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About the product
- Extensive single player - Featuring next generation gameplay and a wildly-engrossing story
- Complete two-person co-op - Multiplayer game featuring its own dedicated story, characters, and gameplay
- Advanced physics - Allows for the creation of a whole new range of interesting challenges, producing a much larger but not harder game
- Massive sequel - The original Portal was named 2007's Game of the Year by over 30 publications worldwide
- The single-player portion of Portal 2 introduces a cast of dynamic new characters dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers
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The highly anticipated sequel to 2007's Game of the Year, Portal 2 is a hilariously mind-bending adventure that challenges you to use wits over weaponry in a funhouse of diabolical science. Using a highly experimental portal device, you’ll once again face off against a lethally inventive, power-mad A.I. named GLaDOS. And this time you won’t be alone. Meet an expanded cast of characters as you think your way through dangerous, never-before-seen areas of Aperture Laboratories. Break the laws of spatial physics in ways you never thought possible, with a wider variety of portal puzzles and an expansive story that spans a single player and co-operative game mode.
Portal 2 is a unique first-person Action-Puzzle-Platforming game that tests player's ability to think and act creatively as they use the game's ingenious wormhole creating portal gun to produce their own paths through otherwise sealed surfaces and across the open spaces of the game. Sequel to the original Portal game -- the surprise add-on hit included in Valve Corporation's 2007 release The Orange Box -- Portal 2 continues the storyline from the first game, featuring both new and returning characters, and poses a range of new challenges making for a much deeper game. Additional features include a new two player co-op mode and an original soundtrack.
Welcome Back to Aperture Laboratories
In Portal 2 players awake in the Aperture Science Labs as Chell, the heroine of the original game. A great expanse of time has passed since the conclusion of the first game and the gameworld has fallen into visible disrepair, but placed in suspended animation, Chell has survived intact and is revived. With the help of a robotic entity the concluding events of the past game are revealed and you escape your initial confinement, but in doing so GLaDOS, the the AI computer antagonist from the previous game is also reawakened. Just as fickle as ever, GLaDOS' motives are unknown. Insisting on testing you, it may assist you but may also be planning something more sinister.
Like the original game, Portal 2 is a first-person Platform-Puzzle game. In the single player campaign players assume the role of Chell, a former test subject trying to gain her freedom from the Aperture Science facility and GLaDOS, the AI controller of the facility. Set in the test chambers of the facility your goal is to make your way through the game levels using your portal gun (the Aperture Science Hand-held Portal Device). The portal gun creates temporary passages through solid surfaces, allowing for creative platforming and multiple possible means of clearing a level. The game also requires the player to solve puzzles at times to clear sections of levels. In addition to point-to-point movement through portals, players can also utilize other means of movement of themselves and various objects. These include: using the momentum of portal movement to make jumps to open positions like ledges; tractor beams; and special propulsion/repulsion gels that can be carried or stored.
New Cooperative Mode
Portal 2 contains a multiplayer option in the form of a two-player co-op mode. This is playable both locally and online, with split-screen functionality available in local play and in select places during online play. Players assume the role of one of two robotic characters, Atlas or P-body, both new to the franchise. These two have separated from the control of GLaDOS and so must survive its anger, divvied out in the form puzzles, obstacles and misdirection. Each player has control of their own portal gun, which they use to platform through the game levels, avoiding its dangers and relying on each other.
Key Game Features
- Extensive single player game featuring next generation gameplay and a wildly-engrossing story
- Complete two-person cooperative multiplayer game featuring its own dedicated story, characters, and gameplay
- Advanced use of physics allow for the creation of a whole new range of interesting challenges, producing a much larger but not harder game
- Original soundtrack
- A massive sequel to the title named 2007's Game of the Year by over 30 publications worldwide.
New gameplay challenges.
Creative Puzzle Platforming.
All-new 2-player co-op mode.
Exciting first-person action.
Top customer reviews
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you must solve. The synthesizer soundtrack complements the creepy atmosphere of the game perfectly, and the voice acting is pretty much spot on: Stephen Merchant is absolutely sensational as the robot Wheatley, injecting numerous "laugh out loud" moments throughout the game (although having followed Ricky Gervais career for some time I have to say that Merchant is an unapologetic Gervais mimic; but most Americans are unfamiliar with Gervais, so Merchant can get away with it), JK Simmons is also hilarious in his own right as the blustering Aperture Science CEO Cave Johnson.
But it is the gameplay that really sets the game apart. The puzzles are challenging and wildly imaginative, better than most of the PS3 games that I have played. They are loads of fun, and they visibly evolve over the course of the game.
So why wouldn't I give this game a full 5 stars? The game is divided into three stages: the first stage is within the Aperature Test Chambers; the second phase occurs when you escape the Test Chambers, and the third is your return to the chambers to confront the nefarious computer GLAADOS. My problem with the game is first stage. This stage is very sterile. You are presented with various problems within the test chambers, and, with the use of your portal gun and your wits, are expected to solve them. These problems are fun and innovative as I have previously mentioned, yet there is no emotional element to them. There is no sense of story and no real emotional motivation in the first stage of the game. You are simply navigate through a series of Test Chambers, like a rat wandering through in a maze, your only hope as you make your way through this bleak terrain is the prospect of an exit.
