- Series: Promethea (Book 4)
- Paperback: 192 pages
- Publisher: WildStorm (April 1, 2005)
- Language: English
- ISBN-10: 1401200311
- ISBN-13: 978-1401200312
- Product Dimensions: 4.1 x 0.3 x 7.6 inches
- Shipping Weight: 8.8 ounces (View shipping rates and policies)
- Average Customer Review: 4.5 out of 5 stars See all reviews (15 customer reviews)
- Amazon Best Sellers Rank: #67,530 in Books (See Top 100 in Books)
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Promethea, Book 4 Paperback – April 1, 2005
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Top Customer Reviews
There are two problems, though. First, P-Stacy isn't exactly considered a hero, and the FBI is on her trail. Second, P-Sophie is done with her trip to The World Beyond, but P-Stacy doesn't want to hand the job back. So, we have problems.
Moore's story moves faster in this volume, with a lot less of the oppressive pseudomysticism that bogged down in earlier volumes. Art by Williams and Gray only makes it better, and in varied visual idioms. Chapter 1 features painterly cloudscapes, with the occasional nod to Seurat. Ch. 3 switches to a flat, graphic, woodcut style. Ch. 4 experiments with color saturation - or lack of it. Ch. 5 draws on the comic idiom itself, but without smug self-referentiality. And, as in any good narrative art, the art moves the narration forward, adding its own meaning to the script.
The Promethea series has been good but uneven. This is not just a step forward for her (their?) story, but a step up.
Barbara to search for Barbara's lost husband Steve in the Immateria. The story is more of a platform for Alan Moore to share his learnings of magic (I remember reading he had studied magic or even practised it). However, it is full of interesting observations and connections, that tie together science, different religions and the origin of the universe. He uses Aleister Crowley as a character throughout the plot, and I suspect Moore must have used Crowley's material for much of his research. I'm curious how much of these connections were drawn from Moore's own insights and how much from his readings - not sure.
The layout of each page are creative and experimental. Sometimes, I found myself reading the panels in the wrong sequence, but quickly adjusted. The artwork and styles are a feast for the eyes. When I compare Promethea to some of my early comics from the 70's and 80's, it is amazing how finely-crafted the art, creative the stories, and experimental the compositions are these days. Amazing. All standards are being raised and broken.
The best story in my opinion was the nicely written gem about two Prometheas, from both sides of the Crusades and its juxtaposition with a modern conflict between two Prometheas. I thought the story ended poignantly, with a light-hearted epilogue. This story really reinforces the myth of Promethea and is a tribute to how deeply Alan has explored this character and the potentials of the myth.
The last part of the book refocuses back to the material plane and sets up a new plotline that leaves me eagerly waiting for the 5th book.
Make no mistake, the first half of the book is visually stunning. Each issue is set in a different sphere of magic and has a dominant color. JH Williams pulls out all the stops with visual references to Van Goth to Egyptian temple art. But after spending all of volume 3 in the magical realms these chapters feel like too much. When Promethia finally returns to the real world and starts the story moving again it is a tremendous relief.