Practical Rendering and Computation with Direct3D 11 1st Edition

4.3 out of 5 stars 36 ratings
ISBN-13: 978-1568817200
ISBN-10: 1568817207
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Condition: Used: Good
Comment: **Good - Cover shows general wear - Reading pages clean**
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Editorial Reviews

Review

Practical Rendering and Computation with Direct3D 11 packs in documentation and in-depth coverage of basic and high-level concepts related to using Direct 3D 11 and is a top pick for any serious programming collection. … perfect for a wide range of users. Any interested in computation and multicore models will find this packed with examples and technical applications.
Midwest Book Review, October 2011

The authors have generously provided us with an optimal blend of concepts and philosophy, illustrative figures to clarify the more difficult points, and source code fragments to make the ideas concrete. Of particular interest is the chapter on multithreaded rendering, a topic that is essential in a multicore world. Later chapters include many examples such as skinning and displacement, dynamic tessellation, image processing (to illustrate DirectCompute), deferred rendering, physics simulations, and multithreaded paraboloid mapping. As if all this is not enough, the authors have made available their source code, called Hieroglyph 3. Books do not get any better than this!
―David Eberly, Geometric Tools

About the Author

Jason Zink, Matt Pettineo, Jack Hoxley



Treat yourself, you've earned it

Product details

  • Publisher ‏ : ‎ A K Peters/CRC Press; 1st edition (July 27, 2011)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 648 pages
  • ISBN-10 ‏ : ‎ 1568817207
  • ISBN-13 ‏ : ‎ 978-1568817200
  • Item Weight ‏ : ‎ 2.95 pounds
  • Dimensions ‏ : ‎ 7.8 x 1.4 x 9.3 inches
  • Customer Reviews:
    4.3 out of 5 stars 36 ratings

Customer reviews

4.3 out of 5 stars
4.3 out of 5
36 global ratings
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Top reviews from the United States

Reviewed in the United States on January 10, 2021
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Reviewed in the United States on May 21, 2017
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Reviewed in the United States on April 28, 2014
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Reviewed in the United States on October 22, 2011
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Reviewed in the United States on October 3, 2011
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Top reviews from other countries

Chris Donnelly
5.0 out of 5 stars THE ABSOLUTE standard for DX11 reference. Not a "guide" or "framework" or "engine" book.
Reviewed in the United Kingdom on January 19, 2017
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Alessio T
5.0 out of 5 stars Excellent book for learning and understand how Direct3D 11 works and how to use it
Reviewed in the United Kingdom on September 5, 2011
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5 people found this helpful
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3D developer
4.0 out of 5 stars Fantastic, illustrative book for lookups and read-through
Reviewed in the United Kingdom on July 16, 2015
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One person found this helpful
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Dipl.- Ing. (FH) Michael Czybor
5.0 out of 5 stars Windows DirectX GPU Programmierung
Reviewed in Germany on December 1, 2018
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reimann
5.0 out of 5 stars A fast way to the inner concepts of the D3D11 Low Level API
Reviewed in Germany on April 7, 2012
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