Pokémon Sun - Nintendo 3DS
- Pokemon Sun will launch in the US November 18th, 2016 exclusively for the Nintendo 3DS family of systems.
- Embark on a new adventure as a Pokemon Trainer and catch, battle, and trade all-new Pokemon on the tropical islands of a new Region and become a Pokemon Champion!
- Games in 2D. Some areas also playable in 3D. Games sold separately
- Rated “E”; Everyone w/ Mild Cartoon Violence
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Pokemon Sun and Pokemon Moon will launch in the US November 18th, 2016 exclusively for the Nintendo 3DS family of systems. Embark on a new adventure as a Pokemon Trainer and catch, battle, and trade all-new Pokemon on the tropical islands of a new Region and become a Pokemon Champion!
Top reviews from the United States
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1. No HMs
No longer do you have to carry around a HM slave (s). This has bothered me in the past games as I have to restrict 1 or 2 slots out of my party of 6 to help traverse certain areas of the world. In the place of HMs there are Poké Rides where you can ride pokemon interacting with them on the world map, some you may not be able to access until you've completed mission within the game.
2. Is it super effective?
No longer do you have to look up guides online (unless it's your first encounter) to tell if a move is super effective or not very effective against the pokemon you're up against. After you battle a pokemon once, the game will tell you what moves is super effective or not in the battle menu once you encounter the same pokemon the second time.
3. No Traditional Gyms
No longer do you have to battle your way through gym after gym to prove you're the best out of brute force.
There are 4 islands in the game, each of which are controlled by 4 Island Kahunas
To get to them you have to get pass Trail Captains and Todum Pokemon
Trail captain will give you quizzes, side quests to complete, and/or fight in traditional battles
Todum Pokemon. Basically typical pokemon you find the wild, but significantly stronger and have grunts that help them battle.
4. Rotom Pokédex
Typical pokedex, but with a face and personality attached to it.
5. Alola Forms
Basically different forms of pokemon you seen in previous generations. Either it's there physical form that is different and/or the pokemon's typing
With a Z-Ring and a Z-Crystal you can use a pokemon's ultimate move once per battle. It's not like Mega Evolutions where it stays constant
7. QR Scanner.
You can now scan QR codes to get event pokemon. Also if you scan a random QR codes it will give you 10 points. Once you reach 100, you are able search an island for a rare pokemon. Each scan also gives you random trivia about pokemon
8. Battle Royal
A 4 player free-for-all where the battle ends after all of one's pokemon trainer's faints. They tally the win-losses of each trainer and the one with best stats at the end wins
9. Hyper Training.
Once a pokemon reaches level 100, they can go through hyper training which can improve a Pokemon's IV
10. Poké Pelago
Your PC Box now has functionality to it. It's like a day care sort of thing, instead of just depositing your pokemon, you can passively train them in the PC or have them search for items
11. Festival Plaza.
An online mode where you can battle other trainers and trade with them. You get festival coins for each interaction which you can spend on clothes, shop or upgrade your pokemon's stats. There's also missions you can undertake to get more coins.
12. Night and Day phase, New Pokemon
Pokemon Sun goes the traditional time route while Moon does the opposite. In Pokemon Moon if you're playing in the daytime, the game will consider it night time in-game. Some events also play out differently like different Totum Pokemon on the same island/trail
In traditional Pokemon fashion you can only get some pokemon in each version so trading is required either with a friend or if you own both versions. Also some pokemon evolve differently in each version now.
I'd say some of overall models of new pokemon are better looking than the last batch in previous iterations of the pokemon series.
13. Auto Run
Your run is as fast as a bike now, and it has unlimited use. You can now move in all directions instead of the traditional 4 and it feels very fluid
14. No Rod
Fishing is now dedicated to specific regions in the world. You cannot fish wherever you want anymore.
15. Photo Taking
You can now take Photos of pokemon in the wild.
16. Team Skull and Aether Foundation
Team Skull is the new antagonist group like Team Rocket, but they have a new style to them as they try act gangster-ish with their animated hand gesters/movements. They have more personality and have a darker tone to their backstory and mission.
Aether Foundation is the opposite of Team Skull as thier mission is to cure injured and hurt pokemon. The group is also conducting research on the Ultra Beast (Pokemon) which is a good mystery story in and of itself.
17. Graphical Upgrade
Game looks better than the last, although there are some pixelation around the edges still. Models look more realistic than before, and the battle animations are more visually impressive. There are some framerate issues on 2v2 battles for some reason, but then again I own the launch 3DS. You may not have the issue if you own the New 3DS? It's a turn-based system so it doesn't really matter much in terms of gameplay, but the slow down is noticeable
Pokebank return, you can now transfer all your pokemon to Sun and Moon
Clothing Options: Although more options are available, it still feel very limited.
