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Power Behind the Throne Paperback – 1750
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The epic Enemy Within campaign now reaches up to the far north-east of the Empire and the impregnable city of Middenheim, perched atop a pinnacle of rock that towers far above the Middenland and the Drak Wald forest. Why are the Dwarfs and the wizards preparing to leave the city? Who are the Templars of Sigmar, and what are they doing? And what of the rumors of beastmen? An intricate web of deceit, corruption and murder will draw the adventurers into the high society of the Empire, rubbing shoulders with the great and the good - and the foul and corrupt. But can they tell one from the other before it's too late?
Power Behind the Throne has been hailed as one of the finest role-playing adventures ever written. Demanding skill and concentration from players and GM alike, it unfolds in a uniquely satisfying way to a climax which no player is ever likely to forget.
Like the rest of the campaign, the book comes with copious hand-outs and maps. What's more, the Hogshead edition has been expanded with an extra 14 pages of introductory adventure, titled Carrion up the Reik, designed to ease the transition between the end of Death on the Reik and the start of this adventure, and providing links to some events that happened earlier in the campaign - and some which will unfurl as the series races towards its epic conclusion in Empire in Chaos.
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Top customer reviews
The Enemy Within Campaign is made up of the following linked adventures (this is book 4):
1. The Enemy Within "Mistaken Identity"
2. Shadows Over Bögenhafen
3. Death on the Reik
4. Power Behind the Throne
5. Something Rotten in Kislev
6. Empire in Flames
Power Behind the Throne was (and is) the high point of the entire campaign. All the players have to do is find out who is behind a new set of taxes in the city of Middenheim. Sound simple? It isn't. In order to accomplish this goal, their characters will have to mix with members of Middenheim's high society, each of whom has their own secrets, motivations, and knowledge. But it is only by getting to know these people and finding out what makes them tick that the players will ever be able to achieve their goal.
Since the NPCs play such a prominent role in the game, their description takes up the majority of this book. Game Masters are given complete details as to why NPCs act as they do, how they react to their fellow NPCs, and what skeletons are hidden in their respective closets. There is also a map of Middenheim, handouts to be distributed to players, reference cards to make the Game Master's job more manageable, and a spiffy new introductory adventure that more closely links this adventure with the book that proceeded it (Death on the Reik).
Power Behind the Throne can be played as a stand-alone, but I would recommend that you put your characters through the first two books of the campaign first. This will allow them enough time to get to develop their own characters.
I played in this campaign when it was first released, and now that it has been reprinted, I plan to run it for my gaming group. There are precious few scenarios out there that I can say that about.
Intrigue forces the players to be investigators and the investigation is primarily roleplaying too, not simple search and discover. You need to get to know the NPCs and learn how to get info out of them. Each NPC is defined in detail so the GM's job is not too hard. With some action thrown in for good measure this is an awesome adventure. Players can have an effect on their world which is good and there are different outcomes depnding on player actions.
If you are a hack n slasher, stay away from this product. If you are seeking the best *roleplaying* module ever, this is it. Hard to GM, but worth every hour of prep time.
Normally I am a very harsh reviewer. TSR products usually get 1-3 stars from me so this 5 star rating is out of the ordinary for me. I have only rated three products with 5 stars and I mentioned them at the start.