Pro Controller U for Wii and Wii U - Black
- Finally! By popular demand. A Hardcore controller for the Wii and Wii U.
- Universally compatible with both the Wii and Wii U. Use the controller as a Wii Remote!
- The new way: Completely Wireless Controller plays any game on Wii and Wii U!
- Xbox 360 styled Ergonomic grip allows for player comfort during FPS gaming and complex jumping runs in Super Mario Bros U.
- Additional row of shoulder buttons expands on control options in-game.Packaging may vary.
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Product description
Finally! By popular demand. A Hardcore controller for the Wii and Wii U. Universally compatible with both the Wii and Wii U. Use the controller as a Wii Remote! The old way: Connect Wii Remote to Motion Plus, then Connect Motion Plus to Classic Controller, then Connect Wired Classic Controller and clips onto Wii Remote housing. It still had a bothersome wire. Forget all these unnecessary complexity! The new way: Completely Wireless Controller plays any game on Wii and Wii U! Xbox 360 styled Ergonomic grip allows for player comfort during FPS gaming and complex jumping runs in Super Mario Bros U. Additional row of shoulder buttons expands on control options in-game.
Product information
| ASIN | B009D4JW3U |
|---|---|
| Release date | December 31, 2012 |
| Customer Reviews |
3.0 out of 5 stars |
| Best Sellers Rank |
#51,578 in Video Games (See Top 100 in Video Games)
#296 in Wii Gamepads & Standard Controllers |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 7 x 2.5 inches; 13.6 Ounces |
| Binding | Video Game |
| Item model number | 77030 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 13.6 ounces |
| Manufacturer | InterWorks Unlimited, Inc. |
| Batteries | 1 Product Specific batteries required. |
| Date First Available | September 18, 2012 |
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Customer reviews
Top reviews from the United States
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Right away I had issues getting the Pro Controller U to sync up with my Wii. I had the impression that the battery was dead, but several hours later, I still couldn't get it to connect. After researching online, I read that you may need to press the reset button to get the controller to connect, and that did resolve that issue. Unfortunately, I find that every time I switch between the Wii and Wii U modes on my Wii U, I have to reset the controller, and while it isn't hard to work around, none of my other Wii or Wii U controllers have that problem, and it seems to have led many people to think that their controller simply didn't work.
Once I did get the Pro Controller U working, I appreciated that it indeed works as a Wii remote with the form factor of a traditional controller. While set to Wii remote mode, Y and X function as 1 and 2, while A and B behave normally, and this mapping worked fine for the game I primarily intended to use the controller (Blaster Master Overdrive) and was definitely an improvement over the stock controller. Unfortunately, the d-pad quickly proved to be unusable in this game, as it struggled to differentiate between the basic directions and diagonals. For games that require movement in all directions, that is game breaking, and it was a nuisance in side-scrolling games, as well. Sure, enough, when I replaced the d-pad with the d-pad from a spare NES controller, it correctly detected the directions, albeit that it wasn't a perfect fit, lying a bit too low for comfortable use. The stock d-pad on this controller had no pivot point, and clearly was flawed in its design. I suspect that replacing it with the official classic controller's d-pad would resolve that completely, but you shouldn't have to cannibalize a controller to get this one working correctly. Furthermore, I wasn't able to get the controller working as a classic controller at all. No matter which setting I used, it would only work as a Wii Remote. I was mostly interested in using it instead of the Wii remote, so that's not a deal breaker for me, but it's not as advertised, of course.
Overall, despite being one of the only Wii remote replacements on the market, I really can't recommend the Pro Controller U, because it simply doesn't work as advertised and what features that do work are hampered by using shoddy parts. The pointer features seem to work perfectly, and with a bit of modification it may serve some other purposes, but despite being more or less unique, I can't recommend it, since it's not a good controller out of the box.
The first thing you'll notice about this product by looking at the reviews is that this does not work as a Wii U pro controller. It works as a Wii classic controller. Thus, it does not work for games that have Gamepad and Pro controller support exclusively such as Zombie U or Call of Duty: Ghosts.
I bought this controller because I wanted to take a chance and hopefully get a working one so I could test it myself. Luckily, mine worked. I have no syncing/connection problems or anything like that. No battery problems; the controller functions "perfectly". So what's the problem?
