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Project Arcade: Build Your Own Arcade Machine (ExtremeTech) Paperback – May 7, 2004
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Start Here
1. Plan for your space and budget
2. Design and build the cabinet
3. Construct the controllers
4. Build the console
5. Pick an old game's brain
6. Install the emulator
7. Convince a PC it's a game
8. Connect a monitor and speakers
9. Add a marquee
10. GO PLAY!
Includes diagrams, detailed instructions, essential software, and more
CD-ROM Includes
* Complete cabinet plans and diagrams
* MAME32 software
* Paint Shop Pro? evaluation version
* Links to hundreds of arcade cabinet projects
- Print length504 pages
- LanguageEnglish
- PublisherWiley
- Publication dateMay 7, 2004
- Dimensions7.3 x 1 x 9 inches
- ISBN-100764556169
- ISBN-13978-0764556166
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From the Back Cover
Start Here
1. Plan for your space and budget
2. Design and build the cabinet
3. Construct the controllers
4. Build the console
5. Pick an old game’s brain
6. Install the emulator
7. Convince a PC it’s a game
8. Connect a monitor and speakers
9. Add a marquee
10. GO PLAY!
Includes diagrams, detailed instructions, essential software, and more
CD-ROM Includes
- Complete cabinet plans and diagrams
- MAME32 software
- Paint Shop Pro® evaluation version
- Links to hundreds of arcade cabinet projects
About the Author
Product details
- Publisher : Wiley (May 7, 2004)
- Language : English
- Paperback : 504 pages
- ISBN-10 : 0764556169
- ISBN-13 : 978-0764556166
- Item Weight : 1.69 pounds
- Dimensions : 7.3 x 1 x 9 inches
- Best Sellers Rank: #2,622,857 in Books (See Top 100 in Books)
- #684 in Machinery Engineering (Books)
- #4,884 in Video & Computer Games
- #6,178 in Computer & Video Game Strategy Guides
- Customer Reviews:
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Most helpful: Schematics of a 'typical' arcade cabinet. This made it easier to draw out and eventually cut the pieces I needed. Also, checklists of items you will need and may need to successfully create your own cabinet.
Least helpful: Listed websites. Most of the online help listed is defunct and useless at this point. Also, the CD it came with was cracked and useless (make sure that doesn't happen to you!)
What would have helped: More on the electrical side of the cabinet. Needed my father-in-law to teach me about the wiring mecahnics of my machine.
Overall: If you've got the initative to build an arcade game, but have minimal knowledge of where to start, this book is PERFECT! The best section by far is BUILDING your cabinet. It takes even the beginner carpenter through step-by-step, so it's do-able for anyone!
However, the plans are a bit flawed - something not mentioned in the book. If you build your cabinet based off the recommended plans, your cabinet will be exactly 7'6", which is more than a little too tall. I thought I had simply measured wrong, but after re-measuring a dozen times and comparing my measurements to the plans, I realized the plans were just wrong. This is also the case with the cabinet that was built in the Systm episodes; if you watch the final episodes, you'll realize they have a frankencabinet because they followed the plans to the T, just as I did.
That said, the book is a great reference if you have other plans to follow. Construction tips and suggestions and innumerable references and hacks make the book well worthwhile. I find myself going back to the book for things like t-molding vendors, trackball hacks and the like. Of course, all this information (and more) can be located on the internet, but it's helpful to have it in one place to flip through. If you are actually going to build a MAME cab, you'll have more than enough time to go through the book *and* all the internet sites detailing this process. This isn't your one-weekend project. Count on several weekends as well as several trips to Home Depot or Lowes.
Definitely get the book, but don't follow it word-for-word. Use it as a reference guide. Don't be afraid to go off the reservation with your cabinet build if you have a good idea (I built a keyboard drawer in mine, for example) - sandpaper and wood putty will fix some pretty major mistakes. :)
This book really details every single step you need to go through to make it happen. It has clear writing, good diagrams and photos, and a helpful CD. Even if you have limited skills, this book will guide you through the process of building your own arcade machine. The writing style is smooth, and you'll find yourself picking this book up, opening to a random page, and learning another detail towards building your dream arcade machine.
After getting the book and skimming through the pages, I was disappointed to find it's either information I've already discovered on my own by surfing the Internet, or the links to additional content or files are severely outdated and a number of external links no longer work. The copy of MAME they provide you is ver 0.7x (Latest incarnation of MAME is over .100)
Don't get me wrong, this book is great for those who haven't already done the research and want an all-in-one book on how to do it. For me however, I gained nothing from the book.
Top reviews from other countries
Leider ist dieses Buch bisher nicht in einer deutschen Übersetzung erschienen, dennoch jedem deutschen Leser nur wärmstens ans Herz zu legen, da sich die sprachlichen Fallstricke in Grenzen halten.
Von der Auswahl des richtigen Holzes einens Videospiel-Gehäuses bis hin zum Einbau einer "Coin-Door" erschlägt das Buch in seinen 500 Seiten alle Themen sehr präzise und vor allem für den Einsteiger angenehm lesbar. Vor allem einige ungewöhnliche Tricks, wie das Verwenden von alten Festplatten als Ersatzteillager für sog. "Spinner" machen dieses Buch wertvoll.
Eigentlich gibt es fast nichts, was mir an diesem Buch nicht gefällt. Weshalb also keine fünf Sterne?
Erstens sind sämtliche Maßangaben nicht metrisch, sondern Zoll. Dies ist bei einem amerikanischen Buch zwar zu erwarten, aber dennoch ein wenig nervig. Außerdem kann die beigelegte CD dem hohen Standard des Buches nicht gerecht werden. Sie wirkt insgesamt etwas lieblos zusammengewürfelt.
Da die 500 Seiten komplett mit interessanten Informationen zugepackt sind kommt das Kapitel Software sehr kurz. Aber dies ist zu verschmerzen, erspart es dem Leser doch, Seiten an Konfigurationsscripten zu durchkämpfen.
Mein Fazit:
Ein absolut lesenswertes Buch für alle Interessierten, die sich für den (hardwareseitigen) Bau eines eigenen (MAME-)Cabinets entschieden haben. Trotz des technischen Themas ist es sehr angenehm zu lesen, was auch an dem lockeren Schreibstil des Autors liegt. Lediglich die etwas lieblos gestaltete CD verhindert eine fünf-Sterne Wertung.
After reading the book I realised that I still had no idea what to do, so went with a JAMMA set up as I stood just as much chance with no knowledge. It turns out its very easy to build a JAMMA machine, if you want instructions on how, leave a comment and I'll list the few steps, a couple of hours and you will have a fully functioning system, minus the cabinet.
This book is a great read, its full of useful information, but it lacks one very key detail, how you actually do any of it. It tells you what you will need, what is going to happen with it, and the tools you will need, but never how. For example, you will need speakers, and you will need to connect these to the circuit... And how do I do that? Luckily my dad was able to help with that as he knows about wiring, but I don't, hence why I bought this book. Also, you will need to use a keyboard and completely reassign its functions to the arcade controlls... Not a clue how you would do that, and you're not told.
If you know how to do these things, you will disagree with me. If you know how to do these things, you don't need this book.
Also, JAMMA is actually better as it is the same as realy arcade machines, MAME works off of ROMS, so you will notice a difference. JAMMA however is a lot more expensive as you have to buy boards, not free downloads, so its up to you what to build.
As I said, leave comments if you want help with JAMMA, if you want MAME, you're on your own.



