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About the product
- Created by gamers and fine-tuned by pro drivers. Featuring class-leading visuals, digital craftsmanship, precision physics, challenging AI, and dynamic real-time vehicle & weather-surface conditions.
- Discover your ultimate driver journey and test your skills against the most intense competition to become the next motorsport hero. Project Cars 2 was built from the ground up with e-sports in mind.
- Race without boundaries - Anytime, anywhere, with any car. Day or night, wet or dry.
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Project CARS 2 is the next evolution in the award-winning racing series, featuring the most iconic cars under the most thrilling of conditions to deliver the "Ultimate Driver Journey" experience and adrenaline rush. Created by gamers, tested by world-class racing drivers, and the definitive choice of e-sports pros, Project CARS 2 brings together the essence of real racing in the most beautiful, authentically crafted, and technically advanced racing game on the planet. Project CARS 2 has it all: From GT to touring cars to endurance prototypes and exotic hypercars, delivering the full spectrum of motorsport racing with complete freedom to choose what and where to drive. Anytime, anywhere!
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The structure of Practice/Qualify/Race works well
Sounds are great
All tracks and cars are immediately accessible
Video quality is OK
PC users seem to be happier than PS4 and XB1 users. Seems they do more testing for the PC version
Many bugs, ranging from annoying to show-stoppers - head over to the game forum and GTPlanet to see the latest status
(Example, I entered a career race and led all the way with the exception of a few seconds in lap 1, but was credited with 10th place. Kind of destroys the meaning of "career")
I viewed the game replay to verify the above, and it did, so I tried to save the replay as evidence for the devs. The game only allows saving of 1 gigabyte of stuff, and I had hit the limit.
There's no way of deleting stuff to make room.
1 gigabyte allowed me to save about a dozen replays. That's it!
The default values of many game parameters make no sense. Until I had spent hours twiddling with wheel and car parameters, I found the cars to be almost undriveable. For example, steering around a very fast (100 mph) corner required steering wheel inputs appropriate for a hairpin bend. Brakes and accelerator responses were savage until I tamed them. Even the default f-stop and shutter speed of the in-game camera are absurd for a sporting function.
There's a HUD editor to allow you to choose which elements you want to see, and where to place them. It doesn't have any effect.
You can't switch between DS4 controller and FFB wheel like you can in other games. You have to exit the game, potentially losing progress.
You can't edit wheel setups with a DS4 (and vice versa)
In Time Trials, one of the tracks has zero lap times recorded. I recorded a valid lap, and it didn't show up on the leaderboard. Other tracks are OK.
Bottom line. When it works, it's a lot of fun. Too often, it's annoying.
These comments apply to version 2.0, which was preceded by 1.01, which was preceded by 1.03. Yep, you read that correctly
But now, after about 3 weeks later, I'm feeling very frustrated. I'm hoping that the developers are working on some fixes, because this game has great potential.
Here is the good and bad:
- Great tracks! Most are real locations, and some of these tracks actually have a 'retro' version, putting your race back into yesteryear settings. And there are some great 'fictional' tracks as well. Except for the ice tracks, which I find impossible, the track variety is one of the best parts of the game.
- Good car selection, although I would like to see a few more American muscle classics. There's a 60's Camaro and Mustang, and some nice classic European models. I do realize that this is attempting to be a 'RACING' sim, though. So they are focusing on race cars, and sometimes the street versions they are derived from. I can do without the carts, though.
- Track and weather dynamics. Especially when it comes to water on the track; amazing realism. And you can set each race to have changing weather conditions; from sunny to thunderstorm to blizzard and everything in between. And if you pick a particular date for your location, the game will try to reproduce the actual weather conditions.
- Sound and graphics are very good. I've seen some reviews complaining about the graphics, but I don't see an issue. One improvement over PC1; the original had almost no actual tire sound, which I found to be a problem. To me, it's important to hear the squeal of your tires to tell you when you are reaching your traction limits. The new version allows you to have great control over all the different in-car and outside-of-car sounds.
- The menu is generally easier to navigate around than the original version, but with some severe annoyances that I will get to later.
- This is not a easy game to master, even with a wheel I have trouble keeping the cars on the road. Some of this can be improved by tweaking the cars suspension, tires, etc. But even this requires that you kind of know HOW a car works. It's not meant to be easy, though. It's aimed at serious racing fans.
- Saving car setups: the first version was a little confusing and clumsy, but do-able. This version, forget it! I don't know if it's just a massive bug; if it is then it's unforgivable that it was released this way. If it is actually working as planned, and I'm just not getting it, then they need to explain better on actually how to do it. I've read the manual, but I still am totally confused by it. UPDATE: the 2.0 patch has come out, and the setup saving feature is WORSE! It is now telling me that the save failed because I used profanity in the filename! I DID NOT! Checking the forums, I'm not the only one experiencing this. It's absurd!
- Replay bugs: I enjoy watching the race replays. In the first version, there were three bugs that showed up consistently for me. I was always bothered by the fact that the developers couldn't see fit to fix them. But two of them still exist in the new version! There is a shadow issue (no shadow) with cars that are far in the distance, making them look like they are floating over the landscape. Also, when a car gets damaged, the damaged car part (especially the hood) changes size depending on how far the car is away from the viewer. Sometimes parts that fell off of the car magically re-appear. These, I admit, are minor issues that don't affect gameplay, but the fact that the bugs are still here in the new version really bothers me.
- In the year or more before PC2 was released, I got the distinct feeling that support of the original was nearly abandoned in order to focus on developing the new. This is sort of understandable, but it leaves me concerned about the support of PC2 once it becomes clear that PC3 is in the works. Maybe I'm jumping the gun on that one, though. I guess we'll see.
- Too many options? This would generally be a plus, but it does add to the potential overwhelmed feeling you could get when trying to get more serious about playing. I put this in just as a warning that it's not meant to be plug-and-play; to really appreciate this sim you need to go deep into it.
- My final complaint may be caused by me, but I can't seem to resolve it. After trying to set and save suspension settings on several cars, these cars are now almost completely undrivable, even after I set them back to default settings. I feel like I've ruined them, and can't get them back to the way they were before I messed with them. I'm still trying to figure out what happened, but its left me frustrated with the whole setup/save issue.
The bottom line is this, though: I LOVE the game, and want to give it at least 4 stars. Right now it seems to have so many bugs (check the forums) that it's hard to give it a good review. I've played the new Gran Turismo demo; liked it very much, but I still think PC2 can beat it on several levels. It just needs to be fixed!
If you are looking for a challenging game which will keep you busy for a while then this game is for you. If you're new to racing I would look elsewhere unless you have a lot of time and patience.
In general this has better control over 1st gen and current GT (before Sport). Any hit will have effect on your performance, this made it harder to control so I guess that's where those negative comments came from. Definitely NOT for crying kids. I just felt it would be better if it wasn't that much damage, sometimes it can do more harm than in real world. Computer sometimes get aggressive especially in Go Karts since your vehicle is more prone to damage (I didn't change the difficulty or aggressiveness although I know you can do that). F150 Raptor's handling was different than mine in real world (but again, mine wasn't hennessey tuned and don't know what tires they put on).