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Pure Invention: How Japan's Pop Culture Conquered the World Hardcover – Illustrated, June 23, 2020
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Matt Alt
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Print length368 pages
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LanguageEnglish
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PublisherCrown
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Publication dateJune 23, 2020
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Dimensions6.41 x 1.18 x 9.4 inches
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ISBN-101984826697
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ISBN-13978-1984826695
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From the Publisher
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The first must-have toy of postwar Japan: a tin jeep from the workshop of Matsuzo Kosuge (photo credit: Otsu City Museum of History) |
Shigeichi Negishi with his Sparko Box, one of the first karaoke machines. |
Before the Tamagotchi swept the world in the 1990s, it sweptTokyo's premiere tastemakers: Japanese schoolgirls. (Tamagotchi is the property of the Bandai-Namco Corporation) |
Editorial Reviews
Review
“From karaoke to manga, emoji to Pokémon, the creations of modern Japanese style have transformed that country and daily life around the world. Pure Invention is a delightful and highly informed view of the people, ideas, and insights behind this pop-cultural revolution.”—James Fallows, author of China Airborne
“Pure Invention is part careful ethnography, part insightful cultural history of the creative men and women who reimagined Japan in the postwar period. Matt Alt tells their backstories and illuminates the impact of their creations, from toy army jeeps stamped out of tin cans in the rubble of World War II to a torrent of anime streamed on Netflix. It’s difficult to imagine a more instructive or entertaining account of a fascinating place, people, and period.”—Stephen Snyder, professor of Japanese studies at Middlebury College and translator of Yoko Ogawa’s The Memory Police
“Hello Kitty and Pikachu didn’t just wander into your house by accident. Maybe they snuck in while you were out crooning karaoke with Super Mario? Intriguing and insightful, Pure Invention hands readers a backdoor key to Japan’s culture trend factory, whose offbeat creators remixed and reimagined the world right under our noses.”—Alfred Birnbaum, translator of Haruki Murakami’s Hard-Boiled Wonderland and the End of the World
“As startlingly original as the inventions that it describes . . . Required reading for Japanophiles, this book reads like your most interesting anthropology textbook, weaving together interviews, anecdotes, and primary source material about some of Japan’s most iconic creations. . . . People often ask me why, as an American, I'm so interested in Japanese culture. This book finally provides me with an answer.”—Lauren Orsini, Forbes
“The rise of Japanese popular culture in the twentieth and twenty-first centuries is an incredible story. Japan conquered hearts and minds with appealing objects and new sensibilities: kawaii characters, digital cultures, and new forms of personal identities. Alt tells this story with verve and panache, giving a comprehensive overview of Japan’s soft power that is informative, enlightening, and always entertaining.”—Susan Napier, professor of Japanese studies at Tufts University and author of Miyazakiworld
“A masterful exploration of a history, a people and a culture that have shaped our use of technology, our conception of storytelling, and our fascination with Kitties named ‘Hello.’”—The Irish Times
“A brilliant cultural survey . . . Alt’s careful history is a reminder of [Japan’s] spirited creativity.”—Booklist (starred review)
“Deep, engaging . . . A savvy study of Japan’s wide influence in ways both subtle and profound.”—Kirkus Reviews
About the Author
Excerpt. © Reprinted by permission. All rights reserved.
Tin Men
In the toy-shops of Japan one may see the microcosm of Japanese life.—William Elliot Griffis, 1876
Toys are not really as innocent as they look. Toys and games are the prelude to serious ideas.—Charles Eames, 1961
Riding chariots built in Detroit, American conquerors surveyed the nation they had brought to its knees. The devastation wrought by months of firebombing was almost beyond imagination. Prior to the outbreak of war in the Pacific in 1941, Tokyo was the planet’s third-largest city, home to nearly seven million people. Through military conscription, civilian casualties, and mass evacuations, by the fall of 1945 fewer than half remained. The same could be said of the city itself. “Skeletons of railway cars and locomotives remained untouched on the tracks,” wrote the war correspondent Mark Gayn of his first drive into the fallen metropolis. “Streetcars stood where the flames had caught up with them, twisting the metal, snapping the wires overhead, and bending the supporting iron poles as if they were made of wax. Gutted buses and automobiles lay abandoned by the roadside. This was all a man-made desert, ugly and desolate and hazy in the dust that rose from the crushed brick and mortar.” Charred bodies still lay beneath the rubble, filling silent streets with their stench. The only sound of industrial civilization in this grim landscape was the rumble of the American jeep.
