4.6 out of 5 stars 51 customer reviews
Rated: Teen
Metascore: 87 / 100
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About the Product

  • Enter people's minds and use your powers of levitation and Psi-Blasts to face people's worst fears
  • Rise up in rank as you collect figments of other people's imaginations, sort their emotional baggage, clear out their mental cobwebs, and crack open their Memory vaults
  • Complete special training missions to earn new powers like telekinesis, pyrokinesis and more
  • Fully interactive environments - use tightropes, trapezes, ladders, poles, ledges, trampolines, climbing walls and rail slides to your advantage
  • Multiple paths and sub-challenges - the nonlinear gameplay offers greater depth and better gameplay

Product Description

Psychonauts are special psychic operatives with powers they use in service to the world's governments. When students begin disappearing from Psychonaut boot camp, a young recruit begins tracking down the mad scientist responsible. Face inner demons and wrestle with other people's nightmares, while accomplishing your mission -- all without going insane. Immersive story injected with lots of humor and lots of imaginative environments Challenging puzzles with alternate solutions that self-tailor to your strategies & abilities

Product Information

ASIN B0008134P4
Release date April 19, 2005
Customer Reviews
4.6 out of 5 stars 51 customer reviews

4.6 out of 5 stars
Best Sellers Rank #43,678 in videogames
#7,224 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.5 x 1.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

To all of those critics out there who complain that the PC game industry has degenerated into a cookie cutter assortment of FPS or RTS games, it is time to put your money where your mouth is...

I've been PC gaming since the early Sierra days on an Apple IIC, and by far some of the most imaginitive, inventive, and hilarious games I've come across over the years were created by Tim Shaeffer (Day of the Tentacle, Full Throttle, and Grim Fandango to name a few). Well he's done it again with Psychonauts, a platform title which lives up to the unique humor and spirit of his previous creations.

With the cancellation of recent titles, such as the axed sequel planned for the great Sam and Max, its time to send the industry a message:


I encourage everyone out there who who remembers the imaginative grand ol' days of gaming to pick up a copy. This really is a game which is truely unique and has something to offer everyone of every age group - plus at $30 its a steal.

And if you pass on this title? Well no more complaints as you're running, gunning, and lobbing frag grenades in different, but really not so different, settings in all of your future games. I put in my ante.

P.S. To really enjoy the game you should get a gamepad...there are some control issues with the keyboard mouse combo.
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*NOTE: I have the Xbox version of this game but wanted to take the time since the PC version didn't have a review already. I just want people to know that this is an awesome game. The only difference I have read on the PC version is that sometimes the audio is funky, like it sounds muted sometimes or there are stutters in the sound. Another thing to keep in mind is I have heard from different sources that playing with the mouse is a little more difficult than playing with a controller. I can't verify that of course but wanted to put it out there. There is a lot of platforming in this game, especially towards the end so if you are someone who likes to use a controller you might want to keep that in mind. If you own a controller for your PC this might be a good game to use it for. Or, if you have a console, it might be worth buying the Xbox game that's out now or the PS2 game that is coming out later in March. There is a patch out for the game already as my friend who has the PC version had to download it to fix some problems. Other than that, my review should be accurate as well for the PC.

Everytime Tim Schafer creates a game, I know it will be a blast. Having been on a roll starting with The Day of the Tentacle up through The Grim Fandango, each game has been delightfully intelligent, creative and an overall wonderful experience. Psychonauts is no different. In fact, it is one of the best games I have played not only this year but in a long time.

The setup is that there is a camp for psychic children who feel different in the outside world. At the camp, the counselors teach children how to harness their power to become Psychonauts, psychics who actually enter people's minds and sort out their problems.
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With "Psychonauts" on the shelf it's going to be a lot harder to carp about how there are no original games out there. Game designers can make a game about ANYTHING so why are we stuck with all the same conventions? Why not explore surreal landscapes and mind-bending situations?---Questions I've often asked myself when faced with shelves full of WW II shooters, Half-Life wannabes and GTA ripoffs (don't get me started on the overrated piece of hype called HALO). From the design of its characters to its wacky gameplay, "Psychonauts" is a totally original creation. Not since "American Mcgee's Alice" have I had such a feeling that the designers started from scratch and built a 100 perent custom world instead of borrowing whole chunks from other games.

Though surreal, "Psychonauts" has it's own internal logic which makes sense within the realm of the game. Your character is a psychic explorer which dives into the mental landscapes of some really weird characters. While there you literally sort out their psychological baggage and clean their mental cobwebs discovering what makes them tick in the process. Which is cool because--did I mention they were weird? Imagine psychoanalysing Yosemite Sam or Daffy Duck and discovering the events that shaped their personalities. Piecing together their back history is strangely satisfying in a way blasting monsters can't match. Not that you don't blast monsters. You blast them and sometimes YOU are the monster and they blast you.

There are some niggling technical issues which I should mention. The graphics, while appropriate, are obviously several years old (this game has been in production forever). And there's a patch you'll need to get to fix some sound stuttering problems.
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Though Ive been a gamer since before Atari, I missed much of what Tim Schafer has released. We cant play everything after all ;) But after playing this, its a testament to what I was missing. Most of the finer points have been covered in the large reviews at top so Ill just add my thoughts.

The world of Psychonauts bright and expressive, even in the darkest corner or the most warped scene. Since the theme of this game deals directly with yours and other characters psyche, there is no way to explain just how strange and wonderful things get as you move from mind to mind. On that note there is more creativity and style stuff into one level of Psychonauts than most games have from begining to end. The only way I can explain it is as a mix of the Muppets, Ren & Stimpy, Monty Python and Disney.

If I were to buy games simply by the merit of its audio qualities, this would be one. It shines in every respect, whether its excellent voice acting or smallest ambient noise that brings you further into the world.

At this point I really dont need to talk about the actual game play. It is a multi-platform port so there are some quarks (that Ive explained below) but nothing detracting. The action and movement is as smooth and fluid with a M/KB as youd get from a gamepad (which you can add to a PC if you want, or just buy the console versions). Performance wise it ran like a charm (P2.2Ghz, 1Gb Ram, GF6800 OC).

If youve ever doubted that a video game can be on par with a great movie or book, please buy this game and see how far things have come.

An important thing to remember is though this game looks like something for a child it is not.
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