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About the product
- In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032.
- You are the key subject of an experiment meant to alter humanity forever - but things have gone terribly wrong.
- The space station has been overrun by hostile aliens and you are now being hunted.
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In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.
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The story is interesting and keeps you engaged well enough, but it's the environment and gameplay that shines. From choosing how you'd like to progress and upgrade your character to how you'd like to approach situations. Would you like to play it safe and sneak past everything, take everything head on, or make yourself more alien than human and fit in. Or become anything in the environment through mimic abilities.
The combat isn't as polished or quick as a FPS shooter, but this fits since your not a marine, or spec-ops trained fighter, your a random person who is in the wrong place at the wrong time. You won't survive purely on shooting through every enemy, nor will you beat this game without thinking carefully on how you'll approach some of the trickier situations.
There's many new and creative implementations in terms of gameplay and story wise here. Well worth playing for anyone looking for an out of the box unique game. If you want a non stop action FPS, Doom is what you are looking for, Prey is a must play for fans of thoughtful SiFi.
And I love that it doesn't really matter what you upgrade because there's always a way. So you didn't find this key card. Hack it. So you can't lever open this door. Glue gun your way up to a cat walk and drop in. So you can't hack this door. Mimic your way in. So you can't lift these heavy things out of the way. Throw a recycle at it to clear a path. Excellent design decisions. This game totally rewarded me for thinking critically, looking around, and exploring. Just the way I like it. This one goes up in my top five games just from shear simple enjoyment. Not too hard (I always play first playthroughs on Normal or medium mode), not always too easy, and just the right amount of good clean fun.
It starts off very much as the typical sci-fi horror game with your character, which you pick whether you'll be playing a male or female, as apart of a space station and witness something that makes you know things gone side ways and aliens have taken over everything. But then it takes a step to the left and challenges you with a few ideas and offers you choices, and not just "clearly right and clearly wrong" choices but ones that dip into the shades of gray. You can leave someone to die who is telling you it's okay if you do just as long as you complete the mission, You can make someone who was there to kill you and everyone else on station change their minds with a form of brainwashing.But you can also find a way to save the first person and kill the second person without a second thought. It's up to you, though know one secret ending will give you an idea of what's really going on while not giving everything else away.
The Aliens themselves are a rather interesting mix of things but all at their core is a mass of shadowy materials that can deform and transform. At first these can make walking into a new room a nightmare as several objects may be in fact the basic mimic enemies in disguise. But later can become a nuance as one directly is effected by how many powers you use to use your upgrades on, while another is all about corrupting and hijacking machines such as turrets and even some doors, and another is all about attacking you and your fellow human's minds. These enemies all require different approaches depending on their weaknesses, what you specialize in and how you want to use your ammo.
As discussed above there are specialization and powers, these come from nueromods which as the name suggest modify your character's brain. These can do everything from allow you more equipment slots, to upgrade your weapons, to throwing things or jumping around like the incredible hulk , turn into objects much like the mimic enemies and even blast several elemental or psychokinetic energies at enemies. All of which have their uses outside of normal combat as well as inside: If there's a door way that requires level 3 strenght, you can forgo that by finding a vent shaft or climbing the pipes.
The game is at very least 15+ hours on your first play through if you don't rush and try to do things here and there. The only real complaints I have are load times being long and the rare "Wait what?" bug (Example: I saved a character, but they for some reason suddenly became aggressive though I made sure NEVER to harm them.). However it doesn't take away from the story nor the characters who I felt were more human than most games that try to bulid a world because they weren't just "clearly good" and "clearly bad" with rare exception. I'd highly recommend prey to anyone who is a fan of the shock series and wants something new to tide themselves over until the system shock 1 remake or system shock 3.