Princess Sofia Royal Prep Academy Board Game
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- Ideal first game for preschoolers and encourages deductive reasoning
- Contents include, 3 Royal Prep Academy Panels, 3 Bases, 27 Windows, 8 Charms, 6 Friend Tokens, 1 Bracelet, 12 Tiles, 1 Spinner, and 1 Rules Manual
- Designed for 2 players, ages 3 and up
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Sofia the First Royal Prep Academy
Discover the hidden charms of Princess Sofia's enchanted school!
Help Sofia the First find the hidden charms
Princess Sofia is new to Royal Prep Academy where she is learning the way of a princess. She's lost her dance shoes, teapot, schoolbook, and other valuables, all around the enchanted building. Help her find her prized school supplies, and discover fun lessons from the Good Fairies along the way.
Perfect for a preschool play date
This enchanting two-player game is a fun way to promote memory skills and deductive reasoning. Players must guess correctly where the Charms are hidden in order to collect them for their Charm Bracelet. The three-dimensional Royal Prep Academy School takes preschoolers into the world of Sofia the First. Designed for two friends or a parent and child to play together. Perfect for a rainy day or quiet afternoon.
Decide which player will start the game as Princess Sofia. The other player — the Hider, will then flip over one Tile. It could be a Charm Tile where they will hang the Charm behind an empty window, a Friend Tile where they place the Friend token behind an empty window, or a Guessing Game Tile, where the Hider takes a Charm not in play and holds it closed in one hand and has Princess Sofia guess which Charm it is. On Princess Sofia’s turn, the player will spin the spinner to see how many windows they'll look through. Princess Sofia then looks into any window she wants. If there’s a Charm behind that window, she gets to put it on her bracelet. Players trade roles once all the Tiles have been flipped. The player who found the most Charms, wins!
Quality, award-winning game play
Wonder Forge creates good-for-you games that encourage positive attitudes, teamwork, healthy competition, and get-up-and-go active play!
What's in the box?
- 3 Royal Prep Academy Panels
- 3 Bases
- 27 Windows
- 8 Charms
- 6 Friend Tokens
- 1 Bracelet
- 12 Tiles
- 1 Spinner
- 1 Game Rules Manual
- Ideal first game for preschoolers
- Encourages deductive reasoning
- Turn-taking and playing together
- Intended for 2 players, ages 3 and up
From the Manufacturer
Sofia's beautiful school comes to life in this game of hide-and-seek that takes you into classrooms of the Royal Prep Academy. Players hide lessons in the three-dimensional academy and then search for them behind the magical windows that really open. Find your way to Sofia's lessons and be the best princess in class. Wonder Forge offers more than 80 games, puzzles and apps created in partnership with some of the industry's top licenses and honored with more than 130 prestigious awards for product excellence. Our games celebrate the "can do" in all kids, engaging them physically, social and creatively.
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|Sold By||J&J Merchandise.||Amazon.com||Toy Vendor UK - usually delivered in 7-10 days||JacksFunStuff|
|Are Batteries Required||No||No||No||No|
|Item Dimensions||10.5 x 2.5 x 10.5 in||10.5 x 3 x 10.5 in||10.51 x 1.61 x 10.51 in||10.5 x 2.25 x 10.5 in|
|Item Weight||0.99 lb||1 lbs||1.33 lbs||0.84 lb|
Top customer reviews
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Giving 3 stars because the cut-outs are kinda neat, and my kid adores Sophia. But seriously, who designed this game? Did anyone even *try* to play it before attempting to cash in on Disney's newest hit?
Ok so here are our rules for play. One player is Hider, one is Sophia. The biggest difference is that the Hider places all the charms and character pieces in the windows *before* game begins. On Sophia's turn, she spins to see how many windows she will open (between 1 and 4). If she finds a charm, she keeps it. Be sure to close every window again after looking through it.
On Hider's turn, draw one of the tile cards. If it is a character card, move that character from the window it is in to a new one. If Hider draws a charm card, move that charm from the window it is in to a new one, unless that charm has already been taken by Sophia. If Hider draws a guessing game card, choose any remaining charm hidden in the palm of your hand, Sophia has one attempt to guess which charm you are holding. If correct, Sophia keeps it for her bracelet. If incorrect, Hider hides the charm in any window they choose.
Continue taking turns until Sophia has found every charm for her bracelet. There's not really a winner or loser, just play for the fun of finding the charms.
Anyway, at least these rules get around a few of the glaring flaws in the rules included with the game. Make up your own rules, and post here if you find a better method.
Basically, you start by setting up what is a really cool looking cut-out of Sophia's palace. It's pretty easy to set up, though you have to punch out a ton of window holes and then place the windows in the corresponding holes. Easy as it is, set up took a while.
One player is Princess Sophia (not as exciting as it sounds). She puts on a cheap plastic bracelet. The other is the hider. What follows are amazingly complex instructions for a game for the 3 and up set. The hider pulls a tile from a stack. Based on the rather obscure symbol on the tile, the hider then hides either a charm or a friend tile behind a window. Sophia (who will be your daughter because no way she isn't being Sophia!), spins a wheel which tells her how many windows she can open in search of a charm. If she gets lucky enough to find a charm, she then hangs the charm from her bracelet. Eventually, you switch, replace the charms behind the windows, and then compare to see who got the most charms. I've simplified the rules here. I actually had to read them a few times to understand this much.
Now, I should say that my daughter is a Sophia the First fanatic. She knows every song by heart. Can recite the dialogue. Has the stuffies. Wants the costume for Christmas. Has an amulet and tiara. And she hated this game.
My daughter's complaints:
* The game is boring.
* The bracelet feels weird and in the show Sophia wears nothing like this bracelet.
* The charms are hard to hang from the bracelet.
* You can't really tell what most of the charms are.
* There are too many windows.
* There is nothing in the game that actually has Princess Sophia on it.
* The hider doesn't get to be a character so is no fun at all.
* Did she mention it was boring?
So no stars from the resident Sophia Fan and Two from her mother.
She has to find the charm in order to win it and put it on her bracelet.
Once all of the charms have been placed, the players can switch spots. This might work for older kids, but for younger children you will likely prefer it as a parent child game, where the parent can do the hiding and have interaction with their own little princess.
Sadly because of the nature of the game, it is aimed at little girls, but Dad's will have fun playing with their daughters in hiding the charms and encouraging them, in fact I really do see this as a game that would promote good bonding with Dad and daughter. Of course, Dad just might want to fudge the rules a little for "his little princess" to make sure she finds enough charms to keep her happy.