Mega Evolutions return, but none for new pokemon from what i've discovered
Pokemon Refresh: don't remember if it's in the last game, but you can groom your pokemon in your party
If you discover more changes, please put in comment below.
Overall, love the changes to the traditional formula as it gives the Pokemon Series a nice refresh and is more streamline to play.
Now the game itself is quite easy. It was interesting of them to give you a Rotomdex; that is, Rotom is essentially your Fi or Navi or Midna if you're familiar with Zelda games--but that feature also made me a little lazy. Every time I turned on the game Rotom reminded me of where to go since he even has a map with the destination written on it! That's very coddling in my opinion, and while I become familiar with almost every city and route in other pokemon games while playing through, I still don't quite remember where things are in Sun and Moon because I didn't have to. They point you there anyway. So I will spend about five minutes flying on Charizard from place to place until I realize that I should probably take the ferry/ship to another (guessed) island because what I'm looking for isn't here.
The best part of the game to me was Team Skull; they were really funny in the sense that Game Freak knew how lightly the "bad guys" are taken by the players anyway so they took the liberty to show that through their lines. That being said, because of Team Skull's humor I saw early on that Aether Foundation was suspicious. Skull was too non-threatening and disorganized to be the true threat, so even if Aether acted like perfect citizens something felt off. There's also questions I had about the deeper motives behind Aether funding Skull; I believe there's always something deeper when money is involved between two parties. Then the leaders of those two parties blindly jump into another dimension together with these strange pokemon they've barely seen? And one is older, has more influence and power than the other? But I keep that to myself.
Also, although the dimensional lore and such is being expanded through the events and tidbits from this game, the plot is basically oriented around Lillie. That's not bad at all--you don't have to be the main/most important character all the time, but yes, Sun and Moon is Lillie's story which can be summarized as
"Mom, what are you doing?"
And Lillie learning to stand up for herself and stop being a helpless child all the time. Although my character is friends with her and was a catalyst for her growth in the series, I am not attached to her (Lillie) as a player of the game. Maybe if she were in some other series she'd be more interesting to me? I don't know. Gladion and Hau were rather one-dimensional too but still nice to have as companions. (It wasn't anything as disarraying as having four friends constantly skipping and flocking around you and calling your name in circles like in X and Y.) But anyhow, I like them more than Lillie. Hau never gets flustered when crazy stuff is happening; he really keeps his cool and remains positive, and Gladion...he's so afflicted and standoffish it's funny. But on a deeper note I approve how he got away from his mother and made his own path when she was losing it. Unlike Lillie, he didn't wait around for anyone to save him while suffering in the meantime. He took type:NULL and got OUT of there! That's my boy. I really like that.
Anyhow, moving on to the soundtrack: it's not bad at all. Until I went to YouTube looking for the songs I liked, I never knew that there were two versions for most of the songs, so I suppose every time I've picked up Sun I've only played at night (I highly favor those compositions over the day version anyhow) and missed the daytime renderings. The music is fine but to me the routes used a lot of the same songs around the same places so I didn't differentiate them as well as I would other Pokemon games. And although the music is objectively decent, I only have about three that I regularly go back to actually listen to out of affection...DEFINITELY not the wild pokemon song though. The totem pokemon version makes it better but the original makes me angry for some reason...
What I don't like is the new menu for handling pokemon. In many ways it's convenient but I dislike trying to move a pokemon in my party and then remembering OHHH, I have to go out of my way to press Y to move this fool! On the bright side, I really like the options they give you when your party is full. You can exchange pokemon and items back to the PC all in one go!
HMs: It's sort of convenient to not have to have an HM slave to perform all of the functions you need to get around the terrain, so I think it's an interesting system them procured over in Aloha. Definitely enables you to have only who you trained to be a warrior with you while you're going.
Alolan forms: Pretty cool; it brings out observations that we can see in the real world. Not all squirrels, even though they're all squirrels, occur in the same appearance throughout regions or the world. So that makes it a little more interesting, though I won't comment on Dugtrio nor Golem's alolan form...or whatever random stuff they did there. And the oricocos! Oh my god.
All in all: not bad. I really didn't want Solgaleo though. I can only remember him as "Nebby" (should name him that for kicks!) and if only they had given us the choice to catch him or let Lillie have him! He iS hers. Honestly it would be gold to see a girl as clumsy as Lillie have a magestic pokemon like Solgaleo as her starter pokemon in Kanto. They deserve each other; she saved him from his demise and they went through a lot together as a team already. I really, really wasn't interested in having him because...you know...I'm not a fan of legendaries anyway. I was more excited when I accidentally stumbled upon Tapu Lele the other day. Though the nature of the guardian pokemon rub me the wrong way too...going around on MY island punishing people as you will...who gave you the right?! Just kidding. I just don't really connect with legendaries in general. And I think she would feel better with him as her partner as her mom rehabilitates. And it was interesting for them to make a legendary that evolves too.
