- Series: Usability
- Paperback: 448 pages
- Publisher: Addison-Wesley Professional; 1 edition (September 18, 2017)
- Language: English
- ISBN-10: 0134094239
- ISBN-13: 978-0134094236
- Product Dimensions: 7 x 0.8 x 8.9 inches
- Shipping Weight: 1.2 pounds (View shipping rates and policies)
- Average Customer Review: 5.0 out of 5 stars See all reviews (8 customer reviews)
- Amazon Best Sellers Rank: #119,886 in Books (See Top 100 in Books)
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability) 1st Edition
Use the Amazon App to scan ISBNs and compare prices.
Frequently bought together
Customers who bought this item also bought
“A valuable addition to the library of anyone setting out on their virtual journey.”
—Dr Rab Scott Head of VR, Nuclear AMRC
“A well-presented introduction to advanced visualization technologies, which will provide readers with an informed overview of this fast-paced, high-tech industry.”
—Chris Freeman, Augmented Reality Technical Fellow, University of Sheffield AMRC
“Filled with excellent, imaginative information that will inform both experienced and first-time readers alike. Practical Augmented Reality is worth reading not only for its wealth of data and research, but also for its insights into the markets and opportunities ahead of us. If you have an interest in this exciting new technology, this is a must-have resource and an enjoyable exploration into this brave new world.”
—Roy Taylor Corporate Vice President for Content and Technology, AMD (Advanced Micro Devices)
“Steven Aukstakalnis stands on the ever-changing edge of the virtual and augmented reality world. Drawing from a rich history in the industry, he is able to share a clear understanding of the technologies, products, and ideas that will reshape the way we work and play. May the knowledge he shares empower you to help create a truly fantastic new future!”
—Brent Baier, Creator of the Peregrine Glove
“Mixed or augmented reality is a grand frontier not only for computation, but for how people experience their world and each other. This book sets a frame around that which isn’t framed. Read it in order to understand our new world.”
—Jaron Lanier, Author of Who Owns the Future and You Are Not A Gadget
About the Author
Steve Aukstakalnis is the former Director of the Virtual Environment and Interactive Systems Program at the National Science Foundation's Engineering Research Center for Computational Field Simulation. There, his work focused on the application of stereoscopic visually-coupled visual displays and interactive techniques in such areas as architecture, engineering, scientific visualization and national defense. He has served on the research staff at the University of Washington as well as the faculty of Mississippi State University. Steve has served an invited lecturer, instructor and researcher on the topic of virtual reality and advanced visual simulation for such organizations as the Dept. of Defense, U.S. Army, Naval Oceanographic Office, Nat'l Reconnaissance Office, University of Michigan, Pepperdine University, Purdue, Dartmouth, Nat'l Taiwan University, the Smithsonian Institution and a host of other universities, corporations and government agencies across N. America and around the world.
Browse award-winning titles. See more
If you are a seller for this product, would you like to suggest updates through seller support?
Top customer reviews
With the changes in the field of VR and “Augmented Reality” now coming at a break-neck pace, it is increasingly difficult to keep up with all of the advancements that, at times, appear to be coming at us in exponential fashion. We are faced with serious questions as we devise new ways to use these powerful technologies—ranging from hard scientific research, medical research, training, surveillance and other “serious” applications, to various applications (and potential applications) in entertainment and media.
Mr. Aukstakalnis has, yet again, written “the” definitive, most comprehensive and up-to-date book on this very large topic and field of endeavor. Just as he did over twenty years ago, with his landmark book “Silicon Mirage”, he has once more defined the subject, and helped us to understand it, and hopefully develop it to new levels of excellence. His focus on “human factors” is particularly relevant and important, and should serve as a guideline for industry developers and end-users alike.
It is more than clear that the VR genie has developed into something much more expansive, i.e., “Augmented Reality”. As we enter this “brave new world”, we are fortunate to have an experienced, expert guide in the person of Steve Aukstakalnis to help us navigate, learn and explore. This book is the gold standard on this topic. There is absolutely no doubt about it.
This work dives into the history, science of human perception, evolution of technology, typical use cases, and future of this rapidly advancing
Anyone interested in the field of AR (Augmented Reality), VR (Virtual Reality) and MR (Mixed Reality) will easily become an expert by absorbing
the explanation, referencing and factual documentation contained in this well-sourced, carefully developed resource.
Aukstakalnis has generously and abundantly shared and organized his many years of profession experience with these leading-edge tools,
technology and theory. "Practical Augmented Reality" is an impressive and concise work, immediately accessible to those without the benefit
of the time and experience to invest in acquiring and analyzing this wide body of knowledge.
I would highly recommend this book to anyone seeking to obtain a strategic advantage in this rapidly accelerating field and product development.
Whether you are a CTO of a major company, academic researcher or merely a technology enthusiast, this work is a valuable guide toward your
ongoing examination and analysis of this exciting, evolving area of focus.
Gregory Panos, Futurist, Educator and Inventor in the field of Virtual / Augmented Reality