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Practical Game Design with Unity and Playmaker Paperback – December 20, 2013
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About the Author
Sergey Mohov is a game developer and designer with over three years of experience in working on games in Unity. His prominent projects include Dédale, Paradis Perdus, and Lune. The rest of Sergey's games can be found on his website at http://sergeymohov.com along with his personal blog.
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Top Customer Reviews
When the book arrived, I was first disappointed by how light the book was. Coming in at 100 pages, I would have expected this book to be cheaper. Then I opened the book and reviewed the chapters.
Chapter 1 - Getting Started with Unity and Playmaker
There are 2 pages that tell you how to download Playmaker from the asset store. There isn't even any instruction on where to put Playmaker if you happened to download it from the developers site instead of the asset store. The rest of the chapter contains the standard Unity basics you find in almost any book.
Chapter 2 - Unity's and Playmaker's User Interface
You finally get to open Playmaker on page 32 (1/3 of the book has already passed by) and create a single state. No background information about Finite State Machines or the concepts behind how they work. Just a click here and click here with limited screen captures.
Chapter 3 - Components and State Machines
Unity Components is once again more than 1/2 the focus of he chapter. On Page 43 we finally get some more Playmaker info that has some practical info in the form of a tutorial.
Chapter 4 - Creating your first Game
Wish the rest of the book was actually like this chapter. Perhaps has more info on Playmaker than the rest of the book combined. However it starts with a description of Vector Math - why not just teach basic triggers or something simple instead of losing the noobie in Math Jargon that can be avoided to a certain extent by using Playmaker.
Chapter 5 - Scripting and Custom Actions
Chapter 6 - Networking and Multiplayer
Perhaps the most informative part of the book. It does include information on how to use the Photon Networking components that are included with Playmaker.
Chapter 7 - Working with External APIs
Another how to create custom components for playmaker. In this instance using Kongregate.
So in conclusion. This book is very superficial. You will learn more about Playmaker just going through the Playmaker online manual and wiki. If you are interested in doing networking this might be worth your investment or if you want to create custom elements for Playmaker.
But if you want to buy this book to learn Playmaker, this book isn't for you. It is very superficial in its discussion of the subject, and fails to provide background information or even go through even basic setups like creating a simple pick up that makes a sound.
Hopefully someone will come out with a helpful Playmaker book, but this isn't it. It is almost as if the author convinced the Publisher that he was a Playmaker expert, and the reviewers and publisher knew nothing about it. It is a bit of a shame really, and now I am out $30 bucks.
Chapter 6 - Networking and Multiplayer
Chapter 2 -