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Professor Layton and the Unwound Future - Nintendo DS
| Price: | $49.99
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About this item
- A large cast of eccentric non-player characters, as well as an invocative soundtrack designed to match the varied game environments and gameplay
- More than 165 new puzzles weave seamlessly into the storyline, challenging player with fun, brain-teasing logic puzzles and riddles, and even new types of puzzles
- This game features significantly more hand-drawn animated sequences and voice acting than the previous installment of the series
- Players who are still stumped with a puzzle after three subtle hints can select the new "superhint" option to point them toward a solution
- As with previous incarnations in the franchise, weekly downloadable puzzles will be available after launch for a limited time
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Product information
| ASIN | B003O6E7DI |
|---|---|
| Release date | September 12, 2010 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #22,460 in Video Games (See Top 100 in Video Games) #114 in Nintendo DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.31 x 0.79 x 4.8 inches; 0.8 Ounces |
| Binding | Video Game |
| Rated | Everyone 10+ |
| Item model number | 045496741075 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.8 ounces |
| Manufacturer | Nintendo |
| Date First Available | May 27, 2010 |
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Product Description
Product Description
Professor Layton receives a letter asking for help from Luke. The strange thing is that this letter is from 10 years in the future, and the Luke in question is not Professor Layton’s young apprentice, but rather his older self. According to the future Luke, the London of the future has been brought to the brink of ruin by Professor Layton’s future self, who is the head of the largest crime syndicate in town. It seems the only man who can save London and stop the evil Professor Layton of the future is Professor Layton himself.
Amazon.com
Professor Layton and the Unwound Future is a unique puzzle adventure for Nintendo DS and DSi in which the player reveals the game's story and unravels its mystery little by little with each puzzle successfully solved. The third US release in the popular Professor Layton game franchise, Unwound Future contains the same addictive gameplay, hand-painted art style graphics and invocative music as its two predecessors, making it a must-have title for both new puzzle players and longtime fans of the series. Additional features include: 165 built-in puzzles, easy to use hint and game save systems and additional puzzles available for download on a weekly basis for a limited time following game launch.
Story
Professor Layton and the Unwound Future places the professor and his trusted apprentice Luke at the center of a spellbinding adventure after they receive a strange letter – sent by Luke 10 years in the future. According to this message something is askew in the days to come. The London of the future is in chaos and disarray, and according to Luke, the only person who can help set things right is Professor Layton.
An all-new Professor Layton puzzle adventure that mixes in the prospect of time travel.View larger.
Gameplay
Like all games in the Professor Layton series Professor Layton and the Unwound Future is a single player puzzle adventure. Puzzles are essentially brainteasers touching on a large variety of puzzle types, including spatial orientation, logic, riddles and many more. The game's story reveals itself as the player successfully solves a minimum number of puzzles that she/he faces using the DS stylus to move throughout the game's hand-drawn style game environments. Success at puzzle solving earns the player in-game coins. A certain number of coins can also found by simply exploring the game environment. Players are given multiple chances to solve puzzles and when stuck can choose to spend coins in order to buy hints. The game keeps track of puzzles found, puzzles solved, the player's score and playing time, and features easy-to-use save functionality, a journal for note keeping and an area to save items found for later use. In addition to the game's 165 built-in puzzles, additional puzzles will be available for download on a weekly basis for a limited time after game launch.
Key Game Features
- More than 165 new puzzles weave seamlessly into the storyline, challenging player with fun, brain-teasing logic puzzles and riddles, and even new types of puzzles
- This game features significantly more hand-drawn animated sequences and voice acting than the previous installment of the series
- Players who are still stumped with a puzzle after three subtle hints can select the new "superhint" option to point them toward a solution
- As with previous incarnations in the franchise, weekly downloadable puzzles will be available after launch for a limited time
- A large cast of eccentric non-player characters, as well as an invocative soundtrack designed to match the varied game environments and gameplay
Additional Screenshots
165 brain-teasing puzzles.View larger. In-game hint system.
