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About the product
- You become a Pokemon Trainer, traveling from town to town across the Johto region on an adventure to catch, train and battle Pokemon
- You can take your favorite Pokemon with you wherever you go using the new Pokewalker accessory; wirelessly transfer a Pokemon to the Pokewalker and walk your Pokemon through virtual routes as you walk around in real life. By walking, you earn Watts that can be used to encounter and catch wild Pokemon or search for hidden items; the Pokemon in the Pokewalker will gain experience points as you walk, and can even go up one level when Pokemon is transferred back into the game.
- For the first time, any Pokemon can follow you on your journey outside of the PokeBall; your favorite Pokemon can always be at your side.
- With a wireless broadband connection, you can interact with your friends who have either the Pokemon HeartGold or SoulSilver Version game to trade or battle Pokemon via the Nintendo Wi-Fi Connection service; you can also battle and trade with others via a local wireless connection.
- An internal clock keeps track of the time of day and the day of the week; some special events will only happen on certain days or at certain times of day.
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Pokemon SoulSilver DS
Pokémon HeartGold Version and Pokémon SoulSilver Version return players to the scenic Johto region first introduced in the beloved original Pokémon Gold and Pokémon Silver games nearly a decade ago. The richly detailed adventure of Pokémon Gold and Pokémon Silver is now enhanced for the Nintendo DS and Nintendo DSi systems with updated graphics and sound, as well as new touch-screen features and a host of surprises. Pokémon HeartGold Version and Pokémon SoulSilver Version bring dozens of Pokémon characters back into the limelight for a new Pokémon generation - and longtime fans - to catch, train and battle.
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The Pokéwalker Included:
Top customer reviews
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I haven't had any issues with this game yet. I'll report in a week or 2 about the gaming experience... or if the game glitches.
--- update 12/5/13---
I now have 7 badges and haven't had any glitches or blackouts! Props to the seller for being honest about the product.
--- update 3/26/2014 ---
The game still works. Buyer beware that there are counterfeits out there.
There is no doubt in my mind that the Pokewalker existence is a direct response to the growing epidemic of child obesity. The big question is whether it's properly designed to meet its goal. I found that the Pokewalker exceeded my expectations and might just open up a new frontier in gaming. The Pokewalker is a pedometer that can also serve as a kind of pseudo Pokeball. In fact it's even designed to resemble a Pokeball except for the fact that it isn't spherical. In order to get your Pokemon into the Pokewalker you need to place it in front of you DS and press a button to connect and the data will stream over. Naturally you can also return your Pokemon and a good day of moving about should raise you Pokemon up a level as well as increase its happiness. As a pedometer the Pokewalker will count the amount of steps you take and store up `watts' that can be traded in for chances at Pokemon or items. Any watts left over when you return your Pokemon to the DS will get saved and when you collect enough watts new areas for walking open up. When I say areas I'm referring to the area that your Pokemon will walk in and the other Pokemon you encounter will differ based on the area you send your Pokemon. For the player, running, biking, riding the elliptical, doing housework, walking to school and so on will generate watts. For ten watts a player has a chance to catch a Pokemon using the three buttons on the Pokewalker. For 3 watts a player can try for an item. Catching a Pokemon is pretty simple and you'll probably succeed more often than fail except in the case of harder Pokemon. Using a Wifi event I opened up a route called Winner's Path and had a heck of a time getting Munchlax, one of the few Pokemon that continues to elude me. There are unlimited balls and any damage to your Pokemon heals at the beginning of each battle. There are three levels of Pokemon per area and the more steps a player accumulate in a day the rarer Pokemon they can catch.
The Pokewalker succeeds because it encourages players to move around quite a bit in a single day in order to get better Pokemon and it encourages them to stay active by having environments that are locked until hundreds of thousands of watts are accumulated. There are just tons of Pokemon available in the Pokewalker including some that are quite difficult to obtain. The best one I saw was Spiritomb but that one requires a whole lot of watts so a player will need to move around quite a bit. There are no legendary Pokemon in the Pokewalker and personally I think it would have been nice if it included something like Celebi although perhaps it's difficult to limit a capture to just one with the Pokewalker which would mean player could conceivably load up on multiple legendaries if one was available. I really can't say whether kids are actually moving about more to capture more Pokemon but this is definitely the kernel of an idea that could take off. It's quite likely that video games bear at least some measure of responsibility for childhood obesity and it's nice to see Nintendo trying to reverse the trend.