CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Portal The Uncooperative Board Game
- Enter your model number to make sure this fits.
- Designed by Valve staff, the makers of Portal & Portal 2!
- Includes a free Steam code for a copy of Portal 2!
- Fast and fun gameplay
- Modular board
- Includes miniatures of popular Portal game elements
Customers who bought this item also bought
Customers who viewed this item also viewed
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
With a grinding of gears and some uneasy rumbling, Aperture Laboratories has resumed testing! Your team of Test Subjects have entered the Lab and are ready to perform all sorts of important, dignified and dangerous testing procedures. all in the pursuit of Cake! It's a fun and funny fast-paced fight to the finish. And by finish, we mean your team probably died. The Lab is an ever-changing conveyor belt of death and dismemberment. But SCIENCTIFIC PROGRESS must be at the forefront of the mind of every good Test Subject. In this game of constantly shifting area control and cardplay, players move and Portal their Test Subjects to various Chambers in the Lab. At the end of each player's turn, one of the Chambers on the end of the Lab gives way, plunging all Test Subjects on it into oblivion. But, should your Test Subjects have numbered greater than all others in the falling Chamber, they earn you some wonderful parting gifts, which can include Cake. Yet, these moist slices of industrial-grade Cake must be stored in the Lab, where they are at risk of falling into said oblivion. Not to mention that your jealous opponents can pick up your Cake and move it closer to that precipice. He who has acquired the most Cake when a team has lost its last Test Subject is the winner. Do you risk gathering Cake early for a quick win? Or do you bide your time and wait until you can protect it better? Win the game and prove the Cake was no lie.
Top customer reviews
Don't worry, it's good. A worthy use of the award-winning video game's IP, Portal: the Uncooperative Cake Acquisition Game is very good. For fans of the Portal series (like me), it's great. It would also be fun without the Portal universe supporting it, which certainly is the mark of a great licensed game. The videogame was groundbreaking; the boardgame isn't quite that but the core gameplay mechanics are still unique and interesting,
The game, at its simplest, works like this: use your Test Subjects to gain Cake and/or more Test Subjects. Once you have more Cake on the board than your opponents, you will try to end the game by getting rid of all of your own or one opponents' Test Subjects. However, if you're too slow at doing this, you leave your opponents with an opening to add Cake to the board with their own (dwindling) Test Subjects and turn the tables by taking advantage of your "help." This balancing act makes for a fascinating game.
The board itself is also unique. It is made up of fifteen interlocking tiles that create the Laboratory. Familiar Portal staples such as Test Subjects, Cake, a Turret, a Companion Cube, and portal tokens will be moved around on these tiles. Every turn, each player is required to choose a tile on the "old end" of the Laboratory to activate. The tile will give bonuses to Test Subjects on the tile and then flip over to the "new end" of the Laboratory, creating a constantly changing and recycling board. It's the good kind of chaotic, especially with three or four players.
The Aperture cards that players will use throughout the game are also a great addition. They can be quite powerful, but they are easy to obtain so other players aren't at a disadvantage. The cards are especially interesting because the other side of each card has a unique character from the Portal universe which alters the game for all players. So, you'll play one of Aperture cards that allows you to destroy a Test Subject, but which in turn activates "Chell." Chell allows the next player to freely move a Portal token to any Test Chamber, potentially a very powerful ability. More often than not, every decision in the game has these cause/effect scenarios and the board often changes quickly and dramatically.
I would be remiss to mention the inclusion of the Portal universe. The miniature Test Subjects, miniature Companion Cube, and miniature Turret match the look and feel from the videogame, and the colored cake pieces are a cool touch. The Aperture cards are interesting and thematic. The sardonic humor of the original game comes through even in the very premise of this game: doing whatever you can to gain Cake and often sacrificing your own Test Subjects in the process. The namesake portal tokens for jumping around the board are there but aren't the focal point. Which is fine.
The concept of the interlocking tiles and the constantly recycling game board is a good enough concept to base a game on. However, it isn't perfectly accomplished. The pieces are smaller than Catan tiles, with additional tabs that are meant to lock into each other so that the board can be easily shifted on the table. Some tabs fit, but many others don't or they fit too well and make it difficult to pull the tile up. This isn't a game breaker but it's something you'll quickly notice as you play.
From a thematic perspective, GLaDOS doesn't really play any kind of role, which is a little disappointing since the Companion Cube, Turret, Cake, Test Subjects, and portals are used throughout in gameplay. She doesn't even have her own Aperture card. Still, a minor qualm.
When I heard that Valve was involved with developing a Portal boardgame, I knew that we would have to check it out. I'm happy to relay that it's a lot of fun. With two players it's quite strategic, though can sometimes trigger long thinking turns for AP prone players. Three and four player games are more chaotic and tactical, with the game board changing dramatically by the time it gets back to you for your turn. There is a ton of player interaction, both direct and indirect.
It's a special kind of fun to grab your opponent's Cake and march through a portal, activating a test chamber and incinerating their Cake piece in the process. You'll make constant risk/reward decisions like this, sometimes teetering on the brink of being eliminated until you have enough Cake to win the game by intentionally walking your Test Subject into a Turret. Games will usually end quickly and abruptly like this.
Overall, the game is one of the more unique ones that we've played. Portal fans or those who like puzzle-type games with a lot of player interaction will find a lot to like here.
Note: reviews of this game and others, including gameplay descriptions, more bad puns, and a lot more pictures available at playbegins.com
The artwork on the box was great - perfectly in line with the aesthetic of the video game. Some of the game pieces are quality - other parts to the game - specifically the board - left me scratching my head. Being that the basic game mechanic is to constantly relocate pieces of the game board, they should have been better than pressed cardboard. The board pieces are a bit ill-fitting, so it's often awkward moving them around. I would have preferred they skimped a little on the companion cube and turret and put more money into the board.
Is this worth purchasing? I mean, I've played through every half life and third party add-on, I've played through both portals, and I'll buy anything Valve makes. I guess that makes me the target audience for this game, and I was just sort of "meh" on it. Even ignoring the issues with the game components, it's not the most fun ever, and it's not the easiest game to pick up quickly. That said, it's playable and collectable. The box is fun - you like boxes, don't you?
Also: not sure if anyone else got this, but it seems like the box was designed to look like it is already weathered? The edges of the piece separation section have some painted-on scratches and weathering on the edges, which would fit the narrative of the game and don't seem to be unintentional weathering like you would get from a used copy. It made me really mad for a second, then we noticed it looked intentional.