Once you escape the Test Chambers and enter into the second phase, THEN the game becomes interesting, as you wander around the rusty remains of the once shiny and gleaming Aperature Science Headquarters, with Cave Johnson recorded voice crackling information at you. But the first stage is so sterile, I could see players becoming impatient with the game quickly and not giving the game the chance it deserves.
In summary, this is a great game with excellent puzzles and a definite "Bioshock" feel as you move into the second and third stages of the game. The only problem is you have to wade through the somewhat dull first stage in order to get to the interesting stages. It is game that requires just a little patience initially. The drama heightens considerably as the game progresses. For $30 or less, I would highly recommend it.
If you like puzzle games, this is about as good as it gets. There is no other puzzle game like this, and believe me when I say you won't be disappointed. The first Portal game was just an extra; this is a full-length game. The first thing you'll notice is the inclusion of co-op which adds an entirely new layer of fun to the game. Think about what you could do with 2 portals, and imagine how you would complicate the puzzles with 4 portals instead. My friend and I were having an absolute blast trying to figure out just how to position our portals in tandem to set up the solution for these increasingly difficult puzzles. It's challenging and fun at the same time.
There were a few times where we almost gave up, and then the solution suddenly presented itself and we were able to continue. This game is not for anyone who is looking for a relaxing stroll through the Aperture Science Facility. This game WILL test your patience and intellect, and it is significantly more complex than the original game. Don't let that scare you away though, this game is absolutely amazing. New gameplay elements such as funnels, light bridges and gels come alongside the return of the Portal gun and not only do they present some intriguing puzzle designs, but they will test your wit in new ways that surpass even the sharpest minds.
UPDATE: My friend and I have finished the co-op portion of the game and the puzzles spike in difficulty near the end. There are roughly 40 co-op levels in the game, and there are a few trophies to make you come back to a few of the more difficult challenges. The length of the co-op will vary depending on the skill of the player, but my friend and I managed to solve all 40 puzzles in about 11 hours. Some people will say that it takes 5-6, but that's probably on a second or third playthrough. If you've never seen the gameplay elements before, you will have to take some trial and error to figure out how they work before you can think about trying to solve the puzzles.
The single player campaign is excellent, though this also spikes in difficulty pretty significantly about 1/3 of the way through the game, and then again 2/3 of the way through. The game starts off with a quick tutorial, but this game assumes that if you are playing Portal, you already have a pretty good idea of how to think with portals. Some of the puzzles in the middle of the game actually had me turning off my system until the next night, at which point I was able to figure it out in a matter of minutes. One thing that I really love about this game is the fact that it never tells you where you are supposed to go, you have to look around and then figure out how to get there by using everything in your environment. This is ever more evident once you reach a certain point in the game. All of the stops are pulled out and the amount of mind-bending thinking that you have to do borders on insanity. It's never too difficult though, as the solution is always right in front of you. The trick is you have to figure out how to make it happen with varying degrees of complexity. Some puzzles will take you 30 seconds, and others will have you trying things over and over for 30 minutes. All while being incredibly fun the entire time! The single player campaign took me about 15 hours to complete, and I will certainly be playing it again soon.
The voice acting in both single player and co-op is superb, and GLaDOS is even more hilarious than the first time around. It's pretty much a guarantee that you will find the dialog humorous, whether it's listening to GLaDOS telling you that you will fail to solve the next test, or that Wheatley thinks you may have died from a horribly long fall and isn't sure what to do.
The PS3 version of this game also comes with Steam integration and this is a breeze to set up. I managed to log into my Steam account on my PS3 and I was able to see all of my friends and send messages, view achievements, etc. Best part is you can access this all within the game too, and it was very easy to set up. Just type in your name and password, and I was immediately connected. I haven't been able to test out the PC / PS3 playing together yet, but I'll be sure to update my review once I am able to try it out.
UPDATE: Since the PSN has been down since April 20, I have been unable to play online yet. I was quite fortunate to have linked my PSN account to Steam, as players are currently unable to do this right now. When the PSN is restored this game will certainly be received better by the community due to the online portion being completely dead on arrival.
It's been a long time since I've been able to have this much fun with a video game, and one with so much content (apparently Valve is planning on releasing DLC and a map editor for the game to allow creating new levels). The only gripe I have with the game is a lack of challenge maps. One of the best parts of Portal was to see if you could solve the puzzles in the fastest time, fewest steps and fewest number of portals. That is sadly missing from this game, and it would be totally awesome in co-op mode. The story and level design make up for this, but there isn't a whole lot to come back to once you've completed the game. Even still, getting 20-25 hours out of a video game is pretty good for a puzzle game considering the competition these days.
If you're even close to being on the fence about this game, I highly recommend that you give it a shot.
Anyhow, regardless of whether you played the first Portal game (you really should), this game is a gem. Playing the first Portal game only takes about 3-4 hours (and really increases the impact of this game) so it is worth it. If you love games (especially puzzle games or those with a good story), this will give you about 8-10 hours of enjoyment at the very least.
There is also a two-player campaign, but I have not gotten far. The challenges are good, but it can be difficult to find blocks of time to play with others when you have a family!