The “U.S. Army Truck, ¼-ton, 4×4, Command Reconnaissance,” as it was officially designated, was designed for hauling things around and nothing else. Mass-produced to military specifications by the automakers Willys–Overland and Ford, the jeep offered little in the way of amenities save the promise of near indestructibility. It was boxy, open to the elements, and painful to ride in for any length of time. The drab yet dependable vehicle was somehow down-to-earth and larger-than-life; even the Americans knew it. General Eisenhower went so far as to credit the jeep as one of the four things that won the war for the Allies, right alongside the Douglas C-47 transport plane, the bazooka, and the atomic bomb.
Japan spent the rest of the decade occupied by a foreign military power, literally picking up the pieces of its major cities. Jeeps zipped freely through the streets all the while. For Japanese adults, the jeep stirred complicated feelings of loss and longing—an unavoidable symbol of capitulation and powerlessness. To children, they represented thrillingly loud and fast candy dispensers, dishing out tastes of American culture in the form of Hershey’s bars, Bazooka gum, and Lucky Strike cigarettes. And they did radiate a sort of charm; bug-eyed headlights and a seven-slotted grill evoking a toothy grin, as though the jeep were a cartoon of a car. The iconic nickname, in fact, likely came from a Popeye comic book. The sailorman’s sidekick Eugene the Jeep first appeared in 1936. He emerged as the Pikachu of his era, a fuzzy yellow fantasy creature whose utterances were limited to the monosyllable “jeep”—which sounded a lot like “GP,” as in General Purpose, another designation for the vehicle.
Officially, the occupation lasted until 1952, when much of Japan regained independence under a new constitution authored by American framers. (Okinawa would remain under American control for another two decades.) Even still the jeeps remained, for sovereignty hinged on the adoption of the Treaty of Mutual Cooperation and Security Between the United States and Japan, better known as Anpo—an abbreviation of its Japanese name. Grossly inequitable and hugely unpopular among a war-weary citizenry from its very inception, the treaty obligated Japan to host a series of American military bases along its entire length, operating independently and beyond the reach of Japanese law: permanent islands of occupation.
Police were required to salute as the American soldiers roared past, whether they were on official business or driving around with their newfound local girlfriends. The first English words most Japanese kids would master in those postwar years were “hello,” “goodbye,” “give me chocolate,” and “jeep.”
The total destruction of the industrial sector in 1945 obliterated Japan’s manufacturing capabilities—a crippling blow for any nation, but doubly so in one as singularly obsessed with material things as Japan. From the earliest days of contact with the West in 1854, Japan relied on manufactured products to build bridges with the outside world.
The unexpected appearance of an American naval fleet in Japanese waters in the mid-nineteenth century compelled the shogunate to end more than two centuries of self-imposed isolation. The Americans undoubtedly presumed they would find a backward nation with a low standard of living, ripe for exploitation. What they discovered was a vibrant consumer economy that not only met its citizens’ daily needs but delivered books, artwork, furniture, decorations, and fashion accessories to an eager populace. Even in these preindustrial times, Japanese citizens sought out and cherished little luxuries.
Boxes both metaphoric and literal define Japan’s material culture. Artfully arranged bento boxes showcase ingredients and stimulate appetites. The challenging limitations of haiku, just three lines of five, seven, and five syllables, channel creativity into the art of what might be called single-serving verse. So too in the art of wrapping, putting as much effort into the aesthetics of presentation as the object itself, whether it be the careful plating of kaiseki haute cuisine or the presentation of gifts in envelopes or boxes so elaborate that they can rival or even exceed the value of the actual contents.
These packaged pleasures are the products of a hereditary caste system that sorted citizens into boxes of their own: samurai at the top of the social pecking order, followed in turn by farmers, artisans, and merchants at the very bottom. Yet a passion for packaging extends throughout all levels of society, whether in the functional furoshiki cloth wrappings used for daily purchases on the street or in the meticulous packaging seen at luxurious hyakkaten.
Written with the characters for “hundreds of products,” hyakkaten were the traditional analogue of what are now called department stores, or depaato. It is no coincidence that Japan is home to two of the world’s very first and longest-running such establishments: Matsuzakaya, founded in 1611, and Mitsukoshi, whose roots extend back to 1673. With a million residents, Edo, as Tokyo was known prior to 1868, ranked as the world’s most populous city for most of the eighteenth century. For many generations, department stores like Mitsukoshi and its many rivals prided themselves on carrying the choicest wares for discriminating urban customers. Fine kimonos; beautifully wrought housewares, jewelry, and accessories; decadent delights of all kinds, from sweets to toys, all of it wrapped just so and presented with a deep bow from the clerk to the customer—the flourish of the presentation just as important as the contents inside. Packaging was always about something more than protection from the elements; it was an art form in and of itself, a show of respect to object and consumer both.
