are preserved between the gorgeous, hardback cover.

Yes, indeed, everything a player could need to know, save what is contained soley in the Dungeon Master Guide (In which case it isn't for a player anyhow.) can be found somewhere in the painstakingly categorized and eloquently worded text.

As a book conosour who enjoys nothing more than a classic, this my friends, is a classic that you can never really "finish" reading... this is the book that once you put down, never really stays down.
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Format: Hardcover
I started my D&D career with AD&D Second Edition, which I would later learn was a bastardized version of Gary Gygax's book designed mostly to take out words like "demons" and "devils" because TSR was facing one too many lawsuits from crazy religious parents back in the day. And it was good. The book was fairly hard to use, but once you learned your way around, it was a fun system with lots of good flavor.

Then came Third Edition, and immediately 3.5 because Wizards had too many misprints and imbalances in its predecessor (oh how things have changed since the days of Gygax). Third Edition improved usability a lot and tried to address balancing while opening up lots of new options for players. However, third edition had too much information spaced too widly- Dungeon Masters had to spend hours trying to fix monsters for appropriate challenge levels, looking across stacks of books trying to cobble together a campaign. Even with the update to 3.5, there were still reams of errata from Wizards' lack of quality control, making the situation worse. It's still a great game but it's just so much work for the DM.

4th Edition came along, and promised to revise and simplify these rules to make things playable. And simplify they did- 4th edition has less roleplay in it than Gygax's original supplement for the Chainmail game, a comparison which is particuarly apt as 4th edition even dropped all flavor of measurement in favor of grid-based "squares". It makes for fine fantasy miniature wargaming, but it's just not D&D. (There aren't even Tolkein-esque elves, for Christmas' sake!).

So I went way back to the roots of the game, and endeavored to write my own version of D&D.
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Format: Hardcover Verified Purchase
Best version of the game for me. I have tried the other versions and I found that as time went on with the rule changes and add-ons (and subtractions) that it's best just to go back to the original for the best results.
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Format: Hardcover Verified Purchase
If you're ordering this you know exactly what it is. It's the early days of DnD in all it's messed up glory. Amazing stuff.
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Format: Hardcover Verified Purchase
All I can say is Bring on the monsters!!! Nothing better than the original! So much easier than the new crap out there.
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Format: Hardcover Verified Purchase
Exactly what my kid was longing for. Nothing like old school AD&D.
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