- Series: Wordware Game Developers Library
- Paperback: 495 pages
- Publisher: Jones & Bartlett Learning; 1 edition (October 14, 2004)
- Language: English
- ISBN-10: 1556220782
- ISBN-13: 978-1556220784
- Product Dimensions: 6.1 x 1 x 9.2 inches
- Shipping Weight: 1.2 pounds (View shipping rates and policies)
- Average Customer Review: 81 customer reviews
- Amazon Best Sellers Rank: #234,837 in Books (See Top 100 in Books)
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Programming Game AI by Example (Wordware Game Developers Library) 1st Edition
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From the Inside Flap
"Programming Game AI by Example stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward building a foundation robust enough for real games. This book is a must-have for anyone new to the field, and has tips for the seasoned professional as well. I wish I had read it eight years ago!"
---Jeff Orkin, AI architect, Monolith Productions, No One Lives Forever 2 and F.E.A.R
"...a nice combination of a lot of really useful information, put together in a way that doesnt make my brain leak."
---Gareth Lewis, Project leader, Lionhead Studios, Black & White 2
"Each chapter of Mats book gently introduces the reader to a fundamental game AI technology before expanding the new idea into a fully formed solution replete with extensive code and clearly worded examples. The tone of the book is uncomplicated and accessible to the reader, allowing a novice programmer the opportunity to get to grips with the basics of game AI programming by implementing their own systems direct from theory or expanding upon code examples offered to gain understanding in a sandbox environment. Once individual technologies are fully understood, the book goes on to combine these ideas into several complete game environments allowing the reader to understand the relationships between the interacting systems of an overarching game architecture."
---Mike Ducker, AI programmer, Lionhead Studios, Fable
"Using easy-to-follow and well-described examples, this book shows you how to use most of the techniques professional AI programmers use. A great introduction for the beginner and an excellent reference for the more experienced!"
---Eric Martel, AI programmer, Ubisoft, Far Cry (XBox)
"Programming Game AI by Example is an excellent book for the game programming neophyte, the intermediate programmer, and even the expert - it doesnt hurt to go over familiar ground, does it? The book concisely covers all of the important areas, including basic maths and physics through to graph theory and scripting with Lua, to arm any programmer with the tools needed to create some very sophisticated agent behaviours. Unusually for books of the type, Programming Game AI by Example is solid in its software engineering too, with the example code demonstrating game uses of familiar design patterns. Id have no qualms about recommending Programming Game AI by Example to any programmer. Its an excellent read and an excellent springboard for ideas."
---Chris Keegan, Technical director, Climax Studios (Solent)
About the Author
Mat Buckland is a freelance programmer and writer. He became interested in AI when he coded Waddingtons Monopoly for the ZX Spectrum way back in the 80s, and over the years his passion for making computers "think" has never faded. He is the author of the book AI Techniques for Game Programming and the founder of ai-junkie.com, a popular web site that specializes in AI tutorials. He is also a member of the AI Interface Standards Committee and co-hosts the AI round table at the European Game Developers Conference.
Top customer reviews
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This book was perfect for me. It has a math primer in the first chapter, which is very nice. It then gets right into the meat for a number of AI topics. It is more advanced than the learning books I have been using, but the source code provided completes the picture.
In short, it is a fantastic jumping off point to get into exactly the topics described. There's plenty more to learn after this book, but there's months of study right here if you want to dive deep into each of the chapters here as well. And if you just want to grab the technique and go, you should be able to do just that as well.
In short, if you made it to the point you are reading reviews for this book, I recommend to go ahead and take the plunge. It's not only excellent but at this price I would say it is a great value for the what you are getting.
Thankfully I have a limited background in C++ and am currently developing in C# so I was easily able to understand it. Probably my favorite feature of this book is the "Math and Physics Primer" in the beginning. It's been a while since I've taken any high level math classes so that was a nice refresher. This book also fails to dive into the more detailed mathematics behind AI behavior but it does explore the programming concepts.
Over all I would definitely recommend this book to anyone thinking of venturing into AI Programming, it delivers as promised and so much more!
But there a few drawback.
1) There is not explain all peaces of the C++ code. It is clearly explained all about the AI, but many help objects ( i.e. transformation matrix for rotation) are not mentioned in the book and you find them only in the source code.
2) There are C++ source only for Visual Studio 06 and 08. I have big problems to recompile this projects in VS10 (at the end I managed it, but It takes me a lot of time). And of course, If you prefer Linux, you have a problem ...
Good news is, that I decided to rewrite all codes from C++ to Java. So, if you are interested, you can find them on
I hope it help somebody :)