View larger. Eccentric characters.
View larger. Additional downloadable puzzles.
View larger.
Videos
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1:36
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Professor Layton and the Unwound Future--Trailer 2
Merchant Video
Videos for this product

1:19
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Professor Layton and the Unwound Future--Trailer
Merchant Video
Customer reviews
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Learn more how customers reviews work on AmazonReviewed in the United States on October 10, 2010
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Unlike "Nancy Drew", however, there is zero challenge in where to go next, who to talk to, and how to progress. This is actually more similar to "The Island of Dr. Brain", for anyone who's actually heard of that. All real challenges in the game are presented as a series of varied brainteasers, such as sliding blocks, mazes, word puzzles, trick questions, and other things you might expect to see on the back of a cereal box. This may initially sound like a major turn-off for people who don't generally play puzzle games. Such was the case for me; I gravitate heavily towards more exciting genres such as platforming, racing, or action-adventure, so when I was gifted the first game in the series, "Curious Village", I wasn't expecting to like it all that much.
Little did I know how hopelessly glued I would be to my DS for the next few days.
While there were some rare cases where ambiguous wording had me crying foul, on the whole the puzzles in this series are quite good, and the third entry doesn't disappoint. There is a wide variety of puzzles to solve, and for people who can't --or don't want to--figure out certain types of puzzles, there is a generous hint system in which you trade "hint coins" for a series of hints that slowly nudge you in the right direction. New to this game is the addition of a fourth hint, the "Super Hint", which costs two coins and virtually gift-wraps the solution for you. Hint coins are scattered everywhere on the map, so unless you're really abusing the system, or never bother to poke anything with your stylus, you won't likely find yourself running out. Also new to this game's puzzles is an upgraded memo system that allows the use of different colors and pen widths.
As is par at this point, there are three optional minigames accessible in the trunk; a "Mad Libs" style story book where you place stickers to create cohesive stories, delivery quests in which you place bungee cords to bounce a parrot to a goal, and a series of top-down maps in which you guide a toy car and collect items. They're all cute and welcome additions, and while the parrot one may test your patience, none of them are complete duds like "Diabolical Box's" tea minigame. In my humble opinion, the only good thing about that one was the hilarious failure dialogue.
This game series is very addictive not only because it encourages the "just one more puzzle" mentality, but because of the presentation. There are few genres where presentation is of comparable importance to gameplay, and this is one of them. Like the last two games, the environments are presented as charming 2D paintings, the townspeople all have unique quirks, and all music is generated almost exclusively with some combination of piano, music box, violin, and...accordion. To Level-5's credit, they managed to make yet another default puzzle theme unobtrusive enough that you don't feel the burning need to mute your DS after you've been stuck sliding blocks around for thirty minutes straight.
And then there's the story. While playing these games, I often question myself whether I care more about progressing the story so I can play puzzles, or breezing past the puzzles so I can see what happens next. "Unwound Future" follows the adventures of Layton and Luke, intrepid alliterative duo and blatant Sherlock/Watson homage, as they receive a cryptic letter signed by Luke himself, ten years in the future. As usual, following this one little lead brings our heroes into a much larger mystery, with many parallel oddities looming over it. What follows is an intentionally bizarre tale filled with plenty of plot twists, violations of common sense, deep soul-searching, and flagrant abuse of the number ten.
Like every other aspect in this game, the story has a much higher degree of polish than in previous titles. There are plenty more fully animated cutscenes (think Ponyo), and plenty more fully voiced lines of dialogue. The writing is genuinely funny and often self-referential, and the plot is certainly engaging, though as usual, you'll need to willingly suspend your disbelief at some of the more nonsensical things that happen. This being the conclusion of a trilogy, some questions you might have had left over from the first two games get answered, and the stakes are also raised higher than usual.