First I'll describe the controller looks. To the eye, it is a beautiful piece of work. It's built to look like a modern controller combined with a Super Famicon controller, making it seemingly perfect for virtual console. It's design is sleek, sexy, and simple. It has all the same buttons that the Wii U Gamepad has. The controller feels great ergonomically and I have pretty normal hands I'd guess. The controller is also somewhat lightweight (I prefer heavier controllers but everyone seems to like the lighter ones).
The controller comes with a mini-usb (not micro-usb) cable for charging. It doesn't provide any connection to any system besides charging. The connection is purely over Bluetooth. This means that you can't just plug it into your computer and play a game with it; you'll need a Bluetooth adapter, Bluetooth software, and controller mapping software. The controller can be used as a Wiimote, as it has a pointer in the front of it. The back of the device has a Sync button for connecting to the Wii or Wii U and a reset button which you can only access by poking with pencil lead or something very slender. The back also has two switches: one switch toggles the tilt sensor mode...which I believe changes the direction of the gyro sensor for use with horizontal mode...the other switch toggles between horizontal remote mode, and classic controller mode. Horizontal mode will allow you to use the controller as if you were holding a Wiimote horizontally for games like Tony Hawk's Downhill Jam. Horizontal mode changes the control scheme so button Y would act as X, etc. Classic controller mode is just the normal controller mode.
Now for the problems. The analog sticks...they may as well be D-pads. The left analog stick acts just like an 8-directional pad. I can't make very precise movements because the analog stick simply registers them as the closest direction. For instance, if I moved the analog stick to a 31 degree angle, it would register to the nearest 45 degrees. This makes it very difficult to play Monster Hunter 3 Ultimate, and if there are any first person shooters that use the classic controller, I would imagine it is near impossible to play. The right analog stick seems a bit better, more of a 16-directional pad or a little better, but still damn near impossible to use on certain games. Also, the analogs do not have any sensitivity or depth. If moving the analog slightly would normally make a character walk slowly, it would make your character run. The analog registers as idle, or max in one direction. This means I can't sneak around in MH3U, I can only run.
Also, the buttons seem somewhat loosely attached to the system. Pressing a button once may register twice, or not at all. This seems to happen a lot with the triggers/bumpers depending on where you press it.
There is some good news though. If you planned on using this controller to exclusively play virtual console games that don't use the analog sticks, I can recommend this since the D-pad and buttons work.
PROS:
-Looks beautiful
-Lightweight
-Rechargeable
-Versatile
-Great for Virtual Console
CONS:
-Analogs are like joysticks glued onto a D-pad (they suck)
-Buttons may register incorrectly or not at all
-Cheaply made
-High chance of device having connection/battery issues
It is a risk for you to buy this controller. Mine had no defects, but I'm still pretty unsatisfied with it. I suppose I shouldn't have been expecting much for the price. Don't buy this for over $15 unless...who am I to tell you what to do with your money.
By Loren J. Erickson on December 27, 2014
I bought it because of my love for the Xbox controller (which this is similar to)
I wanted a traditional way of playing games on the Wii such as Resident Evil 4 and Goldeneye.
I do wish it had nunchuck support but it doesn't pretend to so I can't complain. If it did for me it would be essential.
I have only used it on the Wii so I am not informed on how it works with the Wii U
Top reviews from other countries
but wii games button remote on work "joystick walk failed"
On the other hand, as a classic controller it is great! The control sticks are sturdy and I love the inclusion of speakers and a IR sensor on the top of the controller. The buttons feel too cheap and lack in quality compared to the original Wii U Pro controller.
If you plan on just playing Wii virtual console games on your Wii U it is great! It is just really shady that it was not communicated to me clearly that it was not a Wii U pro controller, it is awkward playing Wii U games with it because the control stick clicks are mapped to another button and I have to remember that it is a classic controller. I will continue to use this controller to play my Wii games since it is better then having a wii classic controller connected to a wii remote.
The grip and feel is only slightly different from WiiUpro, but not in a bad way. The analog sticks could be better, but it's the same for the real Pro controller too. Summed up, it looks good (with 3 other looks availible), feels sturdy and comfortable, plus is a 3-in-1. If you have a WiiU grab one of these! Thanks.