That about wraps it up! Pokemon Sun and Moon...pretty okay game, I won't lie. I wasn't motivated to do any more that I had to, though.
Top reviews from other countries
Se que los juegos de Pokemon siempre han sido palomeros a menos que juegues competitivamente, pero vamos, en las primeras entregas siempre existió un dejo de dificultad que hacía interesantes las cosas, pero en Pokemon Sun eso ha desaparecido.
Los NPC te curan a cada rato, en especial antes de enfrentar a un enemigo "difícil", los MO pasaron a segundo plano y ahora te regalan Pokemon para usar dichos movimientos y lo que más odio de esto es la música de fondo que se escucha cada vez que los usas y no desaparece hasta que entras a una nueva área. Igual pudieron trabajar un poco en las expresiones faciales de los personajes, en especial cuando les hacen un primer plano. Además, al indicarte el punto exacto al que tienes que ir para poder avanzar, hicieron que el juego se vuelva muy linea, dejando a un lado la exploración.
Personalmente compré el juego por el ámbito competitivo, pero sus mecánicas dejaron mucho que desear.
Las gráficas se sienten un tanto superior a las de ORAS y X/Y, además el sprite del personaje es más proporcionado y no tan estilo chibi como los anteriores mencionados (igual me encantaban esos sprites). No pude jugar el X/Y, pero llegué a ver algunas cosas y por ejemplo, en cuanto a la ropa, siento que en SUN y MOON hay buenos diseños, pero eran más interesantes en el otro juego, así como los estilos de peinado, la verdad nada grave ya que lo verdaderamente importante son los duelos, la captura de pokémon. Hablando de las batallas llegué a notar que en algunas técnicas el juego se "alenta" un poco y siempre ocurre esto en batallas dobles, donde de verdad se nota esta lentitud incluso si no haces ningún movimiento.
El juego tiene algunas sorpresas y me encariñé con muchos personajes, algo que no me pasaba hace mucho con pokémon, bueno, no con tantos personajes. Disfruté bastante jugarlo, lo recomiendo totalmente.
En cuanto al envío, me llegó antes de tiempo y en excelente estado, como siempre Amazon y DHL me responden de manera positiva :D
Sobre el juego, es interesante ver como fueron aplicados los cambios en la región Alola, ya que cambia un poco el como se iban manejando los juegos de generaciones anteriores, pero eso no le quita lo interesante al juego, al contrario, hace que el jugador se interese en seguir buscando y jugando. La verdad creí que sería algo raro no tener los gimnasios, pero la verdad, les quedó bien el juego
El juego no necesita cambiar su formula para sentirse bien.
Es el juego más más bonito de toda la franquicia. Todo un deleite visual.
Si desactivas el repartidor de experiencia y el modo de cambio de Pokémon, ofrece un buen desafío, incluso para los veteranos.
Para los jugadores competitivos, las nuevas mecánicas prometen un cambio interesante en el metagame.
El juego ofrece mucho contenido después de terminarlo, más que entregas pasadas que no sean remake.
Buscar Pokémon perfectos/shiny se volvió un poco más sencillo.
Muy poca variedad de nuevos Pokémon.
Para los que lo juegan competitivamente, se decepcionarán un poco por las estadísticas de los nuevos Pokémon, y algunos Pokémon fueron deliberadamente modificados para reducir su efectividad (Gengar, Kangaskhan).
El mundo se siente pequeño a diferencia de las entregas pasadas (Puedes recorrer toda una isla en un par de minutos).
Música poco destacable.
Los ángulos del juego dan más espacio para respirar que en la 6ta generación, pero sigue siendo primitivo no tener el control completo de la cámara, aun más cuando sabemos que el 3DS es capaz de hacerlo (Monster Hunter, Xenoblade Chronicles).
Festival Plaza solo llegó a complicar un sistema en linea que funcionaba bien.
Se descartaron funciones convenientes que aparecieron en ORAS.
Probablemente el juego más lineal de toda la franquicia. Muy poco espacio para explorar el mundo y el juego literalmente te lleva de la mano durante toda su duración.
Faltó pulirlo un poco mas. Problemas con el rendimiento cuando hay muchos elementos en pantalla (incluso en new N3DS), lo cual hace que la experiencia de juego se vea afectada.
A pesar de los puntos negativos, es una entrega disfrutable y recomendable para tanto veteranos y novatos, sin importar si han jugado o no algún RPG por turnos antes.