And what might lurk inside those exquisite boxes? In the late nineteenth century, sophisticated books created from woodblock prints, ceramic ware, fashion accessories, brocades, and other pleasures intended for savvy Japanese consumers so charmed Western artists that they began to question long-held assumptions about aesthetics and design. Impressionists and those inspired by them, such as Degas, Whistler, van Gogh, and Toulouse-Lautrec, immersed themselves in the playful artwork of Kuniyoshi and Hokusai to free themselves from the strictures of ossified European style. Before long, things Japanese began to transform what it meant to be cultured. Charles Tiffany harnessed Japanese flourishes to elevate a humble stationery emporium into America’s top purveyor of urban sophistication. To familiar luxuries such as combs, servingware, silver, and stained glass, he added exotic motifs inspired by or even copied directly from the work of Hokusai and others: fish, turtles, flowers, butterflies, and insects. Such was the impact of the Western world’s first encounter with the handiwork of the shokunin: Japanese artisans who poured heart and soul into their craft, because their craft was their lot in life, all but ordained by the social order of their era. Taking a cue from the often brutal apprenticeships of the martial arts, shokunin tradition places innovation secondary to the mastering of a chosen medium’s form, finish, and presentation. Only after long years of rote practice might one aspire to making something new. You might call it thinking inside the box.
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Product details
- Publisher : Crown; Illustrated edition (June 23, 2020)
- Language : English
- Hardcover : 368 pages
- ISBN-10 : 1984826697
- ISBN-13 : 978-1984826695
- Item Weight : 1.4 pounds
- Dimensions : 6.41 x 1.18 x 9.4 inches
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Best Sellers Rank:
#46,027 in Books (See Top 100 in Books)
- #8 in Globalization (Books)
- #57 in Japanese History (Books)
- #187 in Cultural Anthropology (Books)
- Customer Reviews:
Customer reviews
Top reviews from the United States
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The basic idea of the book is a description of how Japan experienced an incredible economic boom from the end of World War II to 1990 and how exports of popular culture were a big part of this. The story begins with toy manufacturing and, later, transistor radios, followed by such exports as the walkman, video games (Pac-Man, Space Invaders, Donkey Kong, Sonic the Hedgehog), manga and anime, Hello Kitty (this takes up a surprising amount of space in the book) Haruki Murakami (I wish the book had gone into more detail about him and his books), as well as 4chan and 8chan (which began as 2chan in Japan). I will not provide links to any of the chans because the less you think about them the better off you are.
One of the most important companies in Japan is Sony which, when Alt first describes them in the book, were selling transistor radios. This moment is one of my favorites in the book:
The headline in the January 24, 1958, issue of The New York Times read, "4,000 Tiny Radios Stolen in Queens." ... with [the thieves] disappeared $160,000 worth of transistor radios, the single largest heist of its kind in American history. ...
You'd naturally expect the victims to be outraged, but in fact they ere quietly overjoyed. A series of newspaper articles and radio reports over the next few days repeatedly emphasized the fact that only one company's radios had been stolen, and that company was Sony. The Times coverage practically read like a press release: "The Delmonico Corporation says it is the sole importer and distributor of Sony Radio, built in Japan. Each of the $40 radios is 1 1/4 inches thick, 2 3/4 inches wide, and 4 1/2 inches high. The police said twenty cases of [other brands'] radios left behind, in addition to thousands of dollars of other electronic equipment." You couldn't buy publicity like this! For a few days, at least, Sony was on every New Yorker's lips as the story of the daring break-in and the discriminating thieves' focus on high-tech pocket-sized radios made the rounds. For weeks afterward, businessmen ribbed Sony's representative in New York City for tips on how they might be robbed so successfully themselves. All he could reply was that Sony hadn't planned it this way, and that they were at wit's end trying to ramp up production to replace the four thousand units. Their "pocketable" transistor radios, the world's smallest, were selling -- and in this one case, getting stolen -- faster than Sony could keep up.
Sony, of course later went on to make the Walkman which became the hot item of the early 80s. However, Alt points our that Sony's head thought, at the time, that continuing to sell televisions was the best path forward. In addition, and I did not know this, Sony makes more money selling insurance in Japan than it does in consumer electronics.
