Professional XNA Game Programming: For Xbox 360 and Windows 1st Edition

3.2 out of 5 stars 46 ratings
ISBN-13: 978-0470126776
ISBN-10: 0470126779
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Used: Very Good | Details
Condition: Used: Very Good
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Editorial Reviews

From the Back Cover

Professional XNA Game Programming For Xbox 360 and Windows®

You haven't experienced the full potential of Xbox 360 or Windows® until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games.

Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games.

What you will learn from this book

  • Tricks for managing the game engine and user interface
  • How to program an old school shooter game and space adventure

  • Tips for improving racing game logic and expanding your game ideas

  • Methods for integrating amazing visual effects using advanced shader techniques

  • Steps for adding sound and music with XACT—bringing your game to life

  • How to fine-tune and debug your game for optimal performance

Who this book is for

This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language.

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

About the Author

Benjamin Nitschke ( Hannover, Germany) is a professional game developer at exDream entertainment, creators of "Arena Wars", and Armies of Steel.  Benny is well known as the creator of the first .NET 2.0 Game Rocket Commander which is the featured gaming project on Microsoft’s Coding4Fun website and includes 10 video tutorials for aspiring game programmers. Benjamin is a Microsoft DirectX Most Valuable Professional (MVP) and writes a popular blog about game development located at http://abi.exDream.com.


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Product details

  • Publisher ‏ : ‎ Wrox; 1st edition (April 30, 2007)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 504 pages
  • ISBN-10 ‏ : ‎ 0470126779
  • ISBN-13 ‏ : ‎ 978-0470126776
  • Item Weight ‏ : ‎ 1.5 pounds
  • Dimensions ‏ : ‎ 7.4 x 1.1 x 9.2 inches
  • Customer Reviews:
    3.2 out of 5 stars 46 ratings

Customer reviews

3.2 out of 5 stars
3.2 out of 5
46 global ratings
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Reviewed in the United States on August 5, 2007
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Reviewed in the United States on July 31, 2007
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Reviewed in the United States on May 11, 2007
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Reviewed in the United States on October 4, 2008
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Reviewed in the United States on May 16, 2007
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Top reviews from other countries

Mr Reviewer
1.0 out of 5 stars Tell me about XNA not Agile Project Management Methods
Reviewed in the United Kingdom on July 22, 2007
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Freebird
3.0 out of 5 stars Für DirectX-Entwickler
Reviewed in Germany on July 4, 2007
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