- Paperback: 250 pages
- Publisher: A K Peters/CRC Press (April 26, 2008)
- Language: English
- ISBN-10: 156881416X
- ISBN-13: 978-1568814162
- Product Dimensions: 7.5 x 0.6 x 8.8 inches
- Shipping Weight: 1.1 pounds (View shipping rates and policies)
- Average Customer Review: 6 customer reviews
- Amazon Best Sellers Rank: #1,197,586 in Books (See Top 100 in Books)
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Professional Techniques for Video Game Writing
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" Professional Techniques is definitely a book by writers, for writers …. Insightful discussion of game writing issues is matched with many excellent examples and helpful exercises …. [It] will serve as an excellent addition to the library of any game writer-current, or prospective. I highly recommend it. -Michael Fiegel, Slashdot, June 2008
and edited by members of the International Game Developers Association, Professional Techniques for Video Game Writing is a no-nonsense guide to the professional craft of writing the story, narrative, dialogue, tutorials, manuals, strategy guides, and anything else that needs to be written for modern-day video games. All contributors are themselves seasoned video game writers; they give the down and dirty on how to break into the business, what it means to be part of a writing team, principles of narrative design, and much, much more. Script samples offer illuminating examples that enhance this absolute ""must-have"" for anyone contemplating or pursuing a career in video game writing or technical writing, even (or especially) if the already have experience in crafting standard prose. -The Midwest Book Review, July 2008
If you are a starting writer already looking for work in a still growing industry, now might be a good time to check out Professional Techniques for Video Game Writing. ... What the book does do very well is put everything into amazing context. You definitely get the impression that these writers have had to deal with many types of situations. -PJ Hruschak, Gamertell, August 2008
""This collection of essays edited by multimedia writer Despain and written by members of the Game Writing Special Interest Group of the International Game Developers Association is an exceptional resource for students and gaming industry professionals. … The insight presented here is very practical and in-depth. … Highly recommended."" -J. Brzezinski, CHOICE Magazine , November 2008"
About the Author
Wendy Despain is a multimedia writer who has worked primarily for television shows, although she is now mostly writing for video games. She is a key member of the IGDA Game Writing Special Interest Group and a contributing editor to the book Game Writing: Narrative Skills for Videogames.
The other contributors to the book are Sande Chen, Richard Dansky, Beth A. Dillon, John Feil, Alice Henderson, Erin Hoffman, Chris Klug, Jay Posey, Rhianna Pratchett, Haris Orkin, Evan Skolnick, Maurice Suckling, Anne Toole, and Andrew S. Walsh.
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As games get more complex, I imagine the production guides are going to get more and more complex, too. Sticking to books written and edited by the Writer's Special Interest Group from the International Game Development Association (Wendy Despain, Richard Dansky, etc.) is very wise. These *are* the people who know how to do this.