I can't say much more about what actually happens in the story for fear of spoiling it, but I must warn that they took the general tone of the past two stories and injected it with bovine growth hormones. Yes, that means it's funnier and more mysterious and more epic, but this also means it's darker. Significantly darker. Hoo boy. I'd actually suggest heeding the E10 rating on the package. The writers pulled this off in part by making this adventure very personal to our heroes themselves, and for the first time, you actually get a glimpse into Layton's backstory. The result of all this includes some surprisingly upsetting implications and a whole lot of emotion near the end.
Now, I am aware that the majority of human beings worship fiction that yanks their heartstrings to the Seven Wonders of the World and doesn't bother to neatly replace them afterward. If you're one of those people, fear not; you'll love "Unwound Future". But if you're a freak of nature like me, who would rather be able to sleep peacefully after beating a game at 1AM on a work night, then don't say I didn't warn you. And I'm the person who fell over laughing at the end of "Titanic". True story.
If this were an RPG or really almost any other genre, I wouldn't have even bothered warning you all about this. But to those who hadn't seen the trend in the first two games' stories, the idea that a cutesy and wacky puzzle game could be so emotionally impacting will come as a shock. Yes, the main character is a tea addict with no outdoor voice, an absurd top hat, and tiny black eyes that look like they belong on a teddy bear. Yes, you will empathize with him. No, I have no idea how they pulled that off.
Angry ranting from my still-raw emotional wounds has now concluded. Despite my rage over it, it really is a well-done game in a well-done series, and I don't think it deserves less than five stars. If you're looking for a different kind of game experience, and can handle being forced to think to progress the story, then I'd definitely recommend it.
Besides, I can't not recommend a game when I went out and bought the sequel shortly after beating it. Here's hoping for a Smash Bros. cameo.
Reliable seller, much appreciation
Unwound Future picks up where Professor Layton and the Diabolical Box left off, mostly. This time, you are witness to what appears to be the invention of a decade...a real life time machine. A catastrophe occurs, and the mayor and the scientist disappear. You receive a letter from "Luke", but stating that it's from the future, and that Layton's help is needed to put things right. You are guided to a clock shop, and your adventure begins.
I have to admit, the story didn't really grab me this time around, at least not initially. Near the end it started to pick up and things really got interesting, but I will give the game credit for its presentation. There are little details that went into the story that make it somewhat interesting, though as you get further in, you'll start to shake your head at how ludicrous certain events and activities are. It's not a dealbreaker or anything, just felt as though certain things weren't really thought through.
The puzzles this time were a lot more forgiving, and I rarely ran across poorly worded ones. Where the puzzles broke is by way of the "Super Hint", which was supposed to be a way to basically give the answer away at the cost of 2 coins IN ADDITION TO the 3 coins for the basic hints. The problem is that the Super Hint frequently was no more helpful than the basic hints. The only time I really ever needed to use it and found it helpful was for a puzzle that admittedly could have been worded better that talked about finding some building, and you got no sort of useful information to help you. Every other time I used it, I got something along the lines of "come on, you can figure it out!!!!"....ok, wasted 2 coins for a pep talk instead of what should be a giveaway.
I noticed a lot of "move bricks" puzzles in Unwound Future. Ironically those are the ones I hate the most. There were ones where I just looked online for the resolution on YouTube - I work full time, I'm in my 30's, I just don't have the patience for certain puzzles that have no give.
I didn't really have major complaints about Unwound Future, it certainly wasn't worse than Diabolical Box, but I still found Curious Village to be the most compelling of them all. Near the end is where it really got good. Definitely recommend at least a playthrough.
Top reviews from other countries
There was already an account but I bought a second hand version so that was to be expected (keep in mind you cannot delete accounts you can only override them with new ones if you are hoping to buy a second hand version)
Worked very well, there were no glitches
The story line and plot were great fun
The puzzles were very good and I enjoyed them
All in all I am glad for my purchase as it reminds me of my childhood too.










