- Paperback: 336 pages
- Publisher: A K Peters/CRC Press; 1 edition (June 3, 2017)
- Language: English
- ISBN-10: 1498799191
- ISBN-13: 978-1498799195
- Product Dimensions: 0.5 x 6.2 x 9.2 inches
- Shipping Weight: 1.1 pounds (View shipping rates and policies)
- Average Customer Review: 5.0 out of 5 stars See all reviews (2 customer reviews)
- Amazon Best Sellers Rank: #234,356 in Books (See Top 100 in Books)
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Procedural Generation in Game Design Paperback – June 3, 2017
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About the Author
Tanya X. Short is the director of Kitfox Games, the indie game studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games.
Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and designed computer games as a hobby until he quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006.
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Top customer reviews
My only complaint is that I wanted to read essays from Tanya and Tarn too!
I enjoyed every chapter of this book, but what really stood out to me were the two chapters focusing on graph grammars; one for level generation, and the other for story generation. Reading those chapters made me want to immediately go out and make games using them. In fact, I want to write a game right now. I think I'll do that.