- Paperback: 361 pages
- Publisher: Wrox; 2 edition (May 8, 2012)
- Language: English
- ISBN-10: 1119968860
- ISBN-13: 978-1119968863
- Product Dimensions: 7.4 x 0.7 x 9.3 inches
- Shipping Weight: 1.4 pounds (View shipping rates and policies)
- Average Customer Review: 4.4 out of 5 stars See all reviews (13 customer reviews)
- Amazon Best Sellers Rank: #1,234,422 in Books (See Top 100 in Books)
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Professional WebGL Programming: Developing 3D Graphics for the Web 2nd Edition
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From the Back Cover
Everything you need to know to develop web games and applications with superb hardware-accelerated 3D graphics
Ready to develop web games and applications with the same high-quality, real-time 3D graphics featured in the most popular native apps? Professional WebGL Programming shows you how, getting you up and running in no time with the knowledge and skills you need to create stunning, graphically sophisticated games and web apps that run on most web browsers. Featuring clear, step-by-step guidance, expert tips and skill-building exercises, supplemented with detailed, hands-on development examples, it covers all the bases, including:
WebGL versus other graphics technologies
Relevant linear algebra
Troubleshooting and debugging techniques
Drawing with the WebGL API
Writing vertex shaders and fragment shaders
Texturing and lighting
Animation and user input
OpenGL ES Shading Language
WebGL performance optimisation
From WebGL basics to building stunning 3D graphics and animations from the ground up, Professional WebGL Programming is your total guide to taking full advantage of this powerful web development technology.
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About the Author
Andreas Anyuru is a Senior Member of Technical Staff at ST-Ericsson, specializing in Web Technologies. He is experienced in developing web graphics and has worked with implementation and optimization of WebGL and many other web technologies for Linux-based mobile platforms.
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Top customer reviews
I was initially discouraged by the title because 'Professional' suggested some basic familiarity with the subject, but after a slow start with another book, I decided to give this a try. This has turned out to be a good introduction for me; somebody with no background in computer graphics, and now the other book is easier to digest.
Virtually every concept was new to me, but I made it to the end today. The first read was to familiarise myself with the scope of the subject. I'll definitely need to read it again, as well as material I can find elsewhere. This is a non-trivial subject, but the author has done a good job introducing it. How well one grasps WebGL will depend on your determination to learn it.
I had very little experience with 3D Programming and no experience with OpenGL prior to reading this book and I found it to give a very lucid and easy understanding of all the fundamentals as well as deeper insight in this new field.
Code examples are very usefull for anyone planning to incorparate 3D graphics on their website.
Being the first book I read on the subject I don't have anything to compare to but highly recommend it for anyone who wants to get familiar with WebGL.
A lot of tutorials online are contrived and hard to follow and miss a lot of things. I was worried that this would be a fluff book since WebGL is so new, but that's not true. This book covers everything from the ground up -- even the minimal amount of linear alebra you need to know to get started.
It's exactly what I was looking for.
- A better discussion on how to implement a camera model.
- How to perform pointer/mouse picking.
But it does deliver a good introduction to WebGL.
There is a TON of information in this book covering most aspects of 3D, but the concepts are pretty hard core and I think a newbie programmer would be intimidated and not find much of interest, and if you already have a solid foundation in 3D, you might this to be too focused on 3D concepts and not enough on how to switch to WebGL.
Other than feeling this book has a rather narrow audience, my only real complaint is that for such an exciting topic, the book itself leans too much towards the bland presentation of an academic text book with too few illustrations, and example code consists of uninspired projects. Some kind of very basic 3D game would have been much more interesting (and informative) than drawing kitchen furniture. I would have also liked some more information on generating 3D models - the tools/applications that are available and how to pull their models into your code.
3 stars seems a bit too low, but 4 seems too much as the book did not feed my enthusiasm for sitting down and actually learning this stuff.
Here's what I mean: In some programming languages, it takes very few lines of code to produce graphics. Indeed, the Processing programming language will let you write exactly one line of code to produce a triangle on your screen. Then, in the Processing programming language, you can export that program as a web page.
Like most Wrox books, this is very well organized and very instructive. Expect to learn a lot. But don't expect to just throw a couple lines of code up on the screen and get the next great web-based game. If you're willing to work hard, this book is worth it!
Most recent customer reviews
The book starts with a very good introduction to the essential parts of...Read more