Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability) 1st Edition

4.2 out of 5 stars 20 ratings
ISBN-13: 978-0134094236
ISBN-10: 0134094239
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Used: Acceptable | Details
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Comment: This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In fair condition, suitable as a study copy. . Please note the Image in this listing is a stock photo and may not match the covers of the actual item
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Frequently bought together

  • Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)
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  • Augmented Reality: Principles and Practice (Usability)
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Editorial Reviews

Review

“A valuable addition to the library of anyone setting out on their virtual journey.”

—Dr Rab Scott Head of VR, Nuclear AMRC


“A well-presented introduction to advanced visualization technologies, which will provide readers with an informed overview of this fast-paced, high-tech industry.”

—Chris Freeman, Augmented Reality Technical Fellow, University of Sheffield AMRC


“Filled with excellent, imaginative information that will inform both experienced and first-time readers alike. Practical Augmented Reality is worth reading not only for its wealth of data and research, but also for its insights into the markets and opportunities ahead of us. If you have an interest in this exciting new technology, this is a must-have resource and an enjoyable exploration into this brave new world.”

—Roy Taylor Corporate Vice President for Content and Technology, AMD (Advanced Micro Devices)


“Steven Aukstakalnis stands on the ever-changing edge of the virtual and augmented reality world. Drawing from a rich history in the industry, he is able to share a clear understanding of the technologies, products, and ideas that will reshape the way we work and play. May the knowledge he shares empower you to help create a truly fantastic new future!”

—Brent Baier, Creator of the Peregrine Glove


“Mixed or augmented reality is a grand frontier not only for computation, but for how people experience their world and each other. This book sets a frame around that which isn’t framed. Read it in order to understand our new world.”

—Jaron Lanier, Author of Who Owns the Future and You Are Not A Gadget

About the Author

Steve Aukstakalnis is the former Director of the Virtual Environment and Interactive Systems Program at the National Science Foundation's Engineering Research Center for Computational Field Simulation. There, his work focused on the application of stereoscopic visually-coupled visual displays and interactive techniques in such areas as architecture, engineering, scientific visualization and national defense. He has served on the research staff at the University of Washington as well as the faculty of Mississippi State University. Steve has served an invited lecturer, instructor and researcher on the topic of virtual reality and advanced visual simulation for such organizations as the Dept. of Defense, U.S. Army, Naval Oceanographic Office, Nat'l Reconnaissance Office, University of Michigan, Pepperdine University, Purdue, Dartmouth, Nat'l Taiwan University, the Smithsonian Institution and a host of other universities, corporations and government agencies across N. America and around the world.

Product details

  • Item Weight : 1.27 pounds
  • Paperback : 448 pages
  • ISBN-10 : 0134094239
  • ISBN-13 : 978-0134094236
  • Publisher : Addison-Wesley Professional; 1st Edition (September 8, 2016)
  • Language: : English
  • Product Dimensions : 8.9 x 6.9 x 0.7 inches
  • Customer Reviews:
    4.2 out of 5 stars 20 ratings
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