on June 26, 2011
I haven't beaten Heart Gold Version yet, but I've gotten pretty darn close. You see, I grew up with Pokemon. As an 18 year old, I was in the middle of all the hype back in the day of old school GBA cartridges. So I played Red, Blue, Yellow; Hell, I even played Green version on a special Japanese Game boy when I lived on the Air Force base in Yakota, Japan. I got both Gold and Silver versions when they came out; Loved em. Needless to say, Pokemon and Nintendo were a very big part of my childhood. I never really could get into Pearl/Diamond Versions; I borrowed Pearl from a friend for a bit. But when I heard that they released Heart Gold/Soul Silver versions as remakes for the DS, I was soooo stoked! I immediately got all nostalgic for the good ol' days of staying up late under the covers, playing the crap out of Silver/whatever. Man did I go through so many AA's back then... HA!
The premise of the Pokémon series is this: You are a boy or girl wandering through the world trying to catch as many of several hundred elusive creatures, known singly and collectively as Pokémon, as you can. Once you leash one and it becomes part of your menagerie, you then train it and make it more powerful by carrying it around and deploying it in battles against other trainers.
So Pokemon HG/SS are back and better than ever. Here's an overview of all or most of the features. If I forgot anything, well, tough noodles. Here we go;
- Heart Gold is nice looking and fairly pretty, with the same engine used for Diamond/Pearl versions. Especially impressive is the 3D animated Ho-Oh/Lugia flying or swimming. Honestly, the Lugia animated intro looks totally bitchin' compared to the simple(yet nice) Ho-Oh animation. But don't let that affect your decision.
- The PokeGear is back and better than ever, with a menu that stays open at all times, for ease of use.
- If you remember way back in Yellow version, how Pikachu follows you everywhere? Well, the same thing happens in HG/SS versions; the difference being, it's the first Pokemon in your party that follows you, regardless of what Pokemon. So even if you have a huge Pokemon like Lugia or Groudon or SOMETHING as your first, primary Pokemon, they WILL follow you. But because they're so damn big, they'll return to their poke balls when you enter buildings. Caves and forests? Psht, you're good to go!
- Pal Park; my best friend. Pal Park is something that was introduced in Diamond/Pearl versions. Here's what it is; Pal Park enables you to permanently transfer over any 6 Pokemon of your choosing from any GBA version of Pokemon, EXACTLY AS THEY WERE. For instance, if you had a level 88 MewTwo with a "Impish" nature, and a certain set of moves; you can transfer it over to HG/SS as soon as you reach the town with the safari zone(name escapes me at the moment. Yeah. That's awesome. In fact, I've been replaying my copy of Ruby version just so I can transfer over a Rayquaza for my epic team of epicness in my HG version. One thing, though; your DS has to have a GBA slot for the GBA Pokemon games, otherwise your SOL..
- You can now do Gym Leader Rematches. That's pretty self-explanatory..
- Because of the Pal Park system, and the ability to trade with Diamond/Pearl versions, AND the advent of the Action Replay cheating device, it's possible to get pretty much ALL THE POKEMON EVER IN THE WORLD in HG/SS versions. Oh, excluding, of course, the newly released Black/White Versions.
- There are some new areas created specifically for the sake of putting new things in. For instance, there is some tower or something that is accessible after beating Trainer Red. In this area, it's possible to capture either Groudon(SS) or Kyogre(HG). You can even get a Rayquaza, but you gotta have both Groudon and Kyogre FROM SS OR HG. They also changed the Suicune story a little bit. But don't worry, purists, it's just fine the way it is.
- The Poke Walker; Everything about the PokéWalker is focused on walking, a pedometer built into the device counts steps taken throughout the day, resetting to zero at midnight, but storing the information along with a complete index of everyday you've spent with the device. Walking is like a currency as it builds up "watts" that are used to play two activities available directly on the device. I can choose to carry Pokémon in my pocket and achieve results by simply going through the motions of my day, adding to the game while doing some of those occasional aggravations that take me away from it, such as work, family, eating, and sleep. It doesn't really matter whether the PokéWalker is in the hands of a kid or in ones belonging to someone looking to get a bit nostalgic with the Pokémon series, the device makes us all equal when I gladly admit that I'm leaving a meeting to take my HootHoot for a walk. I'm going to put it out there and say that the whole package here makes this game a far more rewarding deal than that RPG getting all the noise this month, not to invite a frivolous argument, but because I dare you to pick this up and try to act disinterested.
Sorry about the wall of text, but uh.. yeah. Enjoy! I hope this was informative and helpful! :)