Alt demonstrates that two significant macro economic or historical events were essential to understanding Japan's export industry of consumer electronics, and popular culture. The first event was the second World War and the way it decimated Japan's industrial production and forced the country's manufacturing leaders to completely re-think how to do things. The second event was the collapse of Japan's economic bubble in the early 90s that the country has still not recovered from. This economic change had led to vast societal changes like young adults never moving out of their own houses. Alt argues that this stay at home culture has been pivotal in the development of comics, anime, manga, video games, and Internet technology in Japan that later came to the rest of the world. Judge for yourself if this is true or not.
The final chapter is, at least in my opinion, not as good as the rest of the book. It starts with a discussion of what, in English, is called 2Chan, which later morphed into a site called 4chan and, eventually, 8chan. This chapter describes some of the recent events in technology and its relation to the alt-right by discussing Milo Yiannopoulos, Steve Bannon, Breitbart News, and Gamergate. Alt goes into some detail about all these things, except it never says who Andrew Breitbart was. I had a problem with this chapter for two reasons. First, the rest of the book describes Japan's exports as benign and happy, but the things described in this chapter are neither happy nor benign. Second, I think Andrew Marantz described these issues much better in his book Antisocial:Online Extremists, Techno-Utopians, and the Hijacking of the American Conversation.
Aside from the last chapter, I did like this book a lot. It is, at least for me, a quick read, and I learned some things about Japanese culture I did not know before I read it.
As someone who's followed the author's career for some time, it's clear this is a book Matt Alt was born to write. (The only slight disappointment is that I expected it to be lavishly illustrated with pictures of his toy collection, but I'll take the interesting black and white historical photos as a consolation prize.) Alt's first person experience of growing up at exactly the critical time in this history adds authority and detail (and joy!) without ever for an instant descending into navel-gazing. And despite this being a serious book with incredibly in-depth research behind it, it's full of charm. Alt never loses sight of why we love these things, because he loves them, and I don't think there are many writers out there who could have come up with a comparison like "sounded like something a Martin Luther cosplayer might have nailed to the door of a television station." In short, it's the definitive history of something you've probably never imagined had a definitive history, written by the ideal person for the job.
Matt Alt is a wonderful writer who takes you along on fascinating stories of not just pop culture history but Japanese history since WWII as a whole, going beyond the reaction to the products discussed to how and why they became the icons they did. It's by far the best book I've read on this topic.
Top reviews from other countries
The first few chapters had me buzzing with the vibes that a good thriller offers, and by the end of the book I didn't want it to end. The afterword, written in early 2020, offers insight into how these pop cultural moments will likely influence the world at large for the coming years.
Reviewed in the United Kingdom on July 23, 2020
The first few chapters had me buzzing with the vibes that a good thriller offers, and by the end of the book I didn't want it to end. The afterword, written in early 2020, offers insight into how these pop cultural moments will likely influence the world at large for the coming years.
The only thing that started bothering me midway through is that, as much as the subtitle reads "how Japan pop culture conquered the world", it becomes clear at some point that what accounts for "the world", for the author, is actually "the United States." Everything is told in relation to the country, and it's breaking into the USA that is interpreted as "conquering the world."
Now, I know that the USA has a major role in japanese history in the 20th century, due to the occupations forces that are kept in the country since the end of World War II. And I know also that much of this issue within the book is due to the author's own history with the subect that's spread througout the text - this is a work os passion as much as research, which is clear in the text and language, and that is part of what makes it such an engaging read. But at the same time, due to my own experience growing as a middle class boy in Brazil, I know of accounts of japanese pop culture conquering places that diverges and, a lot of times, predates the USA experience. In my own case, there'd be at least two other moments of "fantasy making" straight from Japan that left a strong mark on my obsession with the country - the tokusatsu invasion in kid's and teen's TV shows in late 80's, and the huge phenomenon that were Saint Seiya / Knights of the Zodiac in the mid-90's, that actually opened the doors of mainstream television to anime some three or four years before Pokémon (which was also big here, but essentially seen more as the continuation of a trend than the starter of one).
None of this actually scratches the quality of research found within the book, of course, that is still a very informative and interesting read. It's still a deep and engaging book, that is at its height when it delves deep inside not America, but Japan, and gives firsthand accounts of the developing of technologies and fantasies that are such a core part of globalized cultural experiences today. But this matter of point of view and place of speech that's not entirely recognized (though eventually alluded) througout the text bothered me, because the subtitle in the cover promised a much wider account of the matter.


