Procedural Generation in Game Design 1st Edition, Kindle Edition

4.3 out of 5 stars 27 ratings
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ISBN-13: 978-1138743311
ISBN-10: 1138743313
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Editorial Reviews

Review

Short, director of KitFox Games, and Adams, the independent co-creator of the popular game Dwarf Fortress, have edited a substantial collection of essays providing concepts and practical application of procedurally generated content and algorithms for game design purposes. Procedural generational the method of creating data via algorithm rather than by hand—is a principle developers can harness to allow the game to generate its own content (settings, objects, and stories) using a series of rules. This method can result in considerable savings over the more traditional game design. Unlike Procedural Content Generation in Games (Shaker, Togelius, Nelson, 2016), the material here is authored by independent developers (with one exception from Blizzard Entertainment), so the information is more accessible and actionable. The book should enable game developers evaluating procedural generation for their games to make an informed decision whether or not to use it. Those with a background in computer science or who are already using procedural generation may learn something new from the contributors’ experiences and methodologies.

--A. Chen, Cogswell College

Summing Up: Recommended. Upper-division undergraduates through faculty and professionals.

--This text refers to the hardcover edition.

About the Author

Tanya X. Short is the director of Kitfox Games, the indie game studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games.

Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and designed computer games as a hobby until he quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006.

--This text refers to the hardcover edition.

Product details

  • ASIN : B071GL6NRD
  • Publisher : A K Peters/CRC Press; 1st edition (June 12, 2017)
  • Publication date : June 12, 2017
  • Language : English
  • File size : 7716 KB
  • Simultaneous device usage : Up to 4 simultaneous devices, per publisher limits
  • Text-to-Speech : Enabled
  • Enhanced typesetting : Enabled
  • X-Ray : Not Enabled
  • Word Wise : Not Enabled
  • Print length : 340 pages
  • Page numbers source ISBN : 1498799191
  • Lending : Not Enabled
  • Customer Reviews:
    4.3 out of 5 stars 27 ratings

Customer reviews

4.3 out of 5 stars
4.3 out of 5
27 global ratings
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Top reviews from the United States

Reviewed in the United States on July 14, 2017
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Reviewed in the United States on January 23, 2018
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Reviewed in the United States on December 17, 2017
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Reviewed in the United States on April 29, 2019
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Reviewed in the United States on August 26, 2017
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Reviewed in the United States on February 27, 2020
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Reviewed in the United States on July 31, 2017
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Reviewed in the United States on July 9, 2017
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Top reviews from other countries

Sam Redfern
2.0 out of 5 stars Disappointing
Reviewed in the United Kingdom on December 7, 2019
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Mister Zee
3.0 out of 5 stars A little *small*, isn't it?
Reviewed in India on December 22, 2019
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Tingey
5.0 out of 5 stars Un très bon aperçu des possibilités de la génération procédurale de contenu
Reviewed in France on October 15, 2019
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