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Power Behind the Throne Paperback – 1750
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Just a typical book on the shelf collecting dust. Also has some shelf wear so cover isn't shiny. Wear & scuffing on spine and edges. Book is in good condition. We will respond to your mails within 12 hours. You will be HAPPY with your purchase. Your satisfaction is guaranteed!
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The Enemy Within Campaign is made up of the following linked adventures (this is book 4):
1. The Enemy Within "Mistaken Identity"
2. Shadows Over Bögenhafen
3. Death on the Reik
4. Power Behind the Throne
5. Something Rotten in Kislev
6. Empire in Flames
Power Behind the Throne was (and is) the high point of the entire campaign. All the players have to do is find out who is behind a new set of taxes in the city of Middenheim. Sound simple? It isn't. In order to accomplish this goal, their characters will have to mix with members of Middenheim's high society, each of whom has their own secrets, motivations, and knowledge. But it is only by getting to know these people and finding out what makes them tick that the players will ever be able to achieve their goal.
Since the NPCs play such a prominent role in the game, their description takes up the majority of this book. Game Masters are given complete details as to why NPCs act as they do, how they react to their fellow NPCs, and what skeletons are hidden in their respective closets. There is also a map of Middenheim, handouts to be distributed to players, reference cards to make the Game Master's job more manageable, and a spiffy new introductory adventure that more closely links this adventure with the book that proceeded it (Death on the Reik).
Power Behind the Throne can be played as a stand-alone, but I would recommend that you put your characters through the first two books of the campaign first. This will allow them enough time to get to develop their own characters.
I played in this campaign when it was first released, and now that it has been reprinted, I plan to run it for my gaming group. There are precious few scenarios out there that I can say that about.
Intrigue forces the players to be investigators and the investigation is primarily roleplaying too, not simple search and discover. You need to get to know the NPCs and learn how to get info out of them. Each NPC is defined in detail so the GM's job is not too hard. With some action thrown in for good measure this is an awesome adventure. Players can have an effect on their world which is good and there are different outcomes depnding on player actions.
If you are a hack n slasher, stay away from this product. If you are seeking the best *roleplaying* module ever, this is it. Hard to GM, but worth every hour of prep time.
Normally I am a very harsh reviewer. TSR products usually get 1-3 stars from me so this 5 star rating is out of the ordinary for me. I have only rated three products with 5 stars and I mentioned them at the start.