CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Mexican Train & Chickenfoot Combo
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- Puremco's Mexican Train & Chickenfoot Combo Set from University Games is an exciting game that the entire family can enjoy!
- Dominoes are easy to learn and strengthen math skills!
- University Games is proud to be the the official dominoes used for tournaments around the world!
- Contains full double 12 domino set, 9 glitter train markers, and an electronic centerpiece
- For 2-8 Players,ages 6 and up
- Includes 91 Double 12 dominos
- Large colored dots
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From the manufacturer
About University Games:
University Games features exciting, original games for kids and grown-ups. Creative gameplay and quality components are our standard, but that's not all we offer. We offer party games that are perfect to play with the whole family, as well as several titles that are ideal for a rowdy evening with your adult friends! So spend time with us and you can have a great time with the family, get to know the neighbors or even learn how to read!
Mexican Train & Chickenfoot Combo
The Complete Dual Game Set
This is the complete combination set for playing both Mexican Train and Chickenfoot. This double 12 domino set includes nine glitter train markers and an electronic centerpiece with train and chicken sounds.
Chickenfoot can be played with various size domino sets (double-9, double-12). Number of players: 2 or more.
Object of the Game: Rid yourself of as many dominoes as possible during each round, to get the lowest total score at the end of all rounds.
Rules for Muggins (Straight Dominoes):
Muggins is played with a double-6 set. If you are using a larger set, keep only tiles featuring a 6 or lower, so you are left with 28 tiles.
Number of players: 2, 3 or 4. If you are playing with 4 players, players may divide into 2 teams of 2 players (partners sit opposite one another)
Preparation: Turn the dominoes face down and shuffle them. If there are 2 players, each draws 5 dominoes for his/her first hand. If there are 3 or 4 players, each draws 5 dominoes. Keep you dominoes concealed from the other players. Gather the remaining dominoes into a bone pile which will be used for draws during play.
Play: The first player may play any domino he/she wishes from his hand and puts it in the center of the table. It does not need to be a double. Play then moves clockwise to the next player. Players now take turns playing a domino from their hand, which has a matching end with one of the open ends on the layout. If a player has a playable tile (end-matching), he/she must play it.
However, if a player has no playable tile, he/she must draw a tile from the bone pile and play it, if possible. He/she continues to draw until he/she gets a playable tile or until the bone pile is depleted.
Placing the first double: The first double played (called 'spinner') must be placed sideways (at right angles) on the line. This first double may be played off on all four edges: first one domino to each side, followed with one domino to each end.
Placing subsequent doubles: All subsequent doubles are placed sideways on the lines and the numbers appearing on both ends are added.
Scoring with multiples of five during play: At the end of each turn, if the numbers on all the open ends on the layout total any multiple of five, the player is awarded that number of points. In the diagram, the open ends are added as follows: 6 +0+4 +5 = 15. The player scores 15 points. If a player makes a score but fails to record it, an opponent may call out 'Muggins!' and steal the points.
Blocking: If, in the course of the game, it is impossible for any of the players to play, the game is 'blocked' and the round ends.
Ending a Round: A round ends when the game is blocked or when a player has 'dominoed' (played all of his/her tiles). Each player then adds up the numbers appearing on the dominoes in his hand.
Scoring: In the case of blocking: The player with the lowest sum adds his opponents' sums (rounded to the nearest five) to his score. In team play, the team with the combined lowest sum adds the opposing team's combined sum (rounded to the nearest five) to its score.
In the case of 'dominoing': The player who has 'dominoed'
adds his/her opponent's sums (rounded to the nearest five) to his/her score. However, in team play, he/she does not add his/